Next-Gen PS5 & XSX |OT| Console tEch threaD

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Ever occur to you that you get attacked because you inject yourself as better than everybody else...

I'm not injecting that in the statement I made. I looked at graphics for 20yrs and I do know what to look for. A lot of things are jarring to me. I'm not saying he's wrong. He is perfectly satisfied with it looking close enough to him. And I don't bash him for that. I'm only speaking for myself. There is nothing arrogant about that.
 
Then you're wrong. There's a very clear distinction between in-engine and in-game. Halo Infinite showed us in-engine cinematics, and they don't even match the in-game cinematics. Nevermind the actual gameplay.
You need to stop dude as you have no clue what you are talking about, and just take a step back and realize you are wrong about this.

Types of cinematics:

CGI: Not done in the engine at all, like old Warcraft games .. kind of a silly term as all of these are "computer generated" but it's what is used. These have become less and less common.

In-engine: Just means the game engine was used to render the cinematic, generally using some sort of scripting engine.

In-engine not real time: Means specifically that the cinematic was likely done either on hardware more powerful than the target machine, or was done on the target machine but run at low framerates and sped up, meaning the graphics aren't realistic but still accomplished in-engine and then recorded as a video file for playback on the target machine.

In-engine real time: Means specifically that the cinematic was run in real time in the engine on the target hardware using their scripting engine, and generally not done via a video file.

Gameplay: Means we are seeing the player control the character in the world with all of the other gameplay systems running. Generally at least slightly lower fidelity than in-engine real time cinematics, how big that difference is depends on the game.
 
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You need to stop dude as you have no clue what you are talking about, and just take a step back and realize you are wrong about this.

Types of cinematics:

CGI: Not done in the engine at all, like old Warcraft games .. kind of a silly term as all of these are "computer generated" but it's what is used. These have become less and less common.

In-engine: Just means the game engine was used to render the cinematic, generally using some sort of scripting engine.

In-engine not real time: Means specifically that the cinematic was likely done either on hardware more powerful than the target machine, or was done on the target machine but run at low framerates and sped up, meaning the graphics aren't realistic but still accomplished in-engine and then recorded as a video file for playback on the target machine.

In-engine real time: Means specifically that the cinematic was run in real time in the engine on the target hardware using their scripting engine, and generally not done via a video file.

Gameplay: Means we are seeing the player control the character in the world with all of the other gameplay systems running. Generally at least slightly lower fidelity than in-engine real time cinematics, how big that difference is depends on the game.

You're still not understanding the difference between in-engine and in-game

I can tell you now, the cinematics for H:FW will look like what we've seen. The cinematics for Hellblade 2 will not.
 
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Every time I see him, all I think is
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You're still not understanding the difference between in-engine and in-game

I can tell you now, the cinematics for H:FW will look like what we've seen. The cinematics for Hellblade 2 will not.

Jesus you are hopeless.

You are the one misusing terms here.. what you mean to say is "The difference between in-engine not real time and in-engine real time."
 
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Then you're wrong. There's a very clear distinction between in-engine and in-game. Halo Infinite showed us in-engine cinematics, and they don't even match the in-game cinematics. Nevermind the actual gameplay. Same with Star Wars battlefront. Showed off in-engine cinematics. in-game cinematics were inferior.
We're saying the same thing, you're just calling things with a different name. And replying with stuff that is completely beyond the point of what I wrote.

Whatever, you do you.
 
We're saying the same thing, you're just calling things with a different name. And replying with stuff that is completely beyond the point of what I wrote.

Whatever, you do you.

Jesus you are hopeless.

Captured in-engine = captured within the engine itself

Captured in-game = captured within the game itself

The former is going to have advantages that the latter will not. This applies to both cinematics and gameplay. We have seen this countless times, but by all means close your eyes

what you mean to say is "The difference between in-engine not real time and in-engine real time."

No. You're still not understanding. Though i've come to expect that from you
 
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I really don't see Horizon Forbidden West coming to PC, same with several other Playstation exclusives. Sony really pride themselves on their exclusives and it's one of the main selling points of the Playstation consoles, especially the PS5. They know dam well they'll lose a loyal fan base if more of their exclusives end up on PC and the Playstation would become no different than any other console.

