Next-Gen PS5 & XSX |OT| Console tEch threaD

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We might face a problem for that comparison, as PS5 might have no loading screens. Probably it's safe to make an imaginary ~1sec for PS5 to make it comparable.
To have no loading screens I think devs should change how the game works only for PS5. They will probably scale loadings to the storage capability.
But you know loadings are design to some extent. Loading after a death or a fast travel are a method to separate gameplay moments as a . is used to separate two parts of a text.
 
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Data inside PS5

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Data inside XSX

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any USB AMPs currently out that are good/recommended?

Well, that is difficult to answer, not because there are not many, but because it really depends on the price point you're comfortable with. If you want to go all in, something like the Marantz HD-AMP1 is great to consider:
https://www.us.marantz.com/en-us/shop/hificomponents/hdamp1

But if you're not willing to pay that much, I would say that this is one of the best budget solutions available out there:

Again, it really depends on the price point you're looking for, it's easier to search around that, than just look for good ones, because there are quite a few good ones, but in very different price ranges.

I hope this is kinda helpful.
 
lmao shows how much you know. I was kicked outta there quite some time ago for being too positive about playstation 5 in my comments and I even got shit for it a few times from a few posters. So yea, think what you want. I apparently piss off both sides, which means I must be doing something right.

Ugh, I see you are not only spreading FUD (no hardware RT etc..) but anybody whose been here and Era long enough knows your a liar as well
 
lmao shows how much you know. I was kicked outta there quite some time ago for being too positive about playstation 5 in my comments and I even got shit for it a few times from a few posters. So yea, think what you want. I apparently piss off both sides, which means I must be doing something right.
Wtf man . U said ps5 doesn't have hardware raytracing amd cerny lied and u insisted about it and u got perma banned then you created jackall user name and did the same thing and got banned for creating alt account .
I think u need some help . U lie and u believe ur own lies as reality.😂😂

U have zero credibility and u r not a neutral gamer . U r run of the mill hardcore xbox fanboy . So create another fake account like era and then try to be neutral with that one . 👀👀😬😂
 
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Well, that is difficult to answer, not because there are not many, but because it really depends on the price point you're comfortable with. If you want to go all in, something like the Marantz HD-AMP1 is great to consider:
https://www.us.marantz.com/en-us/shop/hificomponents/hdamp1

But if you're not willing to pay that much, I would say that this is one of the best budget solutions available out there:

Again, it really depends on the price point you're looking for, it's easier to search around that, than just look for good ones, because there are quite a few good ones, but in very different price ranges.

I hope this is kinda helpful.


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Wtf man . U said ps5 doesn't have hardware raytracing amd cerny lied and u insisted about it and u got perma banned then you created jackall user name and did the same thing and got banned for creating alt account .
I think u need some help . U lie and u believe ur own lies as reality.😂😂

U have zero credibility and u r not a neutral gamer . U r run of the mill hardcore xbox fanboy . So create another fake account like era and then try to be neutral with that one . 👀👀😬😂
I actually love reading misterxmedia tier posts, that confusion is just too funny. These people were literally traumatised in 2013 and now we have to deal with this lmao
 
:messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
Audio can be a very expensive world, and I can assure you (I work with audio), 1099$ is nothing haha

And I think you can find that one on amazon for around 750$ (I know, still expensive, but I guess that next economic crisis will be a bit lesser :messenger_tears_of_joy:)

:lollipop_tears_of_joy: It's actually new to me, I really appreciate your input and other knowledgeable people here in the audio field. I wrote both on a notepad file and should search more about the best possible value + PS5 and if I can use the mic on DualSense separately (which I think I can).

So far, using the 3.5 aux from the TV itself is producing something much better compared to the 3.5 aux out of my PC. This is stepping into a new territory that would make me feel like I was a caveman all those years and spend more money on it:messenger_sunglasses:. We should spoil our senses, if we can afford that, I guess.

