Killer Sakoman
Member
Why are we still here? Just to suffer?
Why are we still here? Just to suffer?
It's close. I'm feeling it.
I posted this on another thread last week but from what I've read from people... There will actually have to be on a whole new Motherboard Architecture designed because current PCB won't cut it.I understand all of this, but don't understand how it will work outside of the console - a closed and optimized system? Because it's not just about the RDNA 3.0 GPU architecture alone. It's more global things that concern the entire system. So I wanted to see from someone how this is possible.
Holy F.she's real
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I have a feeling they're going to announce the next event at the end of SoP.
"Enjoy up to 12 hours of wireless play thanks to the built-in rechargeable battery. Connect to PS5 and PS4™ consoles as well as compatible Windows and macOS® computers using the included adaptor."
That's it. And this is a big problem in itself. There will be brutforce again, because it's easier and clearer.There will actually have to be on a whole new Motherboard Architecture designed because current PCB won't cut it.
You're just mad you can't see her feet.Average looking, seen better at my local Chippy.![]()
You're just mad you can't see her feet.
But this all depends on the tech and the ability for adoption rate. If it turns out this way works faster and more efficient and builds upon computational power then the market and sectors will have to swing this way. If the PS5 shines and the custom stuff Sony has made with AMD works and they're showing it in games, it makes RDNA3 potentially a bit special because the bottlenecks that the PC space has been brute forcing for 20 years to overcome is redundant. There's no need for 'power' to do extra hard jobs because the speed is so much more superior.That's it. And this is a big problem in itself. There will be brutforce again, because it's easier and clearer.
What does all this Russian language mean
In a nutshell it means the RSX (PS3's GPU) didn't have to be saddled with the burden of processing all the geometry that made up character models and scenery.
Devs could use CELL's SPUs as "geometry engines" to process any piece of or even the entire geometry pipeline (e.g., reducing the level-of-detail (LOD) of objects as they move into the distance, culling triangles that won't be visible in a scene, etc.) for the RSX so that its precious resources could be be focused on processing only those things that would contribute to what would be shown on screen.
the adapter hooks into your USB ports and makes it a wireless headset on PCs as well.Yeah that's why I'm not going to wait for mine because I am looking for a wireless headset for my PC.
Perfect way to keep momentum on their userbase and pressure on MS.I have a feeling they're going to announce the next event at the end of SoP.
This last 2 pages is fucking wild LMFAO
Thanks for the laughs guys.
I think it's generally not about the PC to change everything so easily at the click of your fingers. AMD is not Intel or NVIDIA, they will not be able to influence the market in this way, because they are not even close to the leaders of the consumer PC market. The only option is when all of 3 will be able to unite in this single direction. Otherwise, nothing will happen. It's like with APU HSA on PC. There is no software, no remade motherboards, nothing like that, because it goes against the ideology of the PC. What's good for consoles isn't always good for PCs.But this all depends on the tech and the ability for adoption rate. If it turns out this way works faster and more efficient and builds upon computational power then the market and sectors will have to swing this way. If the PS5 shines and the custom stuff Sony has made with AMD works and they're showing it in games, it makes RDNA3 potentially a bit special because the bottlenecks that the PC space has been brute forcing for 20 years to overcome is redundant. There's no need for 'power' to do extra hard jobs because the speed is so much more superior.
And in any tech sphere... The quicker and more responsive, the better!
As I said, depends on adoption. If something like this get put into servers and data centres quick and it's much faster... That adoption rate will skyrocket!I think it's generally not about the PC to change everything so easily at the click of your fingers. AMD is not Intel or NVIDIA, they will not be able to influence the market in this way, because they are not even close to the leaders of the consumer PC market. The only option is when all of 3 will be able to unite in this single direction. Otherwise, nothing will happen. It's like with APU HSA on PC. There is no software, no remade motherboards, nothing like that, because it goes against the ideology of the PC. What's good for consoles isn't always good for PCs.
Uh... Wow.Anyone think Lara will actually look like this next gen?
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Uh... Wow.
Any news on a reboot/sequel of Tomb Raider?
Not yet, but if Lara ends up looking like that, you'll be able to hear the screams of rage coming from Era a thousand miles away.
Hmm, I don't think so. Server PC markets and the consumer market, if they have edges of contact, it is only on some things and only many years after. Because the price levels are too different. What can consoles bring to the server market? In my opinion, nothing. The maximum I expect is that dma-engines to gpu will appear on nvme ssd. That's all. You don't even have to wait for something more ambitious.If something like this get put into servers and data centres quick and it's much faster
It's the tech AMD are working on. Not just in the console sphere with Sony. It's the reconfiguration of architecture to be able to do jobs quicker, cheaper and more power efficient. This is all potentially going into their Navi stuff in RDNA3. So you may have an opinion but so do AMD. And only one of you is a microchip engineering manufacturing company.Hmm, I don't think so. Server PC markets and the consumer market, if they have edges of contact, it is only on some things and only many years after. Because the price levels are too different. What can consoles bring to the server market? In my opinion, nothing. The maximum I expect is that dma-engines to gpu will appear on nvme ssd. That's all. You don't even have to wait for something more ambitious.
