joe_zazen
Member
Sorry friend, you might be a touch confused there. It hasn't been "available" - the technology was unveiled in November of 2019, and DirectX 12 Ultimate was only publically unveiled on March 19 of 2020. Developers may have had access to the technology earlier, but they'll be under tight NDAs if they're using Microsoft's proprietary technology. As for a demo, like all of the DX12U features, Microsoft have implemented "developer demos". The demo for SFS demonstrates rendering a more accurate scene faster at 1/10th of the VRAM, and they highlight the gains will only improve in real-world scenarios due to the nature of the technology. The video I linked above is a part of a series, each one showing off the features of DX12U and going under the hood on the hows and whys. This is why I'm sold on the tech - Microsoft have the science to prove the theory, and AMD and Nvidia built the hardware to use it.
but, as with Sony's ssd and third parties, every developer needing to sell on non dx12U hardware will not change core game design to take advantage of it. It will take years to see those changes. Bells and whistles, sure; but not the actual game. At least with ps5, we will get 5 or 6 exclusives leveraging their tech.