Thanks a lot!:lollipop_raising_hand:
 
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Wtf man . U said ps5 doesn't have hardware raytracing amd cerny lied and u insisted about it and u got perma banned then you created jackall user name and did the same thing and got banned for creating alt account .
I think u need some help . U lie and u believe ur own lies as reality.😂😂

U have zero credibility and u r not a neutral gamer . U r run of the mill hardcore xbox fanboy . So create another fake account like era and then try to be neutral with that one . 👀👀😬😂


Is neogaf became so accessible to be able to create an alt account.
Cause when i registered in 2007 we must wait approval and only Internet provider mail was authorized.
 
:lollipop_tears_of_joy: It's actually new to me, I really appreciate your input and other knowledgeable people here in the audio field. I wrote both on a notepad file and should search more about the best possible value + PS5 and if I can use the mic on DualSense separately (which I think I can).

So far, using the 3.5 aux from the TV itself it's producing something much better compared to the 3.5 aux out my PC. This is stepping into a new territory that would make me feel like I was a caveman all those years and spend more money on it:messenger_sunglasses:. We should spoil our senses, if we can afford that, I guess.

Thanks a lot!:lollipop_raising_hand:
Anytime :messenger_smiling_with_eyes:

If your TV is a top of the line one, it definitely has a better audio solution than a PC with the stock audio cards they usually come with, so that's why it is better. Audio is something that's a lot of times, neglected, and it pains me. That's why I'm so excited for both the Tempest Engine, and the XBox solution, it shows love for audio. Particularly the Tempest Engine, having the different HRTF profiles, and Mark Cerny hinting that it may be possible in the future to have your own one. I have my own HRTF already measured and ready to go for when they give us a chance to make a profile of our own (did that basically to have a good music listening experience), so the experience could potentially be absolutely amazing.
 
They have to be proud because it's going to be very difficult to convince a lot of people to change their TV stands/cabinets to accommodate 30 cm of Xbox. I know it might sound trivial for a real fan of the brand but millions of people out there will just look at the small fridge, shrug and buy the smaller form factor console which doesn't make them change their entire setup.
you know that it can be placed on the side?
 
Are you serious, man? Yes, those max numbers could happen occasionally, please don't muddy the water with things that have nothing to do to the matter.

If you have a problem with those numbers try contacting Mark Cerny or Phil Spencer:

A custom decompressor has been built into the PS5's I/O unit capable of handling over 5GB of Kraken input format per second. After decompression, that becomes around eight or nine gigabytes. The I/O unit itself, however, is capable of outputting as much as 22GB/s if the data compressed well.


The PS5's drive is far faster, though. It is capable of 5.5GB/s data transfer, which turns into 8-9GB/s when compression is used. This does not slow the console down either, as there is hardware dedicated to decompression of this data. Microsoft's Xbox Series X SSD is fast, and can use similar hardware-based compression, but its speeds are 2.4GB/s, or 6GB/s with compression.


Let's respect the readers around here and avoid taking things out of context.



You seem to be mixing things up, can you provide links stating that XSX SSD can do 560GB/s? Thanks.

=====

Out of curiosity, I searched for how State of Decay 2 is doing with just SATA 3 SSD (0.5GB/s only compared to 2.4GB/s on XSX):




Here's his description:

After seeing how the new xbox loads this game and alos to see how a new pcie or pci mini ssd could factor in on how fast the game loads right now 19 seconds is how long it takes to load in and that is not too bad yet there is always room for improvments.

His build specs:

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So 51sec on X1 with 0.05-0.1GB/s HDD, 19sec on PC with SATA 3 SSD with a speed of 0.5GB/s, and 11sec on XSX with 2.4GB/s SSD. So XSX is only 0.7x faster than a PC with SATA 3 and DDR3 ram and weak, outdated specs PC with all the bottlenecks known on PC's.

If anyone got a problem with that, try contacting the guy, don't kill the messenger.

