Next-Gen PS5 & XSX |OT| Console tEch threaD

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Nah, mate, apparently it's ok for people to shit all over Mark Cerny's PS5 presentation for developers, where regular gamers (most of them) had no freaking idea what he was even talking about, but it's NOT ok for regular gamers to shit all over a failed games presentation.

Talking about double standards.
Nailed it.
 
The PS5 SSD is far superior to the XSX, far superior. But the accelerators/software to remove bottlenecks are 50/50 at this point. Until we know fulle details of XVA we can only say the PS5 will have much higher throughput.

Nope. Sony explained that the whole point of removing bottlenecks is remove load times and for games to stream on the fly.

We know XSX has not achieved this, they're just trying to use it as a buzzword.
 
The PS5 SSD is far superior to the XSX, far superior. But the accelerators/software to remove bottlenecks are 50/50 at this point. Until we know fulle details of XVA we can only say the PS5 will have much higher throughput.

I'm not sure, With all the other technical specs and a lot of information about AMD CPUs and GPUs available from articles I think we can make some fair predictions about the IO capabilities in the XSX APU.
The XsX CU count is big for the chip size IIRC – pretty sure someone in this thread said both chips are similar areas. So if PS5 spent their APU area budget on presumably 2 more MCUs than normal and a massive IO complex with DRAM and two co-processors inside the Zen2, and an additional reworked Tempest CU then it is hard to see how the XsX would have the spare area to match that.

The XsX has got an additional MCU(and probably L3 cache module) inside the Zen2 to give it 192bit bus, and even if they've shrunk the L3 cache sizes in the Zen2, they would still need to claw back 15CUs in area – although it is reasonable to expect the 52 CUs to have slightly bigger per CU area budget for caches if the L2 caches are bigger making things even worse. Even if the XsX GPU only has 2 MCUs instead of the vega/ps5 expected 4 MCUs, it is hard to imagine they'd have any area left over, after bcpack and zlib decompression units are attached to the Zen2's MISC I/O block.
Maybe someone has the expected dimensions from the github leak to comment on this speculation about spare fab area for the velocity architecture.
 
Not surprised, it's been the case since 1994. With GG's smart engine (Decima) they made magic with Horizon Zero Dawn at 1800p@30fps. With all the unprecedented tech in the PS5 we're gonna faint when the first trailer hits :lollipop_tears_of_joy:

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No lies detected. I shudder to think of what these guys can produce on 10.28TF with lots of custom hardware......These guys made this gen sing from the first we saw of Killzone Shadowfall, DC and Infamous to their soon to be swan Song in LOU 2 and Tsushima.......Everyone of these games from Shadowfall, in between and eventually the last two big guns looks great, some absolutely bonkers, even the smaller titles like Concrete Genie look absolutely stunning. Yet, when I think next gen, there's not any particular bottlenecks and weak parts in PS5 compared to this one, it's what gets me most excited......Next gen will be absolutely jaw melting for graphics on a PS5...
 
They can't. Their install base is so small they have to combine generations to even convince publishers to release games for their platform. If they started pushing for XSX only games, what install base could they have in a year, 2-3 million? This generation they sold about 5 million/year but it's not going to happen again due to the new reality. I think 9th gen will be the last for Xbox. It's time Microsoft let it go and focused on what prints money for them right now (clouds). Funny thing, a few years ago I was sceptical about clouds but look how the world has changed.

Aha...you've hit on the marketing strategy! MS has indeed figured...forget about these small 7 year or so generations of hardware that we have to compete with a highly established brand on....we'll make Xbox a PLATFORM instead and then we have a MUCH larger market to sell to potential partners. It's what they did with Windows and even DOS, maintaining backwards compatibility for as long as possible to extend the PLATFORM. This is just Microsoft aligning the Xbox division with their main Operating System division's philosophy. Or at least an attempt to do so. This is exactly what they are doing. IMHO.
 
We'll see that, PS4 and XO were big leap over PS360 mostly on the GPU side, but not much in CPU and stockage speed. Which is opposite in this gen where we have big leap on both GPU, CPU, and SSD which is miles above HDD.

