looks good
info from Planetunreal, scans are their as well.
info from Planetunreal, scans are their as well.
* Gametypes: ONS, DM, TDM, CTF, and a new mode: Conquest
* All the levels are being designed before the artwork is incorporated
* 11 Weapons
* Level editing will include the Kismet script sequencing tool
* A big focus on AI; "voice controlled AI"
* "Pregame lobbies" are being incorporated
* "You can use your stats to find similarly abled opponents"
* Ability to enter your Clan-ID in a stats server, to view the status of clan-matches in a "global rating system of how clans have done against each other."
* Clan-pages and other sites will be able to be viewed from within the game
* "Automatic downloading of mod content that you choose, perhaps in the form of a daily download..."
* Conquest-specific details:
o There are 8 teams, each with unique armor: heavy, medium, and light
o "Potentially as large as three Onslaught maps, with assault-like objectives, and even a form of limited resource management planned."
o "Conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together."
o Players will battle on one of two teams, and each side's territory will look physically different. As you take a territory, it will convert to the other team's structures and physical surroundings.
o "Conquest should appeal to a wider gaming audience, and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet."
the weapons
* Dual Enforcers
* Rocket Launcher
* Flak Cannon
* Shock Rifle
* Link Gun
* Sniper Rifle
* Tridium Stinger
* Canister Gun (Grenades, Mine-layer, and Bio Rifle all in one)
* AVRiL
* Redeemer