EDIT: Checked the video again and it's 11sec vs 51sec on X1, 4.6x faster.


honest question; do you get/understand difference between tech demo vs backward compatible standard game?

re. The tempest engine, do you think this will be available on launch? Do you have any details on what additional work this generates for developers?

honestly man, while I enjoy your posts it is getting tiring, I mean this console warrior act you push, like with you spreading fud about no AAA games on xsex etc.
 
Anytime :messenger_smiling_with_eyes:

If your TV is a top of the line one, it definitely has a better audio solution than a PC with the stock audio cards they usually come with, so that's why it is better. Audio is something that's a lot of times, neglected, and it pains me. That's why I'm so excited for both the Tempest Engine, and the XBox solution, it shows love for audio. Particularly the Tempest Engine, having the different HRTF profiles, and Mark Cerny hinting that it may be possible in the future to have your own one. I have my own HRTF already measured and ready to go for when they give us a chance to make a profile of our own (did that basically to have a good music listening experience), so the experience could potentially be absolutely amazing.

Wow, so you even have your own HRTF (just googled it: Head Related Transfer Function ). Do you use some kind of ear caps to do so? Would love to measure mine as well! I think PS5 might push for some simplified HRTF measurements through smartphones and probably integrated in the PS app. Music, for example, has been a very critical tool in gaming to shape your overall experience, something I really trust Hideo Kojima's with.



Music in games has been one of the biggest parts of the games I played, loved. They usually control your feelings, push your tears out when tailored properly with the scene/story.

Of course, music is only a minor concern of the new tech in the Tempest, as it's meant to give you the feeling of being inside the game, to detect sound sources, forget your reality. Indeed, I'm mostly speaking about singleplayer games, but it's tactically critical for shooters, until a kid swears and threatens to rape someone's mom.
 
Wow, so you even have your own HRTF (just googled it: Head Related Transfer Function ). Do you use some kind of ear caps to do so? Would love to measure mine as well! I think PS5 might push for some simplified HRTF measurements through smartphones and probably integrated in the PS app. Music, for example, has been a very critical tool in gaming to shape your overall experience, something I really trust Hideo Kojima's with.



Music in games has been one of the biggest parts of the games I played, loved. They usually control your feelings, push your tears out when tailored properly with the scene/story.

Of course, music is only a minor concern of the new tech in the Tempest, as it's meant to give you the feeling of being inside the game, to detect sound sources, forget your reality. Indeed, I'm mostly speaking about singleplayer games, but it's tactically critical for shooters, until a kid swears and threatens to rape someone's mom.

Remember, on the Mark Cerny presentation, when he talked about HRTF, the shots of Sid Shuman seated with a weird circle like structure full of speakers? That's the way I had my HRTF measured, and that's the most accurate way (doing it in a anechoic chamber). Fortunately, I have a couple friends that work with it, they work with binaural audio, that were gracious enough to invite me over to their studio and have it done. But there are easier ways to do it, absolutely, even if they're not as accurate. It's still going to change your experience for the good. I mean, see it this way, having your own HRTF profile, is as if the mixing engineer mixed the whole sound sources/soundtrack specifically with you in mind, taking into account how you perceive sound from wherever it comes.

And I absolutely agree with what you said about music in games. Hell, music in general. My work is mainly music related, and I'll be damned if sometimes, when I'm recording something special, it doesn´t trigger an emotional response in me.
 
honest question; do you get/understand difference between tech demo vs backward compatible standard game?

re. The tempest engine, do you think this will be available on launch? Do you have any details on what additional work this generates for developers?

honestly man, while I enjoy your posts it is getting tiring, I mean this console warrior act you push, like with you spreading fud about no AAA games on xsex etc.

1) I'm not sure what you're referring to in the first question.

2)Yes, first party and now Dice (3rd party) probably for the next BF game? You can map every droplet, bullet, and other details with different sounds, and it should work automatically according to their direction/spot. It would support hundreds of sound sources, if XSX wants to keep up they need to use CPU/GPU for that extra work that might be taxing:

"The Tempest engine could use up to 20GB/s , but we don't want the audio to affect the graphics processes," Cerny told Digital Foundry."