Why would a PC gamer buy a new console when they know that the PS exclusive on PC looks better than the console? PC isn't competing with consoles at all. It's agnostic.

As for Horizon Zero Dawn making it to PC, it was obvious to me that was smart business decision, making non Playstation gamers invest into a game like HZD will mean they'll very likely want to play the sequel as well which in turn means they'll have to buy a PS5, it's quiet cleaver. That being said, if we do see another PS exclusive make it to PC it might mean there is a sequel to that coming very soon!

People raged when the rumor about HZD was coming to PC. It turned out to be true. I told people then what the thinking was based on people inside. It never got accepted well. Sony is trying to earn extra dollars just like MS. They also have new management that isn't so narrow focused and likes to share the space.
 
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I was being snide dude. Read the entire interaction before spouting off that I'm a fake, etc.. etc..


Since you arrived in that thread it has derailed and we can see with Mod of War Mod of War if i'm wrong or not. You had upset many people with you biased statement.
Since you come in that thread you acting like this Dictator as a PC master race warrior.
But who care that a console with 500$ component can't match with a PC at 1K and more .
Fact are that at the same pric components a PC can't match a consoel like PS4/One or PS5/XSX.

So can please and acting like you said before living this thread please?
 
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So, whenever a game goes onto GamePass, the amount of money that game loses in sales has to be offset. That offset is paid for via GamePass subscriptions, or from other Microsoft revenue streams, should GamePass not create enough profits.

Therefore any subscription service of this type must have enough subscribers to generate enough profits to plough back into production. If there aren't enough subscribers, fewer AAA games will be made. Simple.

Whereas with Sony, its the more standard single product revenue stream that funds future projects. If their games don't sell well, they will make less games.

Arguably, Sony's strategy is more sustainable, IMO. Especially if Microsoft aren't producing enough exclusives to persuade people over to their ecosystem. Subscription services like GamePass and Netflix rely on a growing subscriber base to ensure future content production. And a potential subscriber base is not infinite. There's only so many people out there. The trick is to get the balance right of enough subscribers to continue content production at a good enough level.

Ultimately though, that subscription service must have compelling fresh content to gain more subscribers. Not sure Microsoft are producing that at the moment. Time will tell.

i think subscription services also, at least to a small degree, rely upon those who cant bother (or forget) to cancel the service. People do a lot of rationalizing as well when it comes to saving money. Like, "if i have a $10 montly service for 6 months, it would be the same as buying one game at full price"
 
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Since you arrived in that thread it has derailed and we can see with Mod of War Mod of War if i'm wrong or not.
Since you come in that thread you acting like this Dictator as a PC master race warrior.
But who care that a console with 500$ component can't match with a PC at 1K and more .
Fact are that at the same pric components a PC can't match a consoel like PS4/One or PS5/XSX.

So can please and acting like you said before living this thread please?

I don't understand what you are trying to say.
 
I agree that would be VERY big value pricing. I'm guess though, with them getting rid of Xbox Gold subscriptions at this time that they will try to bundle their online with GamePass. So I personally expect that to be in the $40-60 range somewhere. That would allow them to run SALES down to maybe $20-30 or even the $10-15 mark, but have a general revenue stream that's a good deal higher. If they could get say 80 million subscribers at $50 a year....that would be some COIN! ;) We'll see what they do but I really expect them to combine their services a bit in order to extend the value proposition and also give them the revenue that they will need to continue to build and grow their services.
Think so too, although pretty sure with all the leaks that online gaming will become free. Just $10 for game pass per month or 60$ per year
 
Captured in-engine = captured within the engine itself

Captured in-game = captured within the game itself

The former is going to have advantages that the latter will not. This applies to both cinematics and gameplay. We have seen this countless times, but by all means close your eyes
Jeez, you're dense and don't even try to listen to what other people are trying to say :messenger_pensive:
 
I don't understand what you are trying to say.

You don't understand many things it seems.

