Next-Gen PS5 & XSX |OT| Console tEch threaD

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Yes, those are cutscenes. :/

They are gameplay. But the captured gifs is scaled down to hide all the rendering inaccuracies. It's artistically beautiful for sure but it's not doing anything tech wise that's not doable. Detroit and Order 1866 still look the best.
 
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I feel like this souvenir will be needed once this thread ends

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Because the graphics engine hasn't shown any milestones. In fact, no game has except ray-tracing and the techniques in the UE5 demo. That's just a fact.

You might get higher resolution and different landscapes and better texture filtering than the old 4x. You will probably get higher res textures and maybe better FX rendering.. but it's not something we haven't seen before in other games. That's my point.

When Guerrilla Games does a GDC presentation after HZD2 comes out that shows all of the advances in the engine and the game will you finally admit that you can be wrong?
 
Because the graphics engine hasn't shown any milestones. In fact, no game has except ray-tracing and the techniques in the UE5 demo. That's just a fact.

You might get higher resolution and different landscapes and better texture filtering than the old 4x. You will probably get higher res textures and maybe better FX rendering.. but it's not something we haven't seen before in other games. That's my point.

I respect your knowledge so I won't ignore your perspective. But you understand that milestone is subjective don't you? Will we go with ray tracing is the only next gen improvement and any game that doesn't have ray tracing can be done on weaker hardware? We will never get the code to look at so we can only go from what we see. I haven't seen anything that looks as good as HZD2 so far.

Have we decided that anything that isn't equal to the UE5 demo is not next gen?
 
Not cutscenes. If you have a PC you can play this for yourself shortly.

Thats HZD1? That does look like mostely gameplay, however the HZD2 footage at the sony event clearly looks like cinematic cutscenes because Eloy is not being controlled what so ever and based on the camera angles.
 
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Why is this thread hijacked by Sony fanboys? It's literally nothing but sony fanboys in here bashing Xbox and praising anything Sony.

And yet again, let me say.....what are you talking about? Nobody's bashing XSX. In fact, we all want to see more! Yes, people bashing Halo Infinite's showing a bit. Don't tell me you wouldn't be doing the same if the new Horizon shown looked worse or the same as CURRENT gen Horizon. Maybe some of it comes down to attitude...


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You are switching to FS now. I thought we was talking about Horizon's underwater rendering?
Horizon 1 couldn't have possible have underwater scene. Hard drive is way too slow for that. I think the underwater scenes are possible in horizon 2 is because it could render them on the fly thanks to the ssd. I remember Mark Cerny said ps5 has the next 1 second of gameplay in ram where ps4 had the next 30 seconds. of gameplay.
 
And yet again, let me say.....what are you talking about? Nobody's bashing XSX. In fact, we all want to see more! Yes, people bashing Halo Infinite's showing a bit. Don't tell me you wouldn't be doing the same if the new Horizon shown looked worse or the same as CURRENT gen Horizon. Maybe some of it comes down to attitude...


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You missed it about 5-7 pages back. It was nothing but memes bashing XSX and Halo Infinite.
 
I respect your knowledge so I won't ignore your perspective. But you understand that milestone is subjective don't you? Will we go with ray tracing is the only next gen improvement and any game that doesn't have ray tracing can be done on weaker hardware? We will never get the code to look at so we can only go from what we see. I haven't seen anything that looks as good as HZD2 so far.

I respect that. I'll just say it depends on how the ray-tracing is used. I have always banked on this next-gen not really showing much advancements from current gen due to the fact that there isn't much innovation beyond ray-tracing. We have photogrammetry, PBR, etc.. What we don't have is good "surface" water rendering, or great hair rendering or highly detailed normal maps or good volume smoke or multiple shadow casting lights. To me, that would be a step in the right direction with next-gen. The problem is that the next-gen consoles aren't powerful enough to tackle those complicated issues. Not even high-end PC is.

Have we decided that anything that isn't equal to the UE5 demo is not next gen?

