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He's making games for PC with lower specs, I don't see an issue here unless he thought that the minimum PC requirements for games would be the PS5/XSX specs.
You haven't experienced the UI of the Wii U then, I guess?I'm really hoping the PS5s I/O translates to a ridiculously smooth UI. Kind of like how windows feels faster with an SSD.
The worst console UI that I've experienced was the PS3s as an example of a sluggish UI.
Well for the longest time I thought GPU would be the only difference and that does scale with resolution, maybe not perfectly but whatever.Yeah, it's so obvious even for someone without any background in this stuff.
We saw a lot of that nonsense talk months ago when MS was pretending that generations were dead and every game would scale between them. Forum posters were defending it with some asinine logic.
Then, MS pivoted and stopped pretending they would be supporting 2 generations at the same time when Craig Infinite (the only actual game that was being developed as a cross-gen game in their whole stable) turned out to be such a bust.
Now, they're pretending that a low-spec machine with 1/3 the GPU power and a horribly-gimped RAM situation will just require a "Click here to lower resolution for the S" button. And once again, we have to hear about "scalability." Why can't people see this reality for what it is?
He's making games for PC with lower specs, I don't see an issue here unless he thought that the minimum PC requirements for games would be the PS5/XSX specs.
Having a bunch of mouth foaming console warrior fanatics up your ass is a valid reason to say "stupid fanboy fights - go get some fresh air, nerds."
IMO he is right, especially about the "stupid" part, as stupid people by rule do not understand how stupid they are.
So you truly think they would make games for PS5 as the minimum requirements PC spec? So leave behind all those players on PC? Yeah, seems realistic...No, he isn't. They make games for the minimum CONSOLE specs and those consoles just so happened to be old enough that old as shit PCs can run it, too. They don't need or want that for next gen, they want things to move forward.
So you truly think they would make games for PS5 as the minimum requirements PC spec? So leave behind all those players on PC? Yeah, seems realistic...
So you truly think they would make games for PS5 as the minimum requirements PC spec? So leave behind all those players on PC? Yeah, seems realistic...
I would checkout Steam hardware survey if I was you. PC gaming market is much bigger than you think, and a lot of them have shitty PC's.The casual, I don't have money market buys CONSOLES... PC market is mostly for gaming enthusiasts and people with cash to burn, you won't be leaving them behind, the PC community has been frustrated for years over games not advancing further due to consoles hampering them, WE WERE COMPLAINING ALL THE WAY BACK WHEN WATCH DOGS RELEASED, the better version hidden within the code for "parity" reasons. Literally since these consoles launched PC gamers have bemoaned them holding games back.
I would checkout Steam hardware survey if I was you. PC gaming market is much bigger than you think, and a lot of them have shitty PC's.
PC is "beggars can't be choosers" - quality quickly deteorate below "target" specs, which is usually at about console level (not minimal specs). I doubt that MS will be happy/allow drastic cuts of image quality for XsS.He's making games for PC with lower specs, I don't see an issue here unless he thought that the minimum PC requirements for games would be the PS5/XSX specs.
https://www.sony.jp/playstation/ps5/index.htmlWe will inform you of PS5 sales information (including pre-order information) at Sony Store (Japan) to your email address registered in your My Sony ID when it has been decided.
So when people like Gavin and Dusk say something ridiculous about PS5 in negative light that should be taken at face value.He's making games for PC with lower specs, I don't see an issue here unless he thought that the minimum PC requirements for games would be the PS5/XSX specs.
Well, Sony told us loading was going away - instantaneous asset streaming! Their Ratchet demo has masked loading screens in the form of transportation portals, that just take the player through what appears to be a series of on-rail sections, with only one or two meaningful "jumps" into actual gameplay. While I appreciate it's still pretty darn impressive how much they can load, their demo immediately deflated Cerny's hype, for me. The particle, lighting, and shadow effects were more impressive than their IO.
Like I said, I think Microsoft are just being honest with what they're delivering up front, and I'd prefer that. I'm sure we'll see Microsoft's "no loading" Next Gen game when it exists and they can deliver it.
Doom sold +2mil copies on PC. All of them have amazing PC's I guess?Yeah and they make games like CSGO, Dota 2 and shit like that very popular.
Where did I ever say that Gavin or Dusk are right?So when people like Gavin and Dusk say something ridiculous about PS5 in negative light that should be taken at face value.
But when an actual developer who has actually ported games and criticize XBOX, because he knows it could cause issues., well what does he know?
Developers don't want to make games for HDD or sata as minimum spec. And we as games should encourage that.
Yeah, then there's also the ray-tracing situation. I mean, they could just turn RT off for the Series S I suppose, but then they'd have to put in a lot of extra work to fix the reflections, lighting or whatever some other way. I guess?Well for the longest time I thought GPU would be the only difference and that does scale with resolution, maybe not perfectly but whatever.
The reduced RAM size is a surprise to me and I don't see how this contributes to easy scalability. At all.