In case some games won't be able to hit 60 fps, i mostly hope that there will be the option to run 4K,30fps games at 1080p,60 fps, i rather have the latest over the first personally speaking.

People are jumping way, way down. Why go all the way to 1080p for60fps? 4K@30fps = 1440p@60 = 1080p@120fps. They might even secure it at 1800p with some trickery here and there.
 
NOPE.

One does not justify the other.

Plus with the logo and controller reveals, they never overhyped them to the moon and back and misled people.

We all laughed at the logo reveal (for different reasons). So let's please laugh at MS' blunder now.
Nailed it.

No. This is due to historical and well established precedence of Sonys past reveals. This has never been done before so utterly and disgracefully bad. And they are hyping their controller reveal with its 'haptic feedback' as you will never play games the same way again, or even hear the games the same way again (tempest audio). But I am sure I am salivating about that in my imagination land. Cerny's helium filled nerd talk really gets me going.

The presentation of MSFT was what it was suppose to be. The games were lackluster-mediocre in quality, and it is MSFT fault for overhyping 'next-gen' games that dont look any better than current gen. That is probably for several reasons which I and many other neogaf members have mentioned (no excuses for MSFT)

What is really interesting is, that MSFT needs to keep learning and admitting fault, but not Sony. They owe Sony fans a deep apology for what was in the past a great showcase of games, technical info, and hype in a well packaged dedicated presentation, but fuck that doesn't really matter, because supposedly their 1st party and dedicated third party stuff is going to blow everything out of the water, and their genius stealth mode will eventually expire with an all out reveal supposedly in June that is going to shit on anything MSFT has been doing so far. Just pure genius I tell you.
 
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No. This is due to historical and well established precedence of Sonys past reveals. This has never been done before so utterly and disgracefully bad. And they are hyping their controller reveal with its 'haptic feedback' as you will never play games the same way again, or even hear the games the same way again (tempest audio). But I am sure I am salivating about that in my imagination land. Cerny's helium filled nerd talk really gets me going.

The presentation of MSFT was what it was suppose to be. The games were lackluster-mediocre in quality, and it is MSFT fault for overhyping 'next-gen' games that dont look any better than current gen. That is probably for several reasons which I and many other neogaf members have mentioned (no excuses for MSFT)

What is really interesting is, that MSFT needs to keep learning and admitting fault, but not Sony. They owe Sony fans a deep apology for what was in the past a great showcase of games, technical info, and hype in a well packaged dedicated presentation but that doesn't really matter because supposedly their 1st party and dedicated third party stuff is going to blow everything out of the water, and their genius stealth mode will eventually expire with an all out reveal supposedly in June is going to shit on anything MSFT has been doing so far. Just pure genius I tell you.

This is more or less the same formula Sony did with the PS4 so I don't see what apology they need to make. If they come out hyping up a show that ends up as dogshit then they'll get the same reaction as Xbox.
 
Well, after that terrible performance, i would hope that Microsoft have really got the message in what they need to demonstrate in their main future show.

I do not want to get on the hype train again but after this, the only way is up and by that i mean a serious jump.

So if you are an xbox fan and you feel abit down, do not worry the good stuff is still to come, and there will be a fuck load of real gameplay, i am sure we can all agree on that.

I agree with this. MS kind of whiffed a little with this presentation. Sony's intro developer talk with Cerny was a poor way to intro their product market wise, at least to the masses. I think MS is still a bit ahead in that score. But bottom line, we'll see more from both as the year progresses. It's ALREADY almost the halfway point in the year! Unreal.
 
I don't buy people expecting that most games will be 60fps this gen.
It will obvious be 30fps.

That is console standard.

Anybody expecting 60fps across the board this new gen is setting for disapointment.
Devs will push graphical effects over framerate on consoles.
The framerate situation already got better this gen over the last, I would expect a lot more 60+ fps titles, at least a plurality in the AAA space.