Yea, basically. FS2020 looks better than UE5 demo so it's the first.
 
That looked as good as the UE5demo? Many people thought Ratchet looked like a cross gen game graphically minus the warping gimmick.

Microsoft Flight Simulator shits on anything shown thus far. If we're going to tout next gen, we should be showing Microsoft Flight Simulator, which will eventually be on XSX (the most powerful next gen console)

Flight Simulator DOES look really good. But you realize that won't be 60fps and doesn't have raytracing, right? Ratchet has ray tracing.. ;)

In all fairness though, Flight Simulator is not a "game" per se. Certainly not like Ratchet & Clank or other traditional games...I mean, it's in the name. 'Simulator.'

Edit- I DID NOT intend to go down the "it's not really a game" trail. What I MEANT is that it's obviously a different class type of software, not a traditional game like R&C is, that's all. It's still entertainment and still a game!
 
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Photo mode doesn't prove anything on any box. The games no longer have the computational requirements of running the game, AI, etc.

That said, all of this discussion back and forth is just both sides bashing their heads against a wall.

We have experts claiming what they see with their eyes doesn't show the tech even though we have other experts in videos who are Devs impressed. I'm not about to decide which expert knows more.

We have people comparing apples and oranges in games and game types. Arguments about games running on high end PCs as if it were representative of that same game running that way on an XSX. There is nothing that says anywhere "representative of expected XSX experience".

We have arguments about an in engine cut scene not being representative of The way the game looks or runs.

We have people saying games they've seen nothing of but mostly CGI or whatever announcement trailers that these games will blow stuff we have seen running from in engine or "captured on PS5"as if it's a fact that game title X is already better than other titles. That's just silly.

ALL of this will be revisited when these titles launch and people retrieve these quotes to rub in each other's faces. It will never end and is just pointless.
 
First PS5-ready TVs revealed by Sony — with up to 8K gaming
Sony readies 4K and 8K TVs for PS5 later this year

Sony has announced two TVs as part of the new "Ready for Playstation 5" designation, offering game-ready models and features that will support the PS5 at launch later this year. The PS5-friendly designation is being applied to one 4K model line and one 8K model, both of which boast features that are uniquely suited to the new console's high-resolution, high-frame rate gaming and next-gen capabilities.

The Sony Bravia X900H is a 4K Android TV that starts at $999 for the 55-inch model, but is also available in 65-, 75- and 85-inch sizes, ranging in price up to $2,799 for the largest model. The Sony Z8H 8K LED Smart TV is available in 75- and 85-inch sizes, and sells for $6,999 and $9,999, respectively.

The Sony Bravia X900H is an LED smart TV with full array backlighting, offering not only support for 4K resolution, but also 120Hz refresh rates and excellent HDR support thanks to the sets full-array, local-dimming backlight. Sony is also touting the sets low lag time, claiming input lag as short as 7.2 milliseconds.

rTGGHJDQDmjEwVo5tyMgsQ-970-80.jpg.webp


The Sony XBR Z8H 8K TV will support 8K resolution, in addition to the same 4K, 120Hz support offered by the Z800H. In our Sony XBR Z8H 8K TV hands-on review from earlier this year, we were impressed by the 8K TV, which offers advanced sound and features, in addition to 8K resolution.

B3xMBKZdTWwyE7Qon42FqV-970-80.jpg.webp


Both sets support next-generation gaming features, such as automatic switching to game mode, which lets users turn on both the TV and console using the PS5's DualSense controller, and will switch to the TV's game mode without having to manually switch between inputs or settings.

The sets also support variable refresh rates, which allow the set to synchronize the TV's refresh rate to the console output, producing a smooth, judder-free gaming experience without any screen tearing.

Sony has also outfitted both the X900H and the Z8H with its Acoustic Surface Audio technology, which uses speakers embedded in the TV frame to provide sound that seems to come from the screen, tracking across the screen as sources of sound move from side to side. The result is a more immersive experience for regular viewing and gaming alike.