I'm not sure if MS would gamble and try to produce the same with their GPU budget. That chip they have inside XSX only lifts the CPU work out of the equation as been confirmed by Ninja Theory, nothing mentioned about GPU so it'll still do some work in XSX.

3)We are much, much more tired of the real FUD being spread around as well. I didn't say anything, I've only quoted the main man behind it. When Booty talks, others should listen, he's as big as it gets.

Warm greetings :lollipop_raising_hand:
 
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Remember, on the Mark Cerny presentation, when he talked about HRTF, the shots of Sid Shuman seated with a weird circle like structure full of speakers? That's the way I had my HRTF measured, and that's the most accurate way (doing it in a anechoic chamber). Fortunately, I have a couple friends that work with it, they work with binaural audio, that were gracious enough to invite me over to their studio and have it done. But there are easier ways to do it, absolutely, even if they're not as accurate. It's still going to change your experience for the good. I mean, see it this way, having your own HRTF profile, is as if the mixing engineer mixed the whole sound sources/soundtrack specifically with you in mind, taking into account how you perceive sound from wherever it comes.

And I absolutely agree with what you said about music in games. Hell, music in general. My work is mainly music related, and I'll be damned if sometimes, when I'm recording something special, it doesn´t trigger an emotional response in me.

I doubt I'll ever be as lucky as you are and have it that accurate. But I think tech will improve and might simplify the process, and might even get even more accurate? I can see PSVR2, new PS headset, or other accessory being shipped with HRTF simplified measurements, suggests an HRTF preset and being able to make further adjustments. It's quite weird for most gamers whom aren't aware of it, like me.

I can see Sony replacing Dolby Atmos in its own TV's and devices going forward if it succeeds on PS5, along with Sony's 360 Reality Audio for music and movies? Making it a new high-end standard.
 
I doubt I'll ever be as lucky as you are and have it that accurate. But I think tech will improve and might simplify the process, and might even get even more accurate? I can see PSVR2, new PS headset, or other accessory being shipped with HRTF simplified measurements, suggests an HRTF preset and being able to make further adjustments. It's quite weird for most gamers whom aren't aware of it, like me.

I can see Sony replacing Dolby Atmos in its own TV's and devices going forward if it succeeds on PS5, along with Sony's 360 Reality Audio for music and movies? Making it a new high-end standard.
I would say that yes, tech will improve and you could potentially have it done in a more accurate way than you could right now, but still, doing it on an anechoic chamber, the placing of the sound sources to take the measurements, that's still something that takes a vital role to all of it, and you probably are not going to be able to do it at home with that much accuracy, so to speak.

I could definitely see them implementing it on TV's, because, at the end of the day, the greatest thing it has it's that it doesn't require any proprietary solutions when it comes to hardware, you can use any headphones or any device of your choosing, and that is great. But replacing Dolby, that's another story. I mean, it's a deeply stablished standard for audio, and it could hurt them way more than just having them coexist.
 
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honest question; do you get/understand difference between tech demo vs backward compatible standard game?

re. The tempest engine, do you think this will be available on launch? Do you have any details on what additional work this generates for developers?

honestly man, while I enjoy your posts it is getting tiring, I mean this console warrior act you push, like with you spreading fud about no AAA games on xsex etc.
MS published those videos as their technology demonstration. Loading time improvement and quick resume demonstrations. If they were doing even better times than those then they should have demonstrated those better times.

Tempest engine 3d audio profiling for headphones is done and they are focusing on TV speakers now followed by multiple speakers setups. So to answer it simply, it will be ready at launch for headphones. Sound designers were already battling to get enough resources to do what they truly want to achieve with sound implementation, so Tempest engine is providing them a chance to do a lot more.
 
