Dash Kappei
Not actually that important
what did he do? man I miss Next gen magazine, it was the best games journalism bar none.
Ehmmm, just subscribe to Edge? It's dirty cheap in digital form
what did he do? man I miss Next gen magazine, it was the best games journalism bar none.
Ehmmm, just subscribe to Edge? It's dirty cheap in digital form
it's not the same feeling anymore. I guess it's mostly nostalgia talking. you know, back in junior high school/high school talking with friends over lunch break about the latest arcades or games that are out wasting all yuor money playing arcades, etc.
Wow, that "Model 3" hardware looks downright primitive in comparison to the Playstation. Sure it, looks good and probably has more polygons going on, but it looks like Daytona USA which itself wasn't too much of a looker in 1995.
The Nomad had several problems, really. First, as you say, it got absolutely atrocious battery life, to the point where it's barely "portable". But almost as importantly, second, it released in 1995, exactly that same point that Sega of Japan was significantly scaling back its Genesis support. As a result, it never quite could catch that Genesis wave; it released too late. It released as the system faded, not when it was at its peak. And last, the games it could play were Genesis games, which weren't designed for portable systems. The difference does matter, particularly back then when so many Genesis games had no saving or anything; the same was true on the GG, all too often, but the games weren't as long in general.
Between those three problems, I just don't think that releasing it made much sense, particularly if it was released instead of a better actual handheld, which it might have been. I have no confidence that Sega could have released what they should have -- that is, something with much better battery life -- but really, that's what they needed. That, and to not abandon the handheld market. The GG had done alright, I think that ditching handhelds was probably a mistake.
Wow, that "Model 3" hardware looks downright primitive in comparison to the Playstation. Sure it, looks good and probably has more polygons going on, but it looks like Daytona USA which itself wasn't too much of a looker in 1995.
IDK, I like the fact that Next Gen started around the time the PS1 and Saturn were coming out and ended right as the generation after that started (the last issue was the Xbox launch issue I think). It captures that era so nicely.
However, it's not really true that Sega of Japan never supported the 32X at all. The idea for another Genesis addon can be traced to Japan every bit as much as it can the US -- the idea came from there first, as a basic more-colors addon, that Sega of America added to. It ended up as a kind of compromise system, not powerful enough for Sega of America, but too expensive to be an easy sale...
They also did very little with the scaling and rotation powers of the Sega CD -- the few Japanese games they published that did use it like Afterburner III or F1: Beyond the Limit were externally developed in Japan. And this coming from Sega, the scaling-sprites-game arcade masters. Basically, Sega of Japan seems to have mostly released stuff with lots of (often anime) FMV on it on Sega CD, and ports of Japanese computer games, etc... early-90s-disc-system stuff, quite different from the library on the Genesis and 32X. Some games that were supