Sure, it's an improvement over current gen but games on PC can easily use 10-13GB now which is why I upgraded to 32GB. last night I was playing RDR2 and it was using 12GB. The Division 2 i have seen use 13GB. and that's just RAM. RDR2 can use 5-6GB VRAM on top of the 12GB RAM. Consoles i think will need to share their RAM between the CPU + GPU.
Right but the OS is light weight.That's just vram, consoles have unified ram so need to include system ram as well.
While 24 seems like overkill, so did 8 at the beginning of this gen.
I figure the rumour about Lockhart being 16GB with 13GB for games seems reasonable. If so, good to see that the dash reserve hasn't grown with support for 8K.
PS5 and Anaconda will probably have more. Even as little as 20GB would be okay.
Bus arrangements for the high end machines is likely to be 256-bit, 320-bit or 384-bit. With 8, 12 and 16 gbit memory modules all being possibilities that leads to a lot of possible configurations. 8 x 16 gbit chips for 256-bit bus seems reasonable, giving 16 GB. 320 and 384 bit buses would give 20 GB and 24 GB respectively, all without needing to use a clamshell arrangement (though this could be used for cloud units and dev kits).
If I had to guess, I'd say 20 or 24 GBs. In the case of MS, this might allow for 40 or 48 GB for cloud units, and both MS and Sony traditionally like to have more memory in dev kits.
The rumor is Lockhart has way less RAM than 16 GBs. Closer to 8 GBs.
16gb GDDR6 + 4gb LPDDR4
With fast ram + fast SSD + a proper configuration, there is no need for more than 16gb for games.
RAM was getting 16 times larger every gen:
- SNES had 128KB
- PS1 had 2MB (16x)
- PS2 had 32MB (16x)
- PS3 had 512MB total (16x)
- PS4 has 8GB (16x)
So this gen is going to break that momentum and slow down considerably. 16GB is just 2x compared to last gen. Now i would not expect 128GB of RAM (16x) but it looks like RAM requirements have reached a ceiling for videogames.
Storage requirements though... That's a different story.
SSDs aren't fast enough to replace any amount of RAM. They are like 10 times slower or more. I still use mechanical drives for my games on PC and RAM usage is the same as when i stream them from the SSD.I think if we still had mechanical drives in the next gen consoles they would still need a really hefty amount of RAM, but I think with the high speed SSD it is kind of changing the dynamic of the whole situation, being able to stream data into RAM at that speed makes the need for excessive amounts of RAM unnecessary, I think if they went above 24GB the return on investment just won't be there, but I seriously see 16GB of RAM with a seperate 4GB of slower DDR4 for the OS happening.
SSDs aren't fast enough to replace any amount of RAM. They are like 10 times slower or more. I still use mechanical drives for my games on PC and RAM usage is the same as when i stream them from the SSD.
The thing you are talking about was true for old skool ROM cartridges. These were as fast as any RAM at the time. Factor 5 did use streaming directly from the cart with their N64 games afaik.
SSDs aren't fast enough to replace any amount of RAM. They are like 10 times slower or more. I still use mechanical drives for my games on PC and RAM usage is the same as when i stream them from the SSD.
they have 11 because current games don't need more, current games are PS4 and Xbox one ports so they only need 5-8gb at max and pc also has system ram so it can use it when vram is fullHigh end GPU's only have 11GB
There is a PCIe 4 NVME for back up memory if it needs it.Y
they have 11 because current games don't need more, current games are PS4 and Xbox one ports so they only need 5-8gb at max and pc also has system ram so it can use it when vram is full