onesvenus
Member
Yup, credit goes to Dubs from beyond3d forums as beforeCould you post me this too? Thanks a lot.
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Playstation 5 [PS5] [Release November 12 2020]
Three more days until embargo is over. Ugh!forum.beyond3d.com

Yup, credit goes to Dubs from beyond3d forums as beforeCould you post me this too? Thanks a lot.
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Playstation 5 [PS5] [Release November 12 2020]
Three more days until embargo is over. Ugh!forum.beyond3d.com
Gears 5 on XSX:
- SP: dynamic res, 1080p to 2160p, with an average of 1720p
- MP: 1080p at 120FPS
- Small dips in FPS but mostly due to bugs which will be fixed with an update
- Series S will run at dynamic res 720p to 1440p
- SSGI, several upgrades to shadows, lighting, textures and shaders
- VRS Tier 2 gives 5 to 12% improvement in performance (as per Devs)
- Greatly reduced input latency
- Load times reduced from 42s on One X to 8s on XSX
Because their making are based in spins... just see the RDNA 2 new last week lolMS marketing dug themselves a pretty big hole, to be honest.
maybe this should prove that 4 tflops simply isnt enough for a next gen console? I mean i have been saying this for well over a year now. And this is a current gen game. Imagine whats going to happen when people try to run the 1440p 30 fps UE5 engine on there.![]()
Going as low as 720P on a next gen console? What the hell??
Nah you are completely wrong here.. Cerny never said the PS5 wont' have these "meaningless" boosts, he simply said you shouldn't take those into account when calculating how often the processor is at max.You're kinda wrong, that's called 'race to idle' ps5 won't boost frequencies meaninglessly such as this. It will boost clocks only when both cpu or gpu having a meaningful works and productive. Cpu will boost clocks when the game needs super intensive processing then it will throttled back when its not needed. Same goes for gpu. But gpu will spend more time at max frequencies due to having more power budget and games needs rendering.
They are slowing reaching my own measurement near 300mm2 (303 to be exactly).Yup, credit goes to Dubs from beyond3d forums as before
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It will be discontinued inside 2 years.maybe this should prove that 4 tflops simply isnt enough for a next gen console? I mean i have been saying this for well over a year now. And this is a current gen game. Imagine whats going to happen when people try to run the 1440p 30 fps UE5 engine on there.
Gears 5 on XSX:
- SP: dynamic res, 1080p to 2160p, with an average of 1720p
- MP: 1080p at 120FPS
- Small dips in FPS but mostly due to bugs which will be fixed with an update
- Series S will run at dynamic res 720p to 1440p
- SSGI, several upgrades to shadows, lighting, textures and shaders
- VRS Tier 2 gives 5 to 12% improvement in performance (as per Devs)
- Greatly reduced input latency
- Load times reduced from 42s on One X to 8s on XSX
Gonna push the PS5 soon tho![]()
Going as low as 720P on a next gen console? What the hell??
Furthermore PS5 is 'more' than 2.5 times as powerful, XSS has only around 30% of the triangle/rasterization throughput and pixel fill rate of PS5.![]()
You can't be serious?
It's a 4TF console, with less RAM, slower memory, etc. and yet you believe it will start pushing the PS5???
I thought TF was the measurement that counted and now you're saying it does not and it's in all the marvelous features the GPU has that can make up the difference with a GPU that's 2.5 times more powerful?
I, I don't have words for this...
4K @ 120 FPS tho ? Phil promised. 12 TFlops... fixed frequency.. full powa of game pass cloud x?Gears 5 on XSX:
- SP: dynamic res, 1080p to 2160p, with an average of 1720p
- MP: 1080p at 120FPS
- Small dips in FPS but mostly due to bugs which will be fixed with an update
- Series S will run at dynamic res 720p to 1440p
- SSGI, several upgrades to shadows, lighting, textures and shaders
- VRS Tier 2 gives 5 to 12% improvement in performance (as per Devs)
- Greatly reduced input latency
- Load times reduced from 42s on One X to 8s on XSX
Just the shaders are half resolution, not the scene.It was also interesting the amount of the visible screen that was a lower actual resolution using VRS extensively for that saving 5-12 % saving . Below, the green is half resolution
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Benefit vs cost and added artefact discussion will be interesting.
Edit: Added reddit link
It can still be a removable M.2 NVMe PCI 4.0 SSD with a custom software stack for increased I/O efficiency (think of something like Mantle).
They can always set some minimum requirements for replacing the SSD, just like Sony did for the PS4:
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PS4: The Ultimate FAQ – North America
With all eyes on PlayStation 4’s North American launch on November 15th, we wanted to provide definitive answers to your questions, both big and small. This list of Frequently Asked Questions is only a start, as certain details are still being finalized in preparation for launch. We will...blog.us.playstation.com
Your destiny.
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Going as low as 720P on a next gen console? What the hell??
For me the biggest point was when he said: "impressingly it's not something you'll notice during normal play". It seems Tier 2 VRS is really worth it.It was also interesting the amount of the visible screen that was a lower actual shader resolution using VRS extensively for that saving 5-12 % saving . Below, the green is half shader resolution
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Benefit vs cost and added artefact discussion will be interesting.
It's average 1720p. Better than ULTRA Settings on PC with SSGI, several upgrades to shadows, lighting, textures and shaders.
I agree.
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DF: Gears 5 Upgrades For Xbox Series X Tested - Enhanced Graphics, 120Hz, Lower Latency + More!
