GT6 has a lot of particle effects, especially in rain levels though.
Incorrect,
Motorstorm 3 was rock solid 30FPS, also the resolution of alpha effects in GT6 were much much lower than Motorstorm (which honestly used extremely good looking alpha effects for its time and digitalfoundry even commented on how sharp it looked), I am not taking away anything from either game but it is what it is, GT6 was aiming a higher framerate at a higher resolution sacrifices were to be made and it's amazing what they achieved on PS3...and that's what makes me wonder because Project Cars despite being on a much more powerful machine isn't showing improvements that is proportional to the increase in power.