I would say that yes, tech will improve and you could potentially have it done in a more accurate way than you could right now, but still, doing it on an anechoic chamber, the placing of the sound sources to take the measurements, that's still something that takes a vital role to all of it, and you probably are not going to be able to do it at home with that much accuracy, so to speak.

I could definitely see them implementing it on TV's, because, at the end of the day, the greatest thing it has it's that it doesn't require any proprietary solutions when it comes to hardware, you can use any headphones or any device of your choosing, and that is great. But replacing Dolby, that's another story. I mean, it's a deeply stablished standard for audio, and it could hurt them way more than just having them coexist.

Great! Now I'm getting curious to know your sound toys, in Music work and for other uses like gaming. Starting with gaming, what do you use in consoles?
 
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Great! Now I'm getting curious to know your sound toys, in Music work and for other uses like gaming. Starting with gaming, what do you use in consoles?
Dude I just realized something. There have been rumors about Hideo Kojima making a horror game. Now imagine him using PS5 Audio tech, maybe even PSVR2 combined with that and some haptic feedback controllers in a Horror Game. Thats gonna scare the shit out of me. 😂
 
Dude I just realized something. There have been rumors about Hideo Kojima making a horror game. Now imagine him using PS5 Audio tech, maybe even PSVR2 combined with that and some haptic feedback controllers in a Horror Game. Thats gonna scare the shit out of me. 😂

You know what I did with P.T.? I downloaded it, then checked it on youtube, then went back and deleted it. Never started that inanity.:messenger_fearful:
 
Dude I just realized something. There have been rumors about Hideo Kojima making a horror game. Now imagine him using PS5 Audio tech, maybe even PSVR2 combined with that and some haptic feedback controllers in a Horror Game. Thats gonna scare the shit out of me. 😂
Honestly, I think we are gonna seriously consider VR as a potential risk for health when it comes to horrors.
Photorealistic graphics, tempest audio, a visor that put you inside the game, fucking scary monsters in the dark that wants to eat you, how in the world you are supposed to not have an heart attack? Wouldn't you in reality? lol
 
MS published those videos as their technology demonstration. Loading time improvement and quick resume demonstrations. If they were doing even better times than those then they should have demonstrated those better times.

Basic commonsense will tell you that once they made the decision to not demonstrate games designed with XSX in mind at the time of these demonstrations, showing last gen tech on SSD was all they had to show. If the game demoed is built to only stream 20mbps, the fastest SSD in the world will only have a negligible impact on performance. Games built with an XSX mode could very well stream assets at more than a GB/s (a 50 times improvement over what most current gen games are doing), that will net more visible differences.
 
Basic commonsense will tell you that once they made the decision to not demonstrate games designed with XSX in mind at the time of these demonstrations, showing last gen tech on SSD was all they had to show. If the game demoed is built to only stream 20mbps, the fastest SSD in the world will only have a negligible impact on performance. Games built with an XSX mode could very well stream assets at more than a GB/s (a 50 times improvement over what most current gen games are doing), that will net more visible differences.
But we have no idea how Spiderman was handled as well. If you don't consider the super fast demo in the city, the one that shows load times seems just identical to the standard game.
And of course you can say: but why not make a custom build for the conference?
Yeah, but MS didn't it seems. So how we can say Sony did for certain?
Truth is, in practice loadings COULD really be much more efficient on PS5 even for old gen games compared to SeX, because examples of this SUGGEST so.
 
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i wonder if these kind a reverberations is possible with tempest + audio RT


that's a lot of bounces for sound but i think it could be achieved by sample & hold method.
 
Is neogaf became so accessible to be able to create an alt account.
Cause when i registered in 2007 we must wait approval and only Internet provider mail was authorized.

After the incident when the other site was created and alot of ppl left that accessibility opened up to fill in numbers again.

But imo this place has been a better place with most of the super hardcore zealots going to the other site. Business accounts from what I seen dont equate to friendly, sane ppl lol

Damn I hope we get some more PSV news within the next two weeks.
 