Raytracing could break that dream 😢
 
No. This is due to historical and well established precedence of Sonys past reveals. This has never been done before so utterly and disgracefully bad. And they are hyping their controller reveal with its 'haptic feedback' as you will never play games the same way again, or even hear the games the same way again (tempest audio). But I am sure I am salivating about that in my imagination land. Cerny's helium filled nerd talk really gets me going.
They spoke about the controller and they showed it, no?

The presentation of MSFT was what it was suppose to be.
But it wasn't. There was supposed to be gameplay. They advertised gameplay. We didn't see gameplay.

What is really interesting is, that MSFT needs to keep learning and admitting fault, but not Sony. They owe Sony fans a deep apology for what was in the past a great showcase of games, technical info, and hype in a well packaged dedicated presentation, but fuck that doesn't really matter, because supposedly their 1st party and dedicated third party stuff is going to blow everything out of the water, and their genius stealth mode will eventually expire with an all out reveal supposedly in June that is going to shit on anything MSFT has been doing so far. Just pure genius I tell you.
If they promised something and underdelivered then yea, sure. We'll go to town. But have they? They've just been quiet about the reveal and we're waiting. They already spoke about the specs before in the wired article, then that dev presentation, then the controller. We're still waiting for that reveal, which usually happens around June. And it looks like it's going to happen in June.
 
Want your game for the same price for you console of actual gen and the new gen well
why they should expend more money optimizing its game for the new one, they just cannot
change a variable from 30 to 60 and expects everything works correctly in a console.

Note: someone see running in a stable framerate the last AC to 4k 60 fps in a rtx 2080 well that.

That's a really good. point. Just how much effort do people expect devs and companies to sink into a game when you get some huge (supposedly) graphical upgrade for free? Probably this game is late in dev cycle (makes sense if it's STILL expected to ship in the holiday season) and if that's true about 30fps then it is probably just a designed as 30fps game. So they're spending their effort and money on upgrading some graphics and effects for the new hardware, not rewriting the whole engine to do 60FPS, etc. At least that's a possibility.
 

I don't know if either of you read the previous comment I made (above ), but the XsX memory access isn't about the memory chips as such (IMHO), it is more to do with the memory controller units (where? And how many?) and how they interconnect - through whatever version of AMD's infinity fabric /Infinity architecture.
Hopefully someone here has been tracking AMD developments since AMD introduced HyperTransport (which Infinity fabric and Architecture are modern supersets) to explain the wiring setups and differences between each version. AFAIK it has been suggested on a PC website that AMD are ditching the large CU GPU solution in the future, and going with 36-40 CU GPUs with an everything everywhere approach using AMD's Infinity Architecture with their Epyc chips as a proper crossfire replacement, allowing them to scale CPU and GPU performance with multiple Architecture interconnected chiplets and devices like SSDs and interfacing to a shared unified pool of RAM. The solution is apparently part of them winning a Exoscale contract that rolls out in 2022.
My hunch, is that Fabric is a 16nm top layer cross connecting moat, Architecture is at 16nm and either Sony's recent queue patent or a ringbus like the Elemental Interconnection Bus from the Cell, with the final solution probably being 7nm and a 3D stacked solution of infinity architecture layers.

Everyone has been wondering about RDNA versions of the GPUs, but judging by the difference in XsX and PS5 bus width/s, CU counts, clocks and IO solutions I'm wondering if the real difference in the APUs is what version of Infinity fabric or architecture each has gone with. I'm guessing infinity fabric and 5 MCUs total for the XsX, and Infinity Architecture 2022 version and 8 MCUs for the PS5 solution.

Man, you're too educated in the matter for me, and I enjoy most of your posts, although most of them are deeper than what I can dive into but it brings a lot to the table for the thread, IMHO.

Am I smelling PS5 Pro 3D stacked chiplet there? 36+36 (72CU's)? Especially with the leaked wacky cooling solution that predicts it to be stackable as well?
 
