Microsoft as a company has always had a lot more money than Sony. Why haven't they used it yet to take most of the market share from Sony?
Because MS cared jack crap about the Xbox division prior, particularly with OG Xbox and especially with XBO.
They managed to put more weight with their money behind the division in the 360 era and that worked out well for them. Thankfully seems like they care about the division again with XSX, so they aught to avoid the idiotic problems the XBO did this gen.
Wut?
I think you missing something here the 5.5GB/s is not the speed of the channels but the speed between the SSD and the I/O controller.
The rumors says that MS SSD is using faster NAND than needed between SSD and I/O controller (2.4GB/s).
Said that MS SSD can have 4 or 8 lanes but the number of modules is mostly like 8 x 1Tb.
Okay so what are you trying to say here? If the NAND modules aren't providing 5.5 GB/s in parallel, then the 5.5 GB/s figure would be the controller's max throughput. The interconnect between the controller and SSD would be 3x PCIe 4.0 lanes, for 6 GB/s (not accounting for overhead, which is very minuscule thanks to 128B/130B encoding)
If that's the case this is why I said a while ago that being given bandwidth figures would've been preferable. We know the PS5's flash memory controller has 12 channels. However, we also know the PS5 can support an expansion NVMe drive in the expansion port, simultaneously (not as a replacement for internal). However, I doubt it can run both internal and expansion drives at 5.5 GB/s, so is the channel set-up split as 6 channels to the internal and 6 to the expansion, or is there a mux/demux setup to alternate between the two drives for access?
If you're saying the PS5's NAND per module is slower than XSX's, and XSX is using eight modules, then do you think XSX's 2.4 GB/s speed is the actual speed or the speed & bandwidth figure? Because the controller itself is either spec'd to 4.8 GB/s or they have two controllers (the 2nd for the expansion card), or they have some mux/demux setup for the internal and external though in their case that doesn't sound to be the setup. If you think the 2.4 GB/s is just referring to the speed, then the bandwidth per NAND module on XSX would be lower than the 600 MB/s needed to fulfill 2.4 GB/s being the speed and bandwidth figure. It'd also mean that whatever you think the XSX's NAND modules are at speed-wise, already puts PS5's NAND modules lower than that.
And, that still also has to account for if the 12-channel setup in PS5 is for one drive or two drives, getting split half between them. Which also affects the bandwidth of the NAND, whether if the speed also accounts for the bandwidth or if the two are different figures. Is the 2.4 GB/s spec for XSX's drive the interconnect speed? Because that would need 2x PCIe 4.0 lanes, but that gives up 1.6 GB/s of speed which is massive and would be an unusual design oversight.
See,
this is why it's actually too early to state anything definitive with the SSDs yet. You just opened a can of worms (or to say, intrigued me to open a can of worms) by speculating PS5's SSD's NAND is slower, and XSX is using 8 modules. Which to be fair is your own speculation, but it also raises a ton of questions that can't actually be answered at this time, too. IMO.
My problem with series X, is they seem to have said that all games will be coming to pc for the first 2 years. This year you can likely buy a rtx 3070 with 2080ti like performance for under 500$. If they had exclusives it'd be one thing, but without them...
You are looking at, maybe 5% of all PC gamers who are going to be able to afford those cards, and I'm being generous with that figure. The number of PC gamers rocking god-tier rigs is insanely small. AMD and Nvidia don't make their cards for just PC gamers, either, so that is important to keep in mind when wondering why they iterate on the cards so often.
I took Booty's comment as being effective from Fall/Winter 2019 (the comment itself was made at E3 2019) to Fall/Winter 2021. Or, XSX's first year. Which is actually very typical in terms of cross-gen support going by even the current generation, that includes quite a lot of 3rd parties.
Exclusives don't necessarily mean much if they aren't good. It took PS4 until Bloodborne to really find footing with its exclusives, and I'd say Uncharted 4 kicked things into high gear. When you look back, PS4 didn't have any genuinely good exclusives in 2013, had one good exclusive (Infamous 2nd Son) in 2014, one great exclusive (Bloodborn) in 2015 (and at least one stinking in Order 1886), one great exclusive (Uncharted 4) in 2016, and THEN came the epoch of consistent great exclusives in 2017 and 2018, drying up again in 2019 (with the flawed Days Gone), and looking to top out in 2020 with two big ones (Tsushima and TLOU2).
And yes I'm only counting 1st-party exclusives, but the point stands, the PS4 had mostly okay years and a couple relative dud years for 1st-party exclusives. The big years came starting 4 years after the system came out. So the idea they had fire 1st-party exclusives right out of the gate, is false.