All of this is in addition to the high-quality picture and sound we've come to expect from Sony TVs.

 
Thats HZD1? That does look like mostely gameplay, however the HZD2 footage at the sony event clearly looks like cinematic cutscenes because Eloy is not being controlled what so ever and based on the camera angles.

You can control the cam when sharing footage which is why both can rotate and zoom making it look like a cinematic despite being ingame gameplay.
 
First PS5-ready TVs revealed by Sony — with up to 8K gaming
Sony readies 4K and 8K TVs for PS5 later this year

Sony has announced two TVs as part of the new "Ready for Playstation 5" designation, offering game-ready models and features that will support the PS5 at launch later this year. The PS5-friendly designation is being applied to one 4K model line and one 8K model, both of which boast features that are uniquely suited to the new console's high-resolution, high-frame rate gaming and next-gen capabilities.

The Sony Bravia X900H is a 4K Android TV that starts at $999 for the 55-inch model, but is also available in 65-, 75- and 85-inch sizes, ranging in price up to $2,799 for the largest model. The Sony Z8H 8K LED Smart TV is available in 75- and 85-inch sizes, and sells for $6,999 and $9,999, respectively.

The Sony Bravia X900H is an LED smart TV with full array backlighting, offering not only support for 4K resolution, but also 120Hz refresh rates and excellent HDR support thanks to the sets full-array, local-dimming backlight. Sony is also touting the sets low lag time, claiming input lag as short as 7.2 milliseconds.

rTGGHJDQDmjEwVo5tyMgsQ-970-80.jpg.webp


The Sony XBR Z8H 8K TV will support 8K resolution, in addition to the same 4K, 120Hz support offered by the Z800H. In our Sony XBR Z8H 8K TV hands-on review from earlier this year, we were impressed by the 8K TV, which offers advanced sound and features, in addition to 8K resolution.

B3xMBKZdTWwyE7Qon42FqV-970-80.jpg.webp


Both sets support next-generation gaming features, such as automatic switching to game mode, which lets users turn on both the TV and console using the PS5's DualSense controller, and will switch to the TV's game mode without having to manually switch between inputs or settings.

The sets also support variable refresh rates, which allow the set to synchronize the TV's refresh rate to the console output, producing a smooth, judder-free gaming experience without any screen tearing.

Sony has also outfitted both the X900H and the Z8H with its Acoustic Surface Audio technology, which uses speakers embedded in the TV frame to provide sound that seems to come from the screen, tracking across the screen as sources of sound move from side to side. The result is a more immersive experience for regular viewing and gaming alike.

All of this is in addition to the high-quality picture and sound we've come to expect from Sony TVs.

How is HDR on that thing?
 
Obviously, we don't know for sure. But this criticism regarding MS not showing content on the upcoming box is as old as the Xbox brand itself. OG Xbox at launch year e3, why is everything on PC, 360 same, X1 same again. The July event was basically their e3 show a month late, in that context, everything being representative and not on console hardware is the expected result.

I would say it is probably less criticism and more observation.

(IIRC) Sony demonstrated their IO solution to shareholders and talked about it to wired long before the Road to PS5/UE5 demo, and their gameplay showcase (on PS5 hardware), and that makes sense, because AFAIK the PC can't touch the PS5 IO/decompression solution at present, so PS5 devkits are essential.

Keeping with that train of thought, the Xbox Velocity architecture should already be available to use for developers, and if comparative to the IO complex, should be so far beyond PC - even at 50% of the PS5 IO complex - that showcasing on PC shouldn't even be an option at this point (IMO)- unless the VA is just a SSD swapped for the old HDD, with new DirectStorage and access to some CPU decompression- and that's probably more the reason why I'm wondering if XsX is going to be ready in time.
 