I put your comment but seems you are just good to talking instead of acting

 
Captured in-engine = captured within the engine itself

Captured in-game = captured within the game itself

The former is going to have advantages that the latter will not. This applies to both cinematics and gameplay. We have seen this countless times, but by all means close your eyes
You are just inventing a non-existent term nobody uses, because you ABSOLUTELY CLEARLY did not know what the term "in-engine" meant. YOU think it implies some nonsense about having to "be done on a PC within the engine itself" and you are WRONG. Games running on the PS4 today use "in-engine" cutscenes.. running on the PS4.. in-engine... that's the term that is actually used within the industry, and by gamers who know what the fuck they are talking about.

Go back and read my post describing the terms.. memorize it.. and move on, because you look like a fucking clown here.
 
You don't understand many things it seems.

I put your comment but seems you are just good to talking instead of acting


So you insult me and then want me to leave? Why? Darklor01 Darklor01 - Another one.
 
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Think so too, although pretty sure with all the leaks that online gaming will become free. Just $10 for game pass per month or 60$ per year
Yep, that's what I mean, combine it with GamePass and make it "free." HOWEVER you slice it and I think they could easily charge folk $60 per year without much in the way of complaints, will be a great thing for Xbox users!
 
I mean, the guy can't get a word in with out being constantly bombarded by a group of certain fans insulting him or antagonizing him if he says anything remotely negative against a group's preferred platform, no matter how truthful or coherent it is. It's hard to have a civil discussion otherwise.

It's similar to what this same audience does to Alex, Richard Ledbetter, or even John. It's not PC/Xbox/Switch fans attacking these people.
No one is above criticism. If you hold an opinion in a public forum, there's bound to be people that disagree.
Especially if you hold an unpopular opinion, it's on that person to present it in the way that doesn't sound like a dick about it. Besides plenty of users here challenged some of his takes, not the guy personally.
 
You are just inventing a non-existent term nobody uses, because you ABSOLUTELY CLEARLY did not know what the term "in-engine" meant. YOU think it implies some nonsense about having to "be done on a PC within the engine itself" and you are WRONG. Games running on the PS4 today use "in-engine" cutscenes.. running on the PS4.. in-engine... that's the term that is actually used within the industry, and by gamers who know what the fuck they are talking about.

Go back and read my post describing the terms.. memorize it.. and move on, because you look like a fucking clown here.

So you think the hellblade 2 footage we saw was running within the game itself then, if there's absolutely no difference it should be the same as Horizon, running within the game itself.
 
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So you think the hellblade 2 footage we saw was running within the game itself then, if there's absolutely no difference it should be the same as Horizon, running within the game itself.
Nope.. where did I say that?

I think Hellblade 2 was likely in-engine not real time, wheras HFW was in-engine real time.

You so obviously haven't even read any post actually explaining anything to you. Go back and read them, memorize them, and move on.
 
Nope.. where did I say that?

I think Hellblade 2 was likely in-engine not real time, wheras HFW was in-engine real time.

You so obviously haven't even read any post actually explaining anything to you. Go back and read them, memorize them, and move on.

Hellblade 2 was confirmed to be real-time

Like H:ZD2 footage, it should be representative of what we see for in-game cinematics.

But we know it won't be, because it was just developed in complete isolation.
 
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Well, I think any debate without any real way to back up the statements is pointless. I mean, parroting rhetoric someone else tells someone that they decide is gospel for just... well..reasons.. is to fail to be able to think for yourself. You wind up spinning in circles deflecting in conversation and changing the subject or moving goalposts.

I believe that the in-engine trailers running on PS5 hardware or captured on PS5 hardware trailers are reasonably representative of what to expect. In regards to HZD, I posted the three trailers reveal, gameplay, launch, and they were largely the same. I would expect much the same result with HFW.

XBOX didn't destroy it's presentation of games. The games just are not ready, and it showed. What MS did wrong was to hype the F out of the shows and when people expected XSX games to be shown and be running on XSX hardware.. when they got something else, the sky fell. They did nothing to prepare anyone for what they should expect. They should have simply said, we're going to have some game announcements, and show other games which you can get from the store soon or now.