The vast majority of pc gamers' systems are generations old and barely able to play the current games on piss low settings. The narrative that most pc gamers are enthusiasts, and consoles are holding pc gaming back, is a lie. On release xsx and ps5 will wipe the floor with the vast majority of peoples gaming rigs and raise the bar on graphics yer again. Console gamers know this, so I idk why you guys keep trying to push this false logic in our faces.The casual, I don't have money market buys CONSOLES... PC market is mostly for gaming enthusiasts and people with cash to burn, you won't be leaving them behind, the PC community has been frustrated for years over games not advancing further due to consoles hampering them, WE WERE COMPLAINING ALL THE WAY BACK WHEN WATCH DOGS RELEASED, the better version hidden within the code for "parity" reasons. Literally since these consoles launched PC gamers have bemoaned them holding games back.
I think their idea is that RT requirements will scale down proportional to resolution which makes sense tbhYeah, then there's also the ray-tracing situation. I mean, they could just turn RT off for the Series S I suppose, but then they'd have to put in a lot of extra work to fix the reflections, lighting or whatever some other way. I guess?
Doom sold +2mil copies on PC. All of them have amazing PC's I guess?
Where did I ever say that Gavin or Dusk are right?
The vast majority of pc gamers' systems are generations old and barely able to play the current games on piss low settings. The narrative that most pc gamers are enthusiasts, and consoles are holding pc gaming back, is a lie. On release xsx and ps5 will wipe the floor with the vast majority of peoples gaming rigs and raise the bar on graphics yer again. Console gamers know this, so I idk why you guys keep trying to push this false logic in our faces.
It's worse than that. If the fears about XSS drastically holding back third party games are proven correct over the next couple of years (when cross-gen dies), Microsoft just gifted Sony a valid and perfectly justifiable reason for buying third-party games exclusivity.Shit show extravaganza. All of a sudden Sony fans need to ramp up their advocacy to ensure PS5 sells more than ever to ensure we at least get a proper chance at next gen by 3rd parties.
The reason why I cited sales was because you said that Steam hardware survey doesn't matter, because a lot of those games can be played on very low specced PC's. So I'm merely saying that still a lot of people also bought Doom on PC, and not all of them have high-end PC's. So for as long as the developer makes PC games that are targeted at PC's that are specced lower than the XSS, there's isn't really a story here.Doom Eternal was made to run on PS4/XB1, so long as your PC is competitive with those pieces of crap you're fine. Citing sales is a weird way to argue this, though, most rigs can't handle RDR 2, wanna guess whether or not it outsold Doom Eternal on PC?
The reason why I cited sales was because you said that Steam hardware survey doesn't matter, because a lot of those games can be played on very low specced PC's. So I'm merely saying that still a lot of people also bought Doom on PC, and not all of them have high-end PC's. So for as long as the developer makes PC games that are targeted at PC's that are specced lower than the XSS, there's isn't really a story here.
I've got the same feeling, but feel free to enlighten me.I've never seen someone more confused than you. I'm not sure you understand the argument.
I've got the same feeling, but feel free to enlighten me.
Personally I think this Series S was a dumb idea.![]()
They had to get its price below $400.Actually its good idea of a 1080p lower spec console, just poorly implemented and gimped too far
So I'm assuming that if your a developer looking to develop for series x, you have to make a series s variant in order to get your game released on the platform? So what happens if xbox's marketshare doesn't increase, or only slightly increase. What if it slips? And developers are having to spend way more of their increasing budgets doing magic tricks to fit a AAA next gen title in a little speaker box, without an increase in revenue to offset the new costs? This could be a huge disaster for the xbox division. its Russian roulette, console war edition.
Its literally just a budget console to gain more market share.Personally I think this Series S was a dumb idea.![]()
Never seen you say it.Where did I ever say that Gavin or Dusk are right?
The only theory I have is that maybe Microsoft didn't focus on eliminating I/O bottlenecks as much as Sony has.
Just looking at the specifications it should only take twice as long to load something. Anything more than that is probably due to some sort of bottleneck or bad optimization.
Exactly, this is MS not understanding the consumer base yet AGAIN. Not only that my friend, Microsoft will be competing at 300 with the switch. with potentially a 4k model holiday 2021, with the vanilla switch dropped to $199. MS could actually lose marketshare. I truly believe MS is handing sony the gen on a silver platter twice in a row.That could push developers to ditch the Xbox and stick to PS5, potentially. I guess on the other hand, there's the compromise between making the game shine as much as possible and make as much money as possible (releasing it on as many platforms as possible), but also the time, money and effort it takes to do so.
I could see many games releasing on PS5 (and PC?) and later on the Xbox ecosystem, if the game does well enough.
Personally I think this Series S was a dumb idea.![]()
I've seen some people say that the XSX and XSS haven't shown the full potential of their I/Os yet. I'm mostly trying to figure out what would prevent them from doing that. All I can think of is bottlenecks to be honest.
Well then they should stop producing unoptimized demos to show off the I/O. It makes them look like amateurs in my opinion.
P.S They also did this with SOD.
I think it makes them look honest, personally. I'd much rather they show me how fast my third party games are potentially going to load at launch, rather than a hypothetical load time that will be achieved at some point by a first party developer.
Is this 2013 all over again lmao. I swear grubb is a shill
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