mckmas8808
Mckmaster uses MasterCard to buy Slave drives
Something else to think about. Yes the PS5 is 18% less powerful than the XSX. But if Lockhart is real and really is 4TFs (because it's designed with 1080p TVs in mind), then you are dealing with a situation where the XSX has 300% more power than the baby Lockhart. Yes, we have a dev(s) that are claiming that due to "engine scaling" those games will run just fine and look just as good (but just at a 1080p resolution, which means blurrier). And a dev specifically here said that it's as easy as hitting a toggle switch on the game code to switch it from 4K to 1080p to run on Lockhart. He said raytracing and all would still work great on Lockhart. I believe that dev is
Gavin Stevens
So with that being said, why couldn't 3rd parties just take a few weeks time to make their games that have RT and decrease the resolution by 18% [the game would basically be 2000p(7.0 million pixels instead of 8.29 million pixels)] and then use checkboard rendering to achieve 4K (like) resolution? I doubt literally any regular person would be able to notice the difference with their own eyes.
Give me one assumption that I made in that post. Those numbers are numbers that MS and Sony have given us about their next-gen and current-gen consoles. We already know what's possible, given this current gen's performance differences with the PS4/PS4 Pro and the Xbox One/Xbox One X.

So with that being said, why couldn't 3rd parties just take a few weeks time to make their games that have RT and decrease the resolution by 18% [the game would basically be 2000p(7.0 million pixels instead of 8.29 million pixels)] and then use checkboard rendering to achieve 4K (like) resolution? I doubt literally any regular person would be able to notice the difference with their own eyes.
That's alot of assumptions made off of generlizations here. Me doing the same, assumes that the compute advantage will win out on rasterization and rt and noticeably so. All of the vrr, mesh shading, SSD benefits, etc.. will be on the XSX as well.
Again, while I absolutely could be proven wrong, it sounds like the same rationalizing that xbox fans made back in 2013. This causes me to be very skeptical
Give me one assumption that I made in that post. Those numbers are numbers that MS and Sony have given us about their next-gen and current-gen consoles. We already know what's possible, given this current gen's performance differences with the PS4/PS4 Pro and the Xbox One/Xbox One X.
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