You don't need that with PS5, you don't need LOD's to begin with. This is only with PS4 and ancient architecture. Same character model will be used with either on PS5 and it's more size efficient as well.
Not exactly you don't need it with any gen, but its decision of the dev nothing else. I know you are talking a REYES implementation in decima but we don't if has it
and even then that doesn't mean your model with needs to move can implement it, remember in UE5 the character still use it the normal approach.

Could happen
Go do a camera close up of the suit, then turn photo mode on

The visual fidelity of the suit doesn't change
Please don't be so dense is its presentation of GDC they are not lying and I don't lying.

Just the fact you can "turn off" all your NPCs IA while you use a culling more aggressive allows you to use better assets.

Even the replay of many game like GT Sport do the same thing.

If Horizon 2 will use something like this is very probably, that doesn't mean the trailers was not running in a PS5 was
running but using its best assets.
 
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How is HDR on that thing?

Pretty good actually, mostly for being color accurate out of the box, and keeps amazing picture quality in game mode and that's the most critical thing. Here's a thread full of details, hope it helps you out, I'm getting the X900H.

 
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Not exactly you don't with any gen, but its decision of the dev nothing else. I know you are talking a REYES implementation in decima but we don't if has it
and even that doesn't your model with needs to move can implement, remember in UE5 the character still use it.

Could happen

Please don't be so dense is its presentation of GDC they are not lying and I don't lying.

Just the fact you can "turn off" all your NPCs IA while you use a culling more aggressive allows you to use better assets.

Even the replay of many game like GT Sport do the same thing.

If Horizon 2 will use something like this is very probably, that doesn't mean the trailers was not running in a PS5 was
running but using its best assets.

I didn't say they lied. I said the visual fidelity of the suit basically doesn't change and it doesn't. Both are high-quality models.
 
Pretty sad when all you fanboys run on is a cross gen game built primarily for a 1.2tf machine thats been ported to XSX with untouched XB1 assets. Majority of multiplats will play best on XSX. Hellblade2, Fable, Avowed,Forza, Everwild, The Coalitions new game, The Initiatives new game etc will be taking full advantage of the most powerful next gen console with no cross gen holding them back. Enjoy the meme's while you can.

Stand down, Sparky. ;) The deal with Halo is that most of us are puzzled why it's having issues. No one has claimed it's indicative of what the XSX can do. The other part to this is that everyone was told that having games available for legacy hardware as well as "next gen" would NOT 'hold them back.' So far, the only evidence we have is that it CAN hold them back, which is driving more speculation.

I think games like Everwild in particular could be AMAZING when they come out. I do think it is legitimately concerning however, when the only gameplay that is shown and available right now is what we've seen with Halo with only a few months to go till release. I'm sure that will change/I HOPE that changes!

Just...you can't come in sending hate downrange and spitting fire, then complain that people are being mean. Unless that's what you enjoy. If so, have at it! :messenger_winking_tongue:
 
I was about to write a small essay on the improvements we've seen in the Horizon Forbidden West thanks to nect generation hardware but realised our beloved Alex from DF has already done one!

To summarise some of his points:
  • More advanced dynamic foliage thanks to the more powerful CPU
  • Much higher level of detail (LOD) in far range scenery as well as higher density polygon assets in close to mid range thanks to "faster" system
  • fast moving cloud system as well as much better looking clouds with high resolutions, this was only thanks to the power the PS5 GPU provides, in fact the GG team had to do a lot of work arounds to even render basic clouds on the PS4
  • the water rendering shows crest breaking which is very rare to see in video games due to it's intricacy, this feature can also be seen on the small scale when Alloy is diving and even in the far distance at the end shot
  • tiny details in Alloy's face such as minuscule hair, usually artists don't bother adding in such high levels of detail due to rendering budgets and art authoring
  • Thanks to the more powerful GPU the developers can use more specialised shaders for different types of characters and assets
This was just a small summary and Alex uses a LOT of technical jargon which I don't fully understand, I'd recommend watching the vide but I'm guessing most of you have seen it already.

 
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