It's weird, I kind of wrote that it doesn't just depend on RDNA 3.0. The whole system should work as a whole, which has never been and never will be on a PC. I don't even touch any features and so on with regards to GPU architectures. It is absolutely natural to believe that development will not stop in any way. But I didn't write about this at all, but about the fact that it is impossible to make a system on a PC similar to the PS5. This is also obvious.This is all potentially going into their Navi stuff in RDNA3.
I'm guessing English isn't your native language but what you've just shown me is a basically what I'm getting at.It's weird, I kind of wrote that it doesn't just depend on RDNA 3.0. The whole system should work as a whole, which has never been and never will be on a PC. I don't even touch any features and so on with regards to GPU architectures. It is absolutely natural to believe that development will not stop in any way. But I didn't write about this at all, but about the fact that it is impossible to make a system on a PC similar to the PS5. This is also obvious.
Maybe on a PC we will see something similar, simplified of course, but with a same principle:
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I would like a seat too good sir. Lara seems to have two cushions there lolOkay I decided, Lara is going on the train
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Okay I decided, Lara is going on the train
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I guess that's the VIP area sorted.Okay I decided, Lara is going on the train
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NVIDIA already have GPU Direct. They even made NASA run ads for them, lol.If something like this get put into servers and data centres quick and it's much faster...
PC's individual components are still evolving, However, I am afraid they cannot play much with it's overall architecture. That will be a big shake up and the transitional period will be chaotic. PCs will not evolve until they reach a dead end.I'm guessing English isn't your native language but what you've just shown me is a basically what I'm getting at.
Sony is helping AMD with architecture in the hardware.
Sony have helped AMD do customisation on their on the RDNA cores that AMD have implemented into their design including HARDWARE ACCELERATION. That's literally what your link is telling me. Custom hardware acceleration because of the same diminishing returns, I had already stated with the efficiency and power draw. What do you think the custom I/O unit is?
AMD will look at the PS5 as the testing/proving ground for the new architecture to work. If the resulting throughput of the PS5 design is successful in some form to be more efficient that's good. If it proves to be more efficient than the standard PC architecture. It will be adopted.
Because the other scenario is unless we get into smaller nodes, things will have to get bigger and drawn more power to keep brute forcing stuff. But if architecture changes to do all the same stuff for less power... It will happen. Intel and Nvidia will have to try and follow suit which means Mobo makers will inevitably follow. Catch the logic? Because if you don't, you're heading into that tech dead end where brute force just won't cut it any more.
NVIDIA already have GPU Direct. They even made NASA run ads for them, lol.
I keep forgetting to request a seat.Okay I decided, Lara is going on the train
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But as clever people and looking ahead... Working out ways to go before we hit the dead end is the fun part!PC's individual components are still evolving, However, I am afraid they cannot play much with it's overall architecture. That will be a big shake up and the transitional period will be chaotic. PCs will not evolve until they reach a dead end.
It's not possible in the same way as in the PS5. Similar, like in the XsX, but not the same, like in the PS5.If it proves to be more efficient than the standard PC architecture. It will be adopted.
Until we hit the dead end and we will have to. There's only so many nanometers we can go before it's architecture that has to change.It's not possible in the same way as in the PS5. Similar, like in the XsX, but not the same, like in the PS5.
The PC must maintain its traditional versatility. The way the PS5 system works is not absolutely beneficial to the PC, because of variety hardeare, software layering, api abstractions, etc. Need to ground up and rebuilt PC system. When was the last time this happened? Never ever.
Read about Magnum i/o.I didn't realise Nvidia managed Direct Storage last year.
Indeed, it looks like there's no faux 3D built into the headset. I could see that being confusing for folks thinking they might be able to get simulated 3D audio with the headset on PC. It's interesting they even went with the 3D branding for the headset when, like you mentioned, the tempest engine will work with any stereo headset.
Mermaids are useless. All of us knows why![]()
But that answers the tech dead end, how? If you're going to add acced hardware, which it already includes. Then architecture has already changed. And will continue to keep changing. A new API isn't going to stop PHYSICAL LIMITS.Read about Magnum i/o.
Who knows? But that's another story.Then 5, then 3 then 1 then what?
Welcome to the whole "Imagine the potential scenario"Who knows? But that's another story.
I keep forgetting to request a seat.
1 ticket please, if you have any left.