Amazing looking game above, nice pics.....On the flip, pretty much all the Forza pics a few posts prior look really dark or severely overcast. It's like Forza 7 can't do proper daylight lighting (is there a sun out there somewhere?)....In general, the lighting in Forza is just way behind the competition, the composition of most of these Forza pics looks so bland in comparison due to lighting, so no favors were done to Forza there. Couple that with worse PBR, less ATD, worse foliage, worse crowds, absent pitcrews, severely worse DD, pretty much all the tech in F7 are a few notches below "the way it's rendered in GTS", so you can see why Forza 7 runs at 1080p 60fps on S or 4k on X. Which brings me to IQ, Forza still has issues with thin lines and fences, MSAA does not clean that, rendering at a higher resolution, 16x AF, and SS'ing this game does not fix bad lighting, 2D crowds and 2D foliage galore, weaker PBR and car details, weaker trackside detail and draw distance. On the consoles, in motion, higher resolution does not fix 30fps mirrors and weaker tech on reflections and shadows. It's like rendering Pong at 4k and saying it's the best looking game, it does not work that way, the tech is weaker, if anything, at the higher resolution the technical weaknesses/compromises of F7 are just amplified and appear more glaring under scrutiny.