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That's a really good. point. Just how much effort do people expect devs and companies to sink into a game when you get some huge (supposedly) graphical upgrade for free? Probably this game is late in dev cycle (makes sense if it's STILL expected to ship in the holiday season) and if that's true about 30fps then it is probably just a designed as 30fps game. So they're spending their effort and money on upgrading some graphics and effects for the new hardware, not rewriting the whole engine to do 60FPS, etc. At least that's a possibility.

These games are on PC

They're not designed to run at 30fps
 
I mean.. what are people expecting? 3rd party games to have features on XSX that don't exist on PS5 or high-end PCs?

Huh?

Man the endless spamming of idiots from twitter here is at least a top 3 worst thing about GAF lol

Yeah, they DO expect that magical 12TF to make some kind of huge noticeable difference in feature that they won't see elsewhere. Likely to be disappointed on that score. Even with RT...I think we'll see very limited use of RT this generation. The power it takes is just...astounding. I think NEXT generation will have moderate usage of RT and by the gen after that...maybe it will be full RT.
 
Man, you're too educated in the matter for me, and I enjoy most of your posts, although most of them are deeper than what I can dive to but it brings a lot to the table for the thread, IMHO.

Am I smelling PS5 Pro 3D stacked chiplet there? 36+36 (72CU's)? Especially with the leaked wacky cooling solution that predicts it to be stackable as well?
You extrapolate the things too fast lol calm down
 
These games are on PC

They're not designed to run at 30fps

Wheres most of the full price sales coming from tho, console, and at a higher retail value, pc has cdkeys etc and are always cheaper
Makes sense since this is the last true cross gen title of assassins creed, if it's out around the same time as next gen, that's a guaranteed sale on next gen, potentially double bubble on sales, keep costs down and not go all out on next gen focused dev time on this title

AC:BF did the same last gen on ps4 launch
 
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*laughs in cd projekt red*

Only thing though... CD Project Red hasn't developed this game from the ground up for the next gen hardware. At least as far as we know. Even if they did...I still think Guerrilla wins that one. The Witcher was great but it was great as a multi-platform game. There are exclusives that run and look better in this generation as well.
 
Wheres most of the full price sales coming from tho, console, and at a higher retail value, pc has cdkeys etc and are always cheaper
Makes sense since this is the last true cross gen title of assassins creed, if it's out around the same time as next gen, that's a guaranteed sale on next gen, potentially double bubble on sales, keep costs down and not go all out on next gen focused dev time on this title

AC:BF did the same last gen on ps4 launch

We have backwards compatibility this gen.

That's severely hampered their ability to get people to double dip
 
They spoke about the controller and they showed it, no?


But it wasn't. There was supposed to be gameplay. They advertised gameplay. We didn't see gameplay.


If they promised something and underdelivered then yea, sure. We'll go to town. But have they? They've just been quiet about the reveal and we're waiting. They already spoke about the specs before in the wired article, then that dev presentation, then the controller. We're still waiting for that reveal, which usually happens around June. And it looks like it's going to happen in June.

1. They didnt show controller in the presentation. It was revealed later. They spoke about it,..and that's it. Sounds promising. With something like that its like telling you a chocolate mousse cake is the best chocolate cake you gonna have. I show you a picture of it, it looks good, and I tell you how it tastes. So I guess you gonna just take my word for it?
2. Saw some gameplay, not all. Yes MSFT overhyped gameplay-shame on them, and they apologized.
3. XsX is the tryin to be the ho' in the streets Atlanta tryin to reveal everything, but when you tryin to reveal everythin you aint got no game bitch!!!! Versus da Sony ho' be thinkin she aint gonna do much and she get what she want. Naw bitch, soona or lata you gotta put up cause yous always gonna be a ho!!!
 
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Only thing though... CD Project Red hasn't developed this game from the ground up for the next gen hardware. At least as far as we know. Even if they did...I still think Guerrilla wins that one. The Witcher was great but it was great as a multi-platform game. There are exclusives that run and look better in this generation as well.
Good point, although in terms of open world exclusives my favourite is God of War, I might be the minority there but I believe it's open world had much more depth especially from a story-telling and character perspective and the games graphics felt much more "refined" then HZD, which felt too ambitious even for the PS4. Might explain why the game running on the Pro version was heavily praised. That being said, with the capabilities of next-gen tech I wouldn't be surprised if the sequel to HZD does indeed become a benchmark for graphics and open-world gameplay and mechanics but likewise I would love to see the same from God of War.
 
