Snowdonhoffen
Member
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Oh fuck...

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Oh fuck...
If anything thing is holding back Xbox 1st party games, its PC and Xbox One. Most PC gamers use SATA SSDs or HDDs (and Xbox One has a slow HDD too.)Dang so Lockhart could be holding the XSXs I/O back due to cost issues.
I never thought of it that way but it makes sense because both have to have the same I/O.
right, I have been going easy on you. Now, just like that Jack reacher film, remember, you asked for this.
This is not my fault. i tired to be gentle but you made me bring out the big guns.
This is for you Big boy. 50 seconds in, eat your heart out
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Oh fuck...
If anything thing is holding back Xbox 1st party games, its PC and Xbox One. Most PC gamers use SATA SSDs or HDDs (and Xbox One has a slow HDD too.)
Because all Xbox Studios games are PC games, they can't build a SSD for their console that would make PC ports impossible. They have to hold back in cost for Series S too sure, but they also have to consider PCs for all their games. Unlike Sony.
What the heck?
Anyone that read that just got rick-rolled lol..
So I'm pretty sure this is drawing shows the differences between how the Xbox Series X and PS5 SSD's are set up. Hopefully this helps anyone who doesnt get the whole lanes/channels thing.
Of course no, its not to scale or too serious, just to show how the internal interfaces and external interfaces compare.
And yes, I'm assuming the XSX uses 4 channels and 4 nand dies. It could be a bit different, like maybe 2 or 8 nand dies.
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YOU ARE NOT ONE TO TALK!!! You lack the the courage to admit to everyone here your personal anthem.
all I can say is, whatever tickles your fancy lol.
I will not judge you,
You guys should jump on a plane together on flight simulator and talk things out✈✈✈
Whatever you deflect into a mirror, it just bounces right back.all I can say is, whatever tickles your fancy lol.
I will not judge you,
The XSX seems to just be using 2 or 4 large density NAND dies. I doubt they are using 16 NAND dies in a drive this small. They are probably just buying larger density chips.
Their SSD looks like its 22 x 30 mm (like a M.2). It proably has 4 internal channels and then uses 2 lanes of PCIe Gen 4.
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Looks like both are the same size, speed, and density. Probably both made by Seagate.
It just means the PS5 has 825 GB instead of 1 TB. So thats a bit less storage. Thats all.The only disadvantage that I see with the PS5s I/O is that the chips are smaller.
I don't know if this will cause any issues though.
Nope. Xbox Series X only uses 2 lanes of PCIe Gen 4 for its SSD. It uses 2 more lanes for the Expansion Card. 2 lanes allows for up to 4 GB/s, so they don't need anymore than 2 per drive.They are both using 4 lanes, as shown on all graphs. Seen your other post as well. Let's not forget it's a read/write process, so you need them working in parallel?
Which thread was that ?
Nope. Xbox Series X only uses 2 lanes of PCIe Gen 4 for its SSD. It uses 2 more lanes for the Expansion Card. See:
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And consoles dont do much writing, only when installing games or patches. Saving game, etc.
Its all they need. 2.4 GB/s. Why use more than 2 lanes if it can allow for up to 4 GB/s?That's pretty shocking! Thanks for the details.
That's pretty shocking! Thanks for the details.
Its all they need. 2.4 GB/s. Why use more than 2 lanes if it can allow for up to 4 GB/s?
Sony needs 4 lanes for their SSD because its more than twice as fast.
Right. They do not need more than 2 PCI LanesIts all they need. 2.4 GB/s. Why use more than 2 lanes if it can allow for up to 4 GB/s?
Sony needs 4 lanes for their SSD because its more than twice as fast.
So how is SFS supposed to make up the difference?
It's what some people are saying and I don't really understand it.
But it's already out!![]()
Oh fuck...
Decompression and all the other stuff happens after it's already transferred over PCIe to RAM.
So how is SFS supposed to make up the difference?
It's what some people are saying and I don't really understand it.
So SFS is really just used to save up space on Ram not to decrease the data that's decompressed.
I read those specs from day one, but I've been doing what Yosp tell them to do...
"Let them dream"
Well they were confusing me because they made it seem it would close the I/I gap when all it does is save space on the ram. Which the PS5 does with it's I/O because it only needs to store the next second or two of data instead of double that amount.
So SFS is really just used to save up space on Ram
not to decrease the data that's decompressed.
correct
hard to say. depends how it works/ how its implemented
I can't imagine decompressing half of a texture from an SSD if that makes any sense.
I'm assuming you decompress the whole thing but you only store what you need in ram.
Well they were confusing me because they made it seem it would close the I/I gap when all it does is save space on the ram. Which the PS5 does with it's I/O because it only needs to store the next second or two of data instead of double that amount.
I can't imagine decompressing half of a texture from an SSD if that makes any sense.
I'm assuming you decompress the whole thing but you only store what you need in ram.
Yep, the I/O of the PS5 is exactly what we been hearing, is a generation ahead of MS...
I think PS5 I/O is generation ahead of anything that exists on PC market.
At least for the 99% read workloads.
So how is SFS supposed to make up the difference?
It's what some people are saying and I don't really understand it.
So how is SFS supposed to make up the difference?
It's what some people are saying and I don't really understand it.
I have a little question, Is Series X in production already? Is weird we don't have leaks about the console outside the regular MS presentations...
SFS makes up the difference because you can use it to only load a specific part of a specific LOD. Meaning instead of loading a whole 10mb of texture data you might only need to load 2mb. Microsoft is saying due to only needing to load 40% of the textures their console would actually outperform a SSD that's 2.5x but has no SFS.So how is SFS supposed to make up the difference?
It's what some people are saying and I don't really understand it.
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You asked for it