Next-Gen PS5 & XSX |OT| Console tEch threaD

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I don't know why some compare this to Apple reveals. Apple doesn't announce their products 1.5 years beforehand and dripfeed information all the way to release as we're seeing here. They have a set date that everyone knows well beforehand then announce and show everything at once.

What MS and Sony are doing has more to do with their hubris and lack of respect for the customer. They treat you all like pathetic sheep that will consume their product no matter how much condescending teasing they subject you to.
I honestly think it's more about competition. If either one of them wasn't releasing this year then the one that was releasing would have revealed price by now. MS is so scared of a 2013 repeat and Sony doesn't want anything that could jeopordize their current position so they're both just playing the waiting game. But I HAVE to think these things are mostly built and will soon be shipping with pricing already ironed out so what either is waiting for now I have no idea.
 
Counting pixels is no rocket science. Everyone should find the same.
NX Gamer is talking about Campaign, DF is talking about Multiplayer.
Still, here is what DF said about multi, from your link no less:

ps4pro 1512p with reconstruction, xbox dynamic 4k




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And here is VG Tech too on multiplayer:


So, if you do the multiplication,
ps4pro goes from:
lowest 1388 x 1528 native = 2120864 pixels
up to 2716 x 1528 native = 4150048
Xbox goes from:
lowest 1920 x 2160 native = 4147200
up to full 3840 x 2160 native = 8294400 pixels,

thus maintaining the same double resolution image quality across the line.
Where is your objection specifically?

NXG is incorrect, he stated Pro changes on 1 axis, it does not, it's the One X that does. His pixel counting is wrong. Do you agree or disagree?
The first DF link is campaign, I linked the MP DF video because it mentions the resolution is similar to the campaign. The VG link is campaign.
All versions use temporal reconstruction.

Resolution-wise, the further up the console power ladder you climb, the clearer the image. All systems use temporal reconstruction to add detail to each frame derived from prior data.


PS4 Pro uses a dynamic resolution with the lowest native resolution found being approximately 1388x1528 and the highest native resolution found being approximately 2716x1528. On PS4 Pro a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution. The maximum resolution that can be reached with this temporal reconstruction technique on PS4 Pro seems to be 2716x1528. The PS4 Pro appears to downsample from this resolution when outputting at 1080p.

Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 1920x2160 and the highest native resolution found being 3840x2160. On Xbox One X a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution up to 3840x2160.

PS4 uses a dynamic resolution with the lowest native resolution found being approximately 960x1080 and the highest native resolution found being 1920x1080. PS4 uses a form of temporal reconstruction that can increase the pixel count up to 1920x1080 when rendering below that resolution.

Xbox One uses a dynamic resolution with the lowest native resolution found being approximately 800x900 and the highest native resolution found being approximately 1600x900. Xbox One uses a form of temporal reconstruction that can increase the pixel count up to 1600x900 when rendering below that resolution.
 
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I have a question. PS4 has two separate memory buses (Onion and Garlic) doing their own things. So I suppose that buses are present in PS5 too? Onion for CPU caches, Garlic for GPU access to VRAM? What's PS5 Onion's bus bandwidth?
We'll have to wait for the detailed breakdown of the hardware to get those figures. Total memory bandwidth is 448GB/s so the CPU (onion) would be a small chunk of that I hazard to guess about 50GB/s at most, and then there's the internal 'non cache coherent' bus between GPU and CPU if PS4 is anything to go by?
 
If it helps, on pc everyone turns everything to basically low on cod mp lol, but thats for frames

Thats what I always find funny about pc, normally you end up turning it all down for frames (in MP anyway)
 
Maybe you should. I linked the campaign from VG, not the MP.
Facts: You were wrong.
Maybe VG and NX tested different patch versions.
Still, the double resolution thing does not change,
either it is 4 million to 8 million pixels,
or 3mill to 6mill
or 2mill to 4mill
(all pixel counts campaign/multiplayer/outlets/patches accounted for),
its still DOUBLE THE RESOLUTION IN ALL CASES

Conclusion: You can't recognize what a "fact" is even if it hits you on the head.
The way you are continuing to insist and not recognize your mistake speaks more about you than 1.000 different posts you can write.
 