The United States House and Senate would still find a way to debate it for a month.

Debate it for only a month? There we be an investigation first to what color the sky is. Then an investigation why it's that color. Then an investigation to see if it's Trump's fault and if there is Russian interference. So maybe after a year we would get an answer from the House and the Senate!
 
But just imagine the open world for the Witcher 4 .... I have fear of so awesome that game can be.

Btw I bough Cyberpunk two times lol
You know I'm very new to the Witcher, I actually brought the game on a whim because it was discounted on the PS store and man was I in for a treat. Easily amongst the top 3 games I have ever played. If I was to praise it I could go on for a very long time but yeah I've been thinking the same thing, with the capabilities of next-gen, my mind goes insane wondering what they could achieve.

I've actually not brought Cyberpunk 2077 yet, I'm not very familiar with that game, I'm curious as to why people are going crazy over it but if CD Projekt Red are making it then it must be really good judging by their track record.
 
Good point, although in terms of open world exclusives my favourite is God of War, I might be the minority there but I believe it's open world had much more depth especially from a story-telling and character perspective and the games graphics felt much more "refined" then HZD, which felt too ambitious even for the PS4. Might explain why the game running on the Pro version was heavily praised. That being said, with the capabilities of next-gen tech I wouldn't be surprised if the sequel to HZD does indeed become a benchmark for graphics and open-world gameplay and mechanics but likewise I would love to see the same from God of War.

To me God of War is the most complete/perfect game in gaming history. Gameplay, animations, melee fights, difficulty, exploration, smooth story-telling makes you feel you're connected to the world especially when the head came to the mix, graphics. The main story/goal wasn't that much, but the story-telling and the journey is just above anything and no game comes close to it, at all. Small world/worlds yet dense and unique, striking the best out of both philosophies: open world and linear games.

God of War is the most feared title by Xbox division, if it's announced for PS5 even for future release the hype will simply explode. It would be interesting if Santa Monica take into consideration the wings here through some sorcery mission or from another god, as the insanely fast SSD should be a perfect fit and it'll be a great upgrade from the previous installment:

711b7d1fdd2d4bde31e8021f9ecd67d4.jpg
 
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I still feel the HZD is the benchmark for open world games this gen. The sequel is going to melt eyes!

Oh I agree but why do people keep going to job listings and pretending those are advertisements for games or consoles? Remember when they were advertising a job to work on the worlds fastest console? People were running with that as if it was Sony advertising the PS5 was for sure the most powerful, stay away from job listings people they should not be taken as official information they are just trying to attract qualified employees.

I am sure Horizon ZD 2 will be a graphical powerhouse though, the first one is still one of if not the best looking console game from this generation.
 
You extrapolate the things too fast lol calm down

I'm preordering the Pro before the 5 even arrives! In all seriousness, it's exciting as heck to think about. The new generation will change how we experience games. As the cost of the technology comes down and the mid-generation refresh comes out, the systems will be down right beastly.
 

Next God of War game to "set the bar for visuals"

Old article but still interesting

God of War looked great, especially the vast majority of the character models (except for Atreus oddly enough and the wolves looked pretty bad as well) but I still think some things stood out as not keeping up with the rest of the visuals. The fire effects looked a bit on the cartoony side to me and the water on the lake was very average. There was also that one section with the giant winged character in the background, the blur effect they had going on over that looked terrible IMO.
 
Debate it for only a month? There we be an investigation first to what color the sky is. Then an investigation why it's that color. Then an investigation to see if it's Trump's fault and if there is Russian interference. So maybe after a year we would get an answer from the House and the Senate!

