But SSDs could also avoid wasted time on developing workarounds for maps and such, so maybe the scope of the worlds and systems will be far bigger and heavier, along with the graphics of course.Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.
Playstation3 vs Xbox 360 | % difference | Playstation4 vs Xbox One | % difference | Playstation4 Pro vs Xbox One X | % difference | Playstation5 vs Xbox Series X | % difference | |
Gpu Tflops | 0.23 < 0.24 | 4.16% | 1.84 > 1.31 | 28.8% | 4.2 < 6 | 30% | 10.29 < 12.15 | 15.3% |
Shader Units | 24 < 48 | 50% | 1152 > 768 | 33.3% | 2304 < 2560 | 10% | 2304 < 3328 | 30.7% |
Gpu Clock | 0.55 > 0.5 | 9.09% | 0.8 < 0.853 | 6.21% | 0.91 1 < 1.172 | 22.2% | 2.233 > 1.825 | 18.2% |
Memory Bandwidth | 22.4 = 22.4 | 0% | 176 > 68.22 + 102.4 | 3.05% | 217.6 < 326.4 | 33.3% | 448 < 560 | 20% |
CPU Core | 7 > 3 | 57.1% | 8 = 8 | 0% | 8 = 8 | 0% | 8 = 8 | 0% |
CPU Clock | 3.2 = 3.2 | 0% | 1.6 < 1.75 | 8.5% | 1.6 < 2.3 | 30.4% | 3.5 < 3.6 | 2.7% |
Playstation 5 | X Box Series X |
Geometry engine (saves GPU cycles) | VRS 2.0 (saves GPU cycles) |
Ray Tracing ~7.2 Gigarays/s (saves GPU cycles) | Ray Tracing ~9 Gigarays/s (saves GPU cycles) |
Tempest audio chip(saves CPU cycles) | Audio chip(saves CPU cycles) |
Decompression block(saves bandwidth) | Velocity architecture(saves bandwidth) |
Coherency engine(improves memory management) | |
Smart shift (saves power consumption) | |
Cache scrubbers (saves memory bandwidth) | |
VRS 1.0??? (saves GPU cycles) |
Playstation 5 vs Xbox Series X | % difference | |
Capacity | 825 < 1000 | 17.5% |
Speed RAW | 5.5 > 2.4 | 56.3% |
Speed Compressed | 9 > 4.8 | 46.6% |
Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.
I won't be surprise if we go from an average 50GB per game this gen to less than 20GB on average next-gen.
I think that we won't. Hi-res textures are big. High quality sound effect samples and music will take their share of drive space too.Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.
I won't be surprise if we go from an average 50GB per game this gen to less than 20GB on average next-gen.
here comparison for most common numbers for computing in percentage diference in past, current and next generations.
Playstation3 vs Xbox 360 %difference Playstation4 vs Xbox One %difference Playstation4 Pro vs Xbox One X %difference Playstation5 vs Xbox Series X %differenceGpu Tflops 0.23 < 0.24 4.16% 1.84 > 1.31 28.8% 4.2 < 6 30% 10.29 < 12.15 15.3%Shader Units 24 < 48 50% 1152 > 768 33.3% 2304 < 2560 10% 2304 < 3328 30.7%Gpu Clock 0.55 > 0.5 9.09% 0.8 < 0.853 6.21% 0.91 1 < 1.172 22.2%2.233 > 1.825 18.2%Memory Bandwidth 22.4 = 22.4 0% 176 > 68.22 + 102.4 3.05% 217.6 < 326.4 33.3% 448 < 560 20%CPU Core 7 > 3 57.1% 8 = 8 0% 8 = 8 0% 8 = 8 0%CPU Clock 3.2 = 3.2 0% 1.6 < 1.75 8.5% 1.6 < 2.3 30.4% 3.5 < 3.6 2.7%
biggest difference in tflops have xonex over ps4 pro
biggest difference in shaders have xbox360 over ps3
biggest difference in gpu clocks have xonex over ps4 pro
biggest difference in cpu cores have ps3 over xbox360
biggest difference in cpu clocks have xonex over ps4pro
mostly xonex have biggest difference over ps4pro because it release 1 year later then ps4pro so if we exclude these console refreshes it would be:
biggest difference in tflops have ps4 over xboxone
biggest difference in gpu clocks have ps5 over xseriesx
biggest difference in cpu clocks have xone over ps4
things like cell proccesor didn't considered into gpu stats and we know that this all just stats actually real effectivenes of consoles is in customizations & feature sets so considering next-gen here's what both next-gen consoles custom hw and features will have so far:
Playstation 5 X Box Series X Geometry engine (saves Gpu cycles) VRS 2.0 (saves GPU cycles) Ray Tracing ~7.2 Gigarays/s (saves Gpu cycles) Ray Tracing ~9 Gigarays/s (saves CPU cycles) Tempest audio chip(saves CPU cycles) Audio chip(saves CPU cycles) Decompression block(saves bandwidth) Velocity architecture(saves memory bandwidth) Coherency engine(improves memory management) Smart shift (saves power consumption) Cache scrubbers (saves memory bandwidth) VRS 1.0??? (saves GPU cycles)
also new HW feature in both consoles is SSD so let's compare these:
Playstation 5 vs Xbox Series X % difference Capacity 825 < 1000 17.5% Speed RAW 5.5 > 2.4 56.3% Speed Compressed 9 > 4.8 46.6%
Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.