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Maybe VG and NX tested different patch versions.
Still, the double resolution thing does not change,
either it is 4 million to 8 million pixels,
or 3mill to 6mill
or 2mill to 4mill
(all pixel counts campaign/multiplayer/outlets/patches accounted for),
its still DOUBLE THE RESOLUTION IN ALL CASES

Conclusion: You can't recognize what a "fact" is even if it hits you on the head.
The way you are continuing to insist and not recognize your mistake speaks more about you than 1.000 different posts you can write.
Are you a shark or a clown fish? You stated "facts", none of which were true.
I will say it one more time, all versions use temporal reconstruction, Xbox One X changes resolution on 1 axis, Pro on both.
Your facts are wrong, its that simple.
facts:
COD does reconstructed up to 1920X2160 (=4147200) down to 1920X1620 (=3110400 pixels) on ps4pro
while xbox mainly does 3840X2160 (=8294400) and only dips down to 3520X1800 (=6336000)
I corrected you, I don't care about double the resolution, that wasn't my argument, these "facts" in this quote are wrong.
 
Maybe VG and NX tested different patch versions.
Still, the double resolution thing does not change,
either it is 4 million to 8 million pixels,
or 3mill to 6mill
or 2mill to 4mill
(all pixel counts campaign/multiplayer/outlets/patches accounted for),
its still DOUBLE THE RESOLUTION IN ALL CASES

Conclusion: You can't recognize what a "fact" is even if it hits you on the head.
The way you are continuing to insist and not recognize your mistake speaks more about you than 1.000 different posts you can write.


FACT 1: It's not related to next gen consoles...

FACT 2: This is about next gen consoles
 
Are you a shark or a clown fish? You stated "facts", none of which were true.
I will say it one more time, all versions use temporal reconstruction, Xbox One X changes resolution on 1 axis, Pro on both.
Your facts are wrong, its that simple.

I corrected you, I don't care about double the resolution, that wasn't my argument, these "facts" in this quote are wrong.
Maybe you are not able to read/understand what you quote as your "proof", so let me break it down for you:
ps4pro uses reconstruction to reach 1520p when under heavy load. 1520p is its highest native point.
xbox uses reconstruction to reach 4k when under heavy load. 4k is its highest native point.
that's double the image quality one has over the other, at all times, exactly like I said from the very beginning.

So, basically instead of admitting you are wrong, you are changing your narrative to " NX Gamer is wrong", and actually PS4 PRO RESOLUTION IS LOWER THAN WHAT I'VE WRITTEN, per VG tech and DF :]

I don't like wasting too much of my time going in circles. If you still can't understand, ask someone you trust to explain it to you.

Oh, and about you calling me a "clown fish" instead of admitting, that's really rich and "unexpected"
 
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Maybe you are not able to read/understand what you quote as your "proof", so let me break it down for you:
ps4pro uses reconstruction to reach 1520p when under heavy load. 1520p is its highest native point.
xbox uses reconstruction to reach 4k when under heavy load. 4k is its highest native point.
that's double the image quality one has over the other, at all times, exactly like I said from the very beginning.

I don't like wasting too much of my time going in circles. If you still can't understand, ask someone you trust to explain it to you.

Oh, and about you calling me a "clown fish" instead of admitting, that's really rich and "unexpected"
Did you even read what I said? Holy shit. I don't care about double image quality, that was never my argument.
Look, you were wrong here, like I said:
facts:
COD does reconstructed up to 1920X2160 (=4147200) down to 1920X1620 (=3110400 pixels) on ps4pro
while xbox mainly does 3840X2160 (=8294400) and only dips down to 3520X1800 (=6336000)
You were factually incorrect with that statement of "facts", that's all I said and you are literally admitting to it right here:

ps4pro uses reconstruction to reach 1520p when under heavy load. 1520p is its highest native point.
xbox uses reconstruction to reach 4k when under heavy load. 4k is its highest native point.

