DrKeo
Member
So baked lighting is still the best way to go next-gen. How about ray-trace sound? Why sound ray-tracing doesn't get the same skepticism?
Less computationally intensive.
Sound is essentially a one-dimensional wave (because of how pressure behaves).
Light is 3D...
Audio RT requires an order of magnitude less rays than visual RT so it's much cheaper. Cerny said that 1 million rays are enough (I actually don't remember if it was per second or per frame, but both are a very low figure for both consoles). Just listen to this demo that uses 4000 rays per frame with 3 bounces (which is 480K rays per second for a 30FPS game):I don't know specifics, but Audio RT is much cheaper on resources.
Visual ray tracing requires millions of rays per frame, even well over a billion per second. So spending a budget of a few million rays per second on audio should be negligible for these consoles.
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