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But we have no idea how Spiderman was handled as well. If you don't consider the super fast demo in the city, the one that shows load times seems just identical to the standard game.
And of course you can say: but why not make a custom build for the conference?
Yeah, but MS didn't it seems. So how we can say Sony did for certain?
Truth is, in practice loadings COULD really be much more efficient on PS5 even for old gen games compared to SeX, because examples of this SUGGEST so.

I can say they did for certain, yes. Because the game code dictates the speed that data is streamed. If the code only wants 20mb of data per second that is all that will be pulled, it might happen in 1/100th of a second instead of the full second, but in the end only 20mb will be streamed per second. This limits the visible benefit a great deal. Obviously, an alternate build of the game was shown that increased the streaming capacity (this will likely be a PS5 patch).
 
Sony been involved with audio for decades, what BS are you spouting? Do you actually believe that they just create speakers, headphones or audio equipment and they don't have their own audio-based research group to take advantage of their own equipment? If that's not FUD, I don't know what is
I'm not spreading BS, an algorithm is an algorithm. It's one thing to process already created audio and position it, it's a whole other thing to create an algorithm to generate the right sound in a 3-Dimensional space and give it physical properties. Quite frankly I think both Sony and Microsoft will be so similar in the way this is done that it's not going to matter. When I think about 3D audio, I think about Steam Audio and how great it is. If Valve can do this well with hundreds of sources, then anyone can. https://valvesoftware.github.io/steam-audio/
 
When do you folks think we'll start seeing games for both platforms?

Microsoft seems like they're just saving up for what would have been their E3 conference. I expect to see games, price, and release date around early June for them.

Sony is more of a wildcard at the moment. I can't reasonably predict whether they'll do a proper reveal event next, or if they'll keep giving us small tidbits.
 
Has anything more been confirmed for PS5-VR?

Patents for a wireless headset happened, right? Wireless is on the table, at least? I'd say the thought of having to deal with the octopus of wires is a huge barrier to PSVR at the moment.

Did anything more get said about how there's supposed to no longer be a breakout box, that the PSVR processor is supposed to be housed inside the PS5 unit?
 
Great! Now I'm getting curious to know your sound toys, in Music work and for other uses like gaming. Starting with gaming, what do you use in consoles?
I basically use a 7.1 system built from Bowers & Wilkins speakers. Is what I use for entertainment stuff, like TV, console... Then, when I go for headphones( I don't use headset, don't need the mic), I actually have that 1099$ Marantz Amp :messenger_tears_of_joy: with either Sennheiser HD 660 S or AKG K-872 (I love both, and they have different character, so I tend to switch between them depending on the source).

It's expensive stuff, but it's so worth it.
 
Checked the video again of the spider man here:



And it was 0.8 vs 8sec (10x faster), I've picked the previous info from this stupid website that pop out in the first page on google:


Still, a very old dev kit.

Wired confirmed 15 sec, but they were two different occasions so maybe the build from Wired was different.
 
When do you folks think we'll start seeing games for both platforms?

When all this COVID-19 business is more under control. Once more countries relax their lockdowns and the economy beings to pick back up, MS and Sony will have more confidence to release these things.

Despite what they might be saying, this virus has slowed things down quite a lot (understandably) and working on software and hardware is much more difficult right now.

(I hope you're all staying safe - we'll beat this thing)
 
I basically use a 7.1 system built from Bowers & Wilkins speakers. Is what I use for entertainment stuff, like TV, console... Then, when I go for headphones( I don't use headset, don't need the mic), I actually have that 1099$ Marantz Amp :messenger_tears_of_joy: with either Sennheiser HD 660 S or AKG K-872 (I love both, and they have different character, so I tend to switch between them depending on the source).

It's expensive stuff, but it's so worth it.