I am done talking any more about this.
 
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HeisenbergFX4 HeisenbergFX4 what think you? October now or you believe there's still a chance for this month?

Honestly I don't know what to think when this might happen.

Plus this last post basically telling people to chill out just kind of rubbed me the wrong way but maybe thats just me.

HeisenbergFX4 HeisenbergFX4 was curious to get your opinion on this. I personally think we'll only see a God of War sequel teaser if Sony feels the need to do so. As a counter-punch IF Microsoft decide to reveal a major first party game in the next month or so or maybe just a big announcement. If not would it be possible that Sony would save such a card for much later?

I think everyone knows it coming just when?

I personally expect it when they unload to hype the PS5 but who knows with how they have been acting recently.
 
What's sad is the frustration isn't just limited to GAF or Ree. I see it now spilling over into the journalist and industry itself. People aren't very happy and it'll get worse.

Imagine for developers who cannot definitively disclose their next-gen title dates(like CoD) for weeks and weeks.

I mean..don't fuck around or dodge, make up an excuse....just be honest. It's always less trouble.

If they're delayed, pricey, limited..just say it and be done. Move on. Saying nothing or trolling makes it all worse, for both MS and Sony honestly.

What is that twitch lingo thing? Jebaited?
 
What's sad is the frustration isn't just limited to GAF or Ree. I see it now spilling over into the journalist and industry itself. People aren't very happy and it'll get worse.

Imagine for developers who cannot definitively disclose their next-gen title dates(like CoD) for weeks and weeks.

I mean..don't fuck around or dodge, make up an excuse....just be honest. It's always less trouble.

If they're delayed, pricey, limited..just say it and be done. Move on. Saying nothing or trolling makes it all worse, for both MS and Sony honestly.

What is that twitch lingo thing? Jebaited?

How do people deal with iPhone's being announced two weeks before being in the stores?
 
Anyone wanna bet on if Lockhart is gonna be just a cube? Like just same as Series X but half as tall.
My guess is that Lockhart uses the soc's that won't pass the quality checks needed to be in series x. So all the cpu core must work but more than 50pct of gpu cu can be defective. But the console still needs the hdd, and motherboard and so it needs space. So my guess is the same form factor but without a disk slot.
 
Those fucking twitter warriors could do one good thing in their lives and force soooony to give us something meaningful
 
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He had the link in the original post, but if it helps:

video, not sure how to imbed

The question is about the reflections on the chassis, sun, sky, trees, etc.

Would love to know how he thinks he knows for a fact it's not ray traced. Sure as fuck seems ray traced to me, but hey...

From what I can see it's RT reflections. On the car and on the other cars, but the reflections aren't indicative of the entire scene. You don't see the crowd being reflected for example.

The other things is just normal lighting and shading on the console. Shadows cast from objects outside the car on to the dash. Typical for all games now basically.

The environment is static so I could see someone thinking it's a cube map but the reflection of light sources and the movement of the reflections with respect to the car's position/direction makes me believe it is ray-traced reflections.
 
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We're all talking about Sony, but what about Microsoft? How long are they going to hold on before Series S inevitably slips out of their information net and we have leaks of the console itself?

Since they are bringing noting next-gen to TGS, when are they going to spill the beans? Early October? Mid October? How do you even announce an entirely different console and put it on the market in less than two months?
 
We're all talking about Sony, but what about Microsoft? How long are they going to hold on before Series S inevitably slips out of their information net and we have leaks of the console itself?

Since they are bringing noting next-gen to TGS, when are they going to spill the beans? Early October? Mid October? How do you even announce an entirely different console and put it on the market in less than two months?
I still hope they will let it die.
 
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