Lol! Too true! I was being kind since the Fed signs my paycheck.:messenger_tears_of_joy:
 
You know I'm very new to the Witcher, I actually brought the game on a whim because it was discounted on the PS store and man was I in for a treat. Easily amongst the top 3 games I have ever played. If I was to praise it I could go on for a very long time but yeah I've been thinking the same thing, with the capabilities of next-gen, my mind goes insane wondering what they could achieve.

I've actually not brought Cyberpunk 2077 yet, I'm not very familiar with that game, I'm curious as to why people are going crazy over it but if CD Projekt Red are making it then it must be really good judging by their track record.

I can say that The Witcher 3, with all its glitches, clunkiness and other flaws must be the game of the last decade overall. When companies started feeding us only fractions of complete games and feeding us the rest as DLC's, the Witcher 3 was the savior. I could say that the Witcher 3 has changed the gaming industry and gamers' awareness of how much content they deserve, and it brought life to side quests, aside from silly JRPG side quests, and made them feel like their own storyline with interesting twists and surprises.

One of the biggest flaws should be its difficulty, it's simply laughable how easy it is at deathmarch difficulty, DLC's improved difficulty a bit though but the main story was just easy. Also it's the most glitched game after Mass Effect Andromeda I've experienced personally, and all of that doesn't steer me away from how amazing the game is. The music is insane, Gwent is addictive until you get many strong cards then it feels spoiled.

If I can simplify The Witcher 3 main strengths I would say: Side quests, content density. It's far from perfection, but its positives overwhelmed the negatives by a huge margin. I've spend around 450 hours in it completing nearly every possible thing and question mark.

EDIT: Shagging every woman in the game while at it. :lollipop_tears_of_joy:
 
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Bo_Hazem Bo_Hazem wow. well said. I agree with you 100% on both God of War and Witcher 3. God of War had elements of both open world gameplay and also linear in terms of story telling. The characters were so interesting as well, almost all of them had an interesting backstory and the game approaches the Norse Mythology in a very unique and realistic way, especially the Aesir gods like Odin and Thor, they are so different from what we see in comics and television. Santa Monica have set bench marks with almost all their games, God of War 3 for the PS3 and latest God of War really pushed the limits of the PS4 with its no cut camera and almost no loading times, well the loading times were there but they were "hidden" in many different ways such as long boat rides and the long walks through the tree of ygdrassil. Imagine what they can pull off with the PS5's SSD, I'm so pumped for the next game!

As for Witcher 3, yeah your right there many weird bugs in the game and glitches but luckily I don't experience them as often as other players I know. It's interesting that you mention that the game made side quests interesting and worthy of completion, I think there are a lot of games were side quests just feel boring and like extra work, especially Assassins Creed. I agree the villains were a bit easy as well, especially the Wild Hunt like Imlerith, Caranthir and Eredin, those were such badass villains with great stories but they weren't that difficult to defeat. I guess the games scope was so huge they didn't have time to refine elements of the game especially towards the end but the game is still one of the best I have ever played. I liked how they used the soundtrack heavily in the game to, especially during freeroam the music really set the theme and emotions of the game, it reminds me of Ezio's Trilogy from Assassins Creed.
 
To me God of War is the most complete game in gaming history. Gameplay, animations, melee fights, difficulty, exploration, smooth story-telling makes you feel you're connected to the world especially when the head came to the mix, graphics. The main story/goal wasn't that much, but the story-telling and the journey is just above anything and no game comes close to it, at all. Small world/worlds yet dense and unique, striking the best out of both phiolosophies: open world and linear games.

God of War is the most feared title by Xbox division, if it's announced for PS5 even for future release the hype will simply explode. It would be interesting if Santa Monica take into consideration the wings here through some sorcery mission or from another god, as the insanely fast SSD should be a perfect fit and it'll be a great upgrade from the previous installment:

711b7d1fdd2d4bde31e8021f9ecd67d4.jpg

Definitely agree that the semi openworld design was great for the game. Hopefully they can do even more in the sequel.

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So they're spending their effort and money on upgrading some graphics and effects for the new hardware, not rewriting the whole engine to do 60FPS, etc. At least that's a possibility.
The game is on PC too, there is no 30fps logic in the code. With the CPU/GPU in these machines there should be no reason not to deliver a cross-gen title at 60fps... unless they go insane with the raytracing, but I would like a performance mode as well.
 