3wgf2o.jpg


Sweet, I only use headset or classic headphones, Sony MH410c that came with Xperia Z3:

HTB17tZxbvBj_uVjSZFpq6A0SXXae.jpg_q50.jpg


Those are extremely comfy and can have them for very long hours without feeling a thing, but I cover them with replaceable cushions

5-pair-ear-sponge-lewano-5-original-imaegdbfbrnzfhdd.jpeg


They are very, very good. I actually been searching for them for ages and just found their name, now I can order them from aliexpress.com :lollipop_tears_of_joy:

I use them for PC, Netflix, and would love to use them on my phone as well. I would order a bunch. If you know something better with the same profile let me know. I hate the stupid, cheap sound quality of apple with tiny speakers with zero bass or other ones that you need to squeeze inside your ears that are pretty painful after sometime.

For gaming I kinda regret buying Astro A40+mixer. I think PS Platinum would've been much better. They have very weak bass, I enjoyed cheap headsets with turtle beach little amp with insane bass much better, although not as sharp and clean.

I rarely chat, so I can go with a headset with no mic, thanks to DualSense. I'll search more about your gear:messenger_sunglasses:(y)
 
3wgf2o.jpg


Sweet, I only use headset or classic headphones, Sony MH410c that came with Xperia Z3:

HTB17tZxbvBj_uVjSZFpq6A0SXXae.jpg_q50.jpg


Those are extremely comfy and can have them for very long hours without feeling a thing, but I cover them with replaceable cushions

5-pair-ear-sponge-lewano-5-original-imaegdbfbrnzfhdd.jpeg


They are very, very good. I actually been searching for them for ages and just found their name, now I can order them from aliexpress.com :lollipop_tears_of_joy:

I use them for PC, Netflix, and would love to use them on my phone as well. I would order a bunch. If you know something better with the same profile let me know. I hate the stupid, cheap sound quality of apple with tiny speakers with zero bass or other ones that you need to squeeze inside your ears that are pretty painful after sometime.

For gaming I kinda regret buying Astro A40+mixer. I think PS Platinum would've been much better. They have very weak bass, I enjoyed cheap headsets with turtle beach little amp with insane bass much better, although not as sharp and clean.

I rarely chat, so I can go with a headset with no mic, thanks to DualSense. I'll search more about your gear:messenger_sunglasses:(y)
The thing is, when talking about those small, in-ear type headphones you ought to look for something that has different kind of cushions so they can fit properly inside your ears without hurting. But I find that type to be the best (the ones that go inside your ears vs the small ones that do not), the way the sound goes into your ear canal makes for a better listening experience, and they isolate from the external noise much better.

I haven't tried the Platinum headset myself, but I've read good things about it. And about the bass thing, well, I usually have this discussion with a lot of people, but bass heavy headphones are usually trying to cover the lack of nuance and clarity they have on higher frequencies, so I would say, avoid them. Good headphones have to be balanced and clear, amongst everything. You don't want them to colour the sound to an extent when they are actually altering the source, the way the source is supposed to sound and it was engineered to sound like.

Hopefully I'm not sending you too deep into the rabbit hole... :messenger_tears_of_joy:
 
I found this gem on the said Twitter post, the lack of self-awareness is astounding.


He seems a man on a mission. This is the same dude that claimed Cerny lied about the PS5 having Ray Tracing right?
I sure hope that he's getting paid for doing this. Doing PR campaign for a trillion dollars company for free, sounds really pathetic.
 
MS published those videos as their technology demonstration. Loading time improvement and quick resume demonstrations. If they were doing even better times than those then they should have demonstrated those better times.

it was a demo of improvements that xbsex architecture makes when playing this gen games, they even say that you just need to start game from xbone and the improvements are immediate. As some people pointed out they were showing only this gen games, no xbsex games were presented. While the Spider-Man demo is even marked as work in progress (under development). What I am trying to say is that we don't have the full context of the ps5 Spider-Man demo to come to far reaching conclusions.

it might as well end up with ps5 games loading even faster than Spider-Man demo, but there is still a lot of "ifs".
 
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