SP: dynamic res, 1080p to 2160p, with an average of 1720p MP: 1080p at 120FPS Small dips in FPS but mostly due to bugs which will be fixed with an update Series S will run at dynamic res 720p to 1440p SSGI, several upgrades to shadows, lighting, textures and shaders VRS Tier 2 gives 5 to 12%...www.neogaf.com
For me the biggest point was when he "impressingly it's not something you'll notice during normal play". It seems Tier 2 VRS is really worth it.
I mean sure.. but what upscaling technique is being used?
Like we are just dismissing games with sub 4k rendering and then throwing around discussion of DLSS but there's no indication any such technique is being used lol
(not that I have an issue with regular dynamic resolution, I'm sure the game looks great at 1800p, but why again is this guy bringing up DLSS?)
I mean sure.. but what upscaling technique is being used?
Like we are just dismissing games with sub 4k rendering and then throwing around discussion of DLSS but there's no indication any such technique is being used lol
(not that I have an issue with regular dynamic resolution, I'm sure the game looks great at 1800p, but why again is this guy bringing up DLSS?)
Larger jump than from Morrowind to Oblivion? Shouldn't that be a given considering Oblivion will have been 2 gens ago by the time this arrives?
We'll see, also with the RDNA2 features I would think within 12 months Series S could be pushing PS5 pretty hard, I wouldn't worry about Series X If I were you it'll be out of sight by then.
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Going as low as 720P on a next gen console? What the hell??
I agree.
I agree.
Corr. Imagine what it would be like on the PS5 then?
In case this wasnt posted earlier
In case this wasnt posted earlier
In case this wasnt posted earlier
Translate?
BTW Sony already confirmed the bundled cable is HDMI 2.1.
The FUD did not last longer this time.
For sure.. and for now it's on PC only.Whats coming down the pipe with DLSS is amazing.
is not AMD is working on like DLSS feature it can be used in xbox series x and ps5?For sure.. and for now it's on PC only.
These console games aren't using the technique and we don't know when/if they will. Feel like if I was a twatter personality I'd frame these posts way differently... if you are going to bring up DLSS in relation to a system that currently has no games using the technique perhaps that should be noted, or it should be framed as a when/if scenario.
Think it's going to be 0p on the PS5.What do you think its going to be then?
"There's another phenomenon here, which is called 'race to idle'. Let's imagine we are running at 30Hz, and we're using 28 milliseconds out of our 33 millisecond budget, so the GPU is idle for five milliseconds. The power control logic will detect that low power is being consumed - after all, the GPU is not doing much for that five milliseconds - and conclude that the frequency should be increased. But that's a pointless bump in frequency," explains Mark Cerny.Nah you are completely wrong here.. Cerny never said the PS5 wont' have these "meaningless" boosts, he simply said you shouldn't take those into account when calculating how often the processor is at max.
Think it's going to be0op on the PS5.
There will be alternative, checkerboard rendering is one used on PS4 Pro and Sony patented not long ago some solution much closer to DLSSis not AMD is working on like DLSS feature it can be used in xbox series x and ps5?
Im sure I read it somewhere....
If this is the case it will help these consoles immensely down the road
is not AMD is working on like DLSS feature it can be used in xbox series x and ps5?
Im sure I read it somewhere....
If this is the case it will help these consoles immensely down the road
You need to keep reading that article as he never says this doesn't happen on PS5 dude."There's another phenomenon here, which is called 'race to idle'. Let's imagine we are running at 30Hz, and we're using 28 milliseconds out of our 33 millisecond budget, so the GPU is idle for five milliseconds. The power control logic will detect that low power is being consumed - after all, the GPU is not doing much for that five milliseconds - and conclude that the frequency should be increased. But that's a pointless bump in frequency," explains Mark Cerny.
At this point, the clocks may be faster, but the GPU has no work to do. Any frequency bump is totally pointless. "The net result is that the GPU doesn't do any more work, instead it processes its assigned work more quickly and then is idle for longer, just waiting for v-sync or the like. We use 'race to idle' to describe this pointless increase in a GPU's frequency," explains Cerny.
Read again, nothing i said is wrong. Why would he literally said it's pointless to boost clock then continue to boost his ps5 when "race to idle"? LoL. That's a waste of power and resources.
Edit to spelling:
"So, when I made the statement that the GPU will spend most of its time at or near its top frequency, that is with 'race to idle' taken out of the equation - we were looking at PlayStation 5 games in situations where the whole frame was being used productively. The same is true for the CPU, based on examination of situations where it has high utilisation throughout the frame, we have concluded that the CPU will spend most of its time at its peak frequency."
That's fair, and I didn't mean to imply that it was a negative opinion. It's just I've seen so much of that stated in the Dualsense-related threads, that I think it's beating a dead horse at this point.I think Dualsense impressions are great and I'm excited and I already have an extra one pre-ordered. I don't mean it in a bad way.
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Going as low as 720P on a next gen console? What the hell??
Still got that same energy T Tchu-Espresso ?Dynamic 4K meaning at 1080p unless staring at skybox.
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You can't be serious?
It's a 4TF console, with less RAM, slower memory, etc. and yet you believe it will start pushing the PS5???
I thought TF was the measurement that counted and now you're saying it does not and it's in all the marvelous features the GPU has that can make up the difference with a GPU that's 2.5 times more powerful?
I, I don't have words for this...