I won't be surprise if we go from an average 50GB per game this gen to less than 20GB on average next-gen.
To increase the speed of the SSD the assets needs to be compressed.20gb but shipping on UHD discs?
I think the uncompressed textures and sound will fill that disc quickly. What about 4k cutscenes that arnt real time? If a UHD holds about 3 hours of native 4k content depending on coding, imagine a game with hours upon hours of 4k cutscenes.
There will be a saving not having duplicate data but I think games will easily be 200 gigs plus this next gen.
i didn't hid anything xseriesx max bandwidth is 560gb/s you can't go higher than that also vrs is not same as GE and i put ??? for ps5 because it's not clear does it have it or not.You assuming that all games are less than 10 GB, otherwise your bandwidth is way off, you hid the 336 slow access memory bandwdith for the 6 GB, or 3.6 is OS site in rest.
Also VRS is claimed to be part of GE.
i didn't hid anything xseriesx max bandwidth is 560gb/s you can't go higher than that also vrs is not same as GE and and put ??? for ps5 because it's not clear does it have it or not.
Nice try though.
Hey you! Welcome back! Haven't seen you in a while!
WaitXSX has 2 bandwidth speeds, switching depending on what is accessed, so its not 560 max all the time, sometimes its 336 max.
From Ps5 devs thread on era : VRS is in GE.
![]()
Nice try though.
That snarky thing you've got going lately isn't cool.
Wait
Is this
VARIABLE RAM BANDWIDTH.
336 GB/s most of the time confirmed.
Thanks mate! I was banned![]()
You can keep using your ds4. I'm expecting +$10 over ds4 MSRP.
It's most likely popped up because the light bar underneath has to be visible by ps camera.
Xbox Series X program management director Jason Ronald explained, during the latest Inside Xbox episode, that you'll be able to unplug an external drive containing Xbox One games and plug it into the upcoming Xbox Series X, which will be able to access the games from that drive. There'll be no need to transfer games or download patches, making the process of back-compatibility trivially easy for gamers.
Emotion and meaning is not easy to portray on boards, are you sure I was being sarky ? I though he summed up allot quite nicely, its just bendwidth is a real grey area for XSX, as indeed is sustained frequencies of Ps5 from the other side being balanced and fair.
You smoking pot lol, I laughed.
Thanks mate! I was banned![]()
As far as I understood, this is what PS5 can do too.![]()
Xbox Series X backwards compatibility will blow away PS5
Xbox Series X back-compatibility is shaping up to be the killer feature the PS5 can't beatwww.tomsguide.com
Oh wow. I didn't know somehow. Sorry about that but again, welcome back! Love the posts!
here comparison for most common numbers for computing in percentage diference in past, current and next generations.