Bo_Hazem Bo_Hazem wow. well said. I agree with you 100% on both God of War and Witcher 3. God of War had elements of both open world gameplay and also linear in terms of story telling. The characters were so interesting as well, almost all of them had an interesting backstory and the game approaches the Norse Mythology in a very unique and realistic way, especially the Aesir gods like Odin and Thor, they are so different from what we see in comics and television. Santa Monica have set bench marks with almost all their games, God of War 3 for the PS3 and latest God of War really pushed the limits of the PS4 with its no cut camera and almost no loading times, well the loading times were there but they were "hidden" in many different ways such as long boat rides and the long walks through the tree of ygdrassil. Imagine what they can pull off with the PS5's SSD, I'm so pumped for the next game!

As for Witcher 3, yeah your right there many weird bugs in the game and glitches but luckily I don't experience them as often as other players I know. It's interesting that you mention that the game made side quests interesting and worthy of completion, I think there are a lot of games were side quests just feel boring and like extra work, especially Assassins Creed. I agree the villains were a bit easy as well, especially the Wild Hunt like Imlerith, Caranthir and Eredin, those were such badass villains with great stories but they weren't that difficult to defeat. I guess the games scope was so huge they didn't have time to refine elements of the game especially towards the end but the game is still one of the best I have ever played. I liked how they used the soundtrack heavily in the game to, especially during freeroam the music really set the theme and emotions of the game, it reminds me of Ezio's Trilogy from Assassins Creed.

It might surprise you, but personally, after all that talk above, Assassin's Creed Odyssey is my best game, not as perfect as God of War, which was short to my taste, but ACO was the true successor to The Witcher 3.

Naval wars, conquest wars, the story, characters, history, your choices affecting the the end story, and insanely huge world. Most of the reviewers were "annoyed" because it's too big and dense, which is double-standards to me. Yes, most of the caves had plenty of recycled elements, but at the highest difficulty it was decently balanced and I don't end up killing a wolf or a monster like in The Witcher 3 with one punch! One of the most hated things to me, that difficulty curve, it's why I still don't like RPG's that much as a concept although they tend to be addictive but grindy.

There are recycled side quests that are quite repetitive but they're for who wants to continue playing, and there are main side quests that are very polished and well-done. Music was great, and I think music overall is a critical element in all games and movies/series.

I liked the sense of humor overall, and the balance between seriousness and silliness. I've finished everything in the game and explored every house, cave, mountain :lollipop_tears_of_joy: The story to me was the strongest thing, and the history behind it and meeting famous figures like the funny Sokrates.

I'm biased towards Assassin's Creed anyway, although they have some flaws, but I love the history, mostly true history, behind it. But I liked it when it was against the Templars, the illuminatis, but seems they've manipulated Ubisoft lately:messenger_fearful: I've learned a lot from the franchise, and I still feel sad that it's not true to its main focus, but still love it.
 
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To me God of War is the most complete game in gaming history. Gameplay, animations, melee fights, difficulty, exploration, smooth story-telling makes you feel you're connected to the world especially when the head came to the mix, graphics. The main story/goal wasn't that much, but the story-telling and the journey is just above anything and no game comes close to it, at all. Small world/worlds yet dense and unique, striking the best out of both phiolosophies: open world and linear games.

God of War is the most feared title by Xbox division, if it's announced for PS5 even for future release the hype will simply explode. It would be interesting if Santa Monica take into consideration the wings here through some sorcery mission or from another god, as the insanely fast SSD should be a perfect fit and it'll be a great upgrade from the previous installment:

711b7d1fdd2d4bde31e8021f9ecd67d4.jpg

Wings for Kratos? The idea is neat.

Meanwhile, Loki can transform into an animal. He can transform into an eagle, maybe also grow wings like this picture. A Loki game with an enhanced God of War gameplay, open-world of GTA, Norse setting in different realms and next-gen graphics sounds interesting.
 
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