SlimySnake
Flashless at the Golden Globes
theoretically sure. trust me i was singing the same tune before the reveal. but i dont see this in action and sony doesnt seem to be advertising it either. i mean how do you know that the assets shown in the ps5 trailers were of higher quality than they wouldve been without the ssd? sony is advertising minor things like haptic feedback and adaptive triggers, and yet fails to mention the one thing that will make their console more attractive?WRONG! (with respect)
Asset streaming in modern games is very important.
Take one example, like the Frostbite Engine use in Battlefront II. The engine is largely designed around streaming in assets as you move throughout the world.
Many game engines this generation are designed around streaming in assets, and more so as time goes on. For one, it helps hide loading times after the initial load, and allows the streaming in of objects and their textual assets as you move through the world.
This generation, most assets used in games were considered to be at the "medium" preset on PC. Part of the reason for that, was lack of GPU power, but a major part of that, was streaming speed, but more so, amount of memory.
The PS5 architecture is designed in such a way that the amount of memory is less critical, because assets can be streamed in "on the fly".
The GPU power is at the 2080 level, so with streaming, and this level of GPU power, games should be at a level of "Ultra" or higher.
Yes higher!
Why, because the streaming bandwidth is at a much higher level than most PCs. The bandwidth from the SSD to memory on the PS5 is at a fixed constant, and in the PC world, game developers have to take into account low bandwidth streaming sources also, which may very well hamper the amount of assets they want to stream in.
lets see what MS does next month. and then we can compare asset quality. right now, we dont have even sony advertising this and are sticking to loading only.