Playstation3 vs Xbox 360 %difference Playstation4 vs Xbox One %difference Playstation4 Pro vs Xbox One X %difference Playstation5 vs Xbox Series X %differenceGpu Tflops 0.23 < 0.24 4.16% 1.84 > 1.31 28.8% 4.2 < 6 30% 10.29 < 12.15 15.3%Shader Units 24 < 48 50% 1152 > 768 33.3% 2304 < 2560 10% 2304 < 3328 30.7%Gpu Clock 0.55 > 0.5 9.09% 0.8 < 0.853 6.21% 0.91 1 < 1.172 22.2%2.233 > 1.825 18.2%Memory Bandwidth 22.4 = 22.4 0% 176 > 68.22 + 102.4 3.05% 217.6 < 326.4 33.3% 448 < 560 20%CPU Core 7 > 3 57.1% 8 = 8 0% 8 = 8 0% 8 = 8 0%CPU Clock 3.2 = 3.2 0% 1.6 < 1.75 8.5% 1.6 < 2.3 30.4% 3.5 < 3.6 2.7%
biggest difference in tflops have xonex over ps4 pro
biggest difference in shaders have xbox360 over ps3
biggest difference in gpu clocks have xonex over ps4 pro
biggest difference in cpu cores have ps3 over xbox360
biggest difference in cpu clocks have xonex over ps4pro
mostly xonex have biggest difference over ps4pro because it release 1 year later then ps4pro so if we exclude these console refreshes it would be:
biggest difference in tflops have ps4 over xboxone
biggest difference in gpu clocks have ps5 over xseriesx
biggest difference in cpu clocks have xone over ps4
things like cell proccesor didn't considered into gpu stats and we know that this all just stats actually real effectivenes of consoles is in customizations & feature sets so considering next-gen here's what both next-gen consoles custom hw and features will have so far:
Playstation 5 X Box Series X Geometry engine (saves Gpu cycles) VRS 2.0 (saves GPU cycles) Ray Tracing ~7.2 Gigarays/s (saves Gpu cycles) Ray Tracing ~9 Gigarays/s (saves CPU cycles) Tempest audio chip(saves CPU cycles) Audio chip(saves CPU cycles) Decompression block(saves bandwidth) Velocity architecture(saves memory bandwidth) Coherency engine(improves memory management) Smart shift (saves power consumption) Cache scrubbers (saves memory bandwidth) VRS 1.0??? (saves GPU cycles)
also new HW feature in both consoles is SSD so let's compare these:
Playstation 5 vs Xbox Series X % difference Capacity 825 < 1000 17.5% Speed RAW 5.5 > 2.4 56.3% Speed Compressed 9 > 4.8 46.6%
As far as I understood, this is what PS5 can do too.
You take an HDD, put there PS4 games, plug it in a PS5 and play the games.
As far as I understood, this is what PS5 can do too.
You take an HDD, put there PS4 games, plug it in a PS5 and play the games.
I don't know, just happy I don't have to keep my seven years old trashcan PS4 so I can throw it in another trashcan.Since when did backward compatibility sell brand new consoles? If so, how many units will this help sell?
XSX has 2 bandwidth speeds, switching depending on what is accessed, so its not 560 max all the time, sometimes its 336 max.
From Ps5 devs thread on era : VRS is in GE.
![]()
Nice try though.
well i can't compare two numbers with one so i took max bw vs max bw like ps5 clocks which aren't sustained so that way everything is fair in comparison.
#MeToo!!!!Thanks mate! I was banned![]()
#MeToo!!!!
I've never reported anyone. Some people are very, very sensitive. Welcome back!
I told you not to drop that soap!Welcome back! Didn't enjoy your company though in jail![]()
like i said max vs max if i would be comparing ram sizes it might would make more sense to compare different bandwidths but i didn't because most cases would be 8gb vs 8 gb, 16 gb vs 16gb and so on... and there's no big deal xseriesx has 10gb max bw which's enough to fit needed data for games it doesn't need to fit whole game in that pool like you said.If you think 2 % change in MAX clock when it sees taxing code for an instant is same proportionately as 560 max to 336 max then thats your call.
I dont.
DualSense's Touchpad Couples With Touchscreen Interface, Might Also Remember Gestures - SegmentNext
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DualSense's Touchpad Couples With Touchscreen Interface, Might Also Remember Gestures
Similar to the current design, the new DualSense (DualShock 5) wireless controller for PlayStation 5 also has a center-mounted touchpad. The difference,segmentnext.com
Another article posted today, this is why I said before they haven't revealed everything about the controller yet.
From my understanding , the main issue is that in XSX the RAM pool is unified. So we are not talking about 10 GB of RAM working at 560 GB/s and 6 at 336 GB/s. If the console needs to access more than 10 GB of RAM at any given moment, all RAM is accessed at 336 GB/s, even the faster 10 GB pool.like i said max vs max if i would be comparing ram sizes it might would make more sense to compare different bandwidths but i didn't because most cases would be 8gb vs 8 gb, 16 gb vs 16gb and so on... and there's no big deal xseriesx has 10gb max bw which's enough to fit needed data for games it doesn't need to fit whole game in that pool like you said.