People will war to support their causes. That's human nature and we can't prevent that. It's more interesting how people become that invested in warring over particular gaming platforms as very personal to them.
The good think nobody has a weapon. I am just reading a discussion of two of this forum about that topic and both are wrong but they doesn't care
because its favorite brand needs to be the best in everything or if their favorite brand fails then the other also needs to do it.

Xbox destroy the presentation since the moment a AA from smaller studio looks more interesting graphically than your 500 million game and fill its presentation
with CGI, the games showed looks good yes most of them. But make a presentation of your console which has months using the slogan of the most powerful console
to only show CGI and games in pre production state and many of your first party show its games running in a PC meanwhile show games for obvious reason cannot run
in the Xbox one generation but you also insist you don't believe in generations...
 
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Nope.. where did I say that?

I think Hellblade 2 was likely in-engine not real time, wheras HFW was in-engine real time.

You so obviously haven't even read any post actually explaining anything to you. Go back and read them, memorize them, and move on.

Both was running in real time.
 
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Hellblade 2 was confirmed to be real-time

Like H:ZD footage, it should be representative of what we see for in-game cinematics.

But we know it won't be, because it was just developed in complete isolation.

OK I just googled.. so Epic confirmed it was real-time.. are you calling them liars? They didn't say what it was running on though, so we don't really know what it will look like on XSX.. but on a high end PC, yeah it should look like that then as Epic said as much.

So I ask again; are you calling epic liars? How do we "know it won't be"?

And games.. get this.. run on... get this.. ENGINES lol

Jesus dude just stop acting like you have any clue how to talk about videogames.
 
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OK I just googled.. so Epic confirmed it was real-time.. are you calling them liars? They didn't say what it was running on though, so we don't really know what it will look like on XSX.. but on a high end PC, yeah it should look like that then as Epic said as much.

So I ask again; are you calling epic liars? How do we "know it won't be"?

What the hell are you talking about? How am I calling them liars?

Can you actually read?
 
OK I just googled.. so Epic confirmed it was real-time.. are you calling them liars? They didn't say what it was running on though, so we don't really know what it will look like on XSX.. but on a high end PC, yeah it should look like that then as Epic said as much.

So I ask again; are you calling epic liars? How do we "know it won't be"?

It was indeed running on a XSX. The producer that worked on it told me so. That's confirmed.
 
Both was running in real time.


:messenger_tears_of_joy:
MS fanboys spotted (via profile, defense of E eastwood333 and this bullshit and lies)

For info:

Footage for this trailer was captured entirely in engine. Built for the new Xbox Series X* - the fastest, most powerful Xbox ever. Power Your Dreams.

From here:



So who believe a PC master race warrior (Xbox fanboy?) or MS channel?


but you know what, there is the ignore function which is very useful to not see the comments of the warriors

Mod of War Mod of War what about this lie concerning that someone from NT said to him it was on XSX when the official channel of Xbox said the opposite?
 
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What the hell are you talking about? How am I calling them liars?

Can you actually read?
Epic said it was in-engine real time.. meaning that's what it will look like (in a cinematic at least.)

You are claiming "we know it won't" look like that.

So I ask you, are you calling Epic liars?

But the reality is you just have absolutely zero clue how to discuss videogames.. you have zero grasp on the terms being used... so this is all pointless as you are refusing to just realize that and actually learn anything.
 
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Epic said it was in-engine real time.. meaning that's what it will look like.

You are claiming "we know it won't" look like that.

So I ask you, are you calling Epic liars?

But the reality is you just have absolutely zero clue how to discuss videogames.. you have zero grasp on the terms being used... so this is all pointless as you are refusing to just realize that and actually learn anything.

H:FW footage was captured in-game

Hellblade 2 footage was captured in-engine.

No, it won't look like that, because once again, it's purposefully developed footage isolated from the actual game, unlike what we saw in the H:FW trailer. Why do you think its running at 24fps?

Get it yet?
 
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To be clear I dont care what games Sony release on PC. I think its great PC is getting HZD, its a great game.

I also think in this case its strategic with PS5 and HFW(HZD2) coming out. It looks like they are trying to lure some PC gamers in. I cant see HFW coming out on PC until sales hit the floor on PS5.

According to MLiD Bloodborne is also coming.
 
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