The time you publish the specs displaying 825 GB SSD, you are NOT taking into account OS space, meaning the available space will be less than 825 GB. The 825 GB is 99.99% the full storage.Dumb question...
Do we have full confirmation that Sony's SSD is 825GB? I remember hearing that number around Cerny's talk, but at the time I just assumed it's a 1TB with a huge OS.
I'm making myself a dumb comparison chart for the two consoles so I can pick a day one box, and that one spec just seems odd...
The time you publish the specs displaying 825 GB SSD, you are NOT taking into account OS space, meaning the available space will be less than 825 GB. The 825 GB is 99.99% the full storage.
Yikes.HEY GUYS, this is Austin and Sony just announced the new wireless controller for the PS5 - its called DualSense.
OH by the way, the Xbox Series X is 20% more powerful.
The controller will feature brand new haptic feedback and adaptive triggers.
Don't forget the Xbox Series X is still the most powerful console and Microsoft had haptic feedback in the Xbox One controller 7-years ago.
Moving along, Sony opted for a two-tone finish on the DualSense controller and it's different. Yeahhh...
Remember the Xbox Series X is still really powerful, and the Xbox controller has offset sticks which is vastly superior.
Lastly, Sony decided to get rid of the "Share" button and replace it with a new "Create" button. Sony is being really coy about this feature and it's functionality.
If I haven't already told you guys, the Xbox Series X has 12tflops, is more powerful than the Playstation 5 and Microsoft built a Share button into the controller.
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Gonna go out on a limb here and say the functionality for the "Share" button isn't going away. Just a hunch.
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i think this split in ram bw is only hurdle for devs not anything more i don't really think it would require access more then 10GB for gfx data specialy when it has velocity arch which has DMA controller from which GPU can access data from SSD. but i could edit and do average 560 + 336 / 2 = 448 if it seems that important to some of you? but i don't think it would be fair because i'm comparing max to max at every spec.From my understanding , the main issue is that in XSX the RAM pool is unified. So we are not talking about 10 GB of RAM working at 560 GB/s and 6 at 336 GB/s. If the console needs to access more than 10 GB of RAM at any given moment, all RAM is accessed at 336 GB/s, even the faster 10 GB pool.
This is why just saying XSX's RAM runs at 560 GB/s is really not a good approximation, since that is only true when the console uses less than 10 GB at one time, and we simply don't know how things will turn out in practice. For all we know, for 20%, 50%, 80%+ of the time XSX's RAM could effectively be operating at 336 GB/s.
I have a 5 year old son and we pretty much play everything together, so I was just wondering how much do you guys think the controller will cost by itself? because the adaptive triggers, built-in mic with a bigger battery life you would expect this to cost more than your average $65 controller.
One has to wonder why Phil still bother about Japan. I guess they must have hardware selling there albeit poorly so they can grab a few Japanese games.
LockhartIf Phil or Sony are smart enough they should really consider a handheld device that can play all games like OG PS4 and OG Xbox One or close to it as mobiles are getting way advanced and powerful and a slight push could make that possible with smart-shift tech.
If Phil or Sony are smart enough they should really consider a handheld device that can play all games like OG PS4 and OG Xbox One or close to it as mobiles are getting way advanced and powerful and a slight push could make that possible with smart-shift tech.
Lockhart![]()
![]()
Xbox Series X backwards compatibility will blow away PS5
Xbox Series X back-compatibility is shaping up to be the killer feature the PS5 can't beatwww.tomsguide.com
From my understanding , the main issue is that in XSX the RAM pool is unified. So we are not talking about 10 GB of RAM working at 560 GB/s and 6 at 336 GB/s. If the console needs to access more than 10 GB of RAM at any given moment, all RAM is accessed at 336 GB/s, even the faster 10 GB pool.
This is why just saying XSX's RAM runs at 560 GB/s is really not a good approximation, since that is only true when the console uses less than 10 GB at one time, and we simply don't know how things will turn out in practice. For all we know, for 20%, 50%, 80%+ of the time XSX's RAM could effectively be operating at 336 GB/s.
This is absolutely not the case, at all. Where are you finding this crap...?
The 10gb higher speed is more than enough for what you will need, but the extra 3.5gb of the slower is for other instructions that don't require fast speeds. But it will NOT drop the speed of you use all of it, you just have to split tasks it correctly.
In terms of extra coding for an engine to work with this, it's like, one line. Instead of dumping it all into one memory sector you just dictate what uses what.
Why are people honestly having so many issues with this? It's actually a much better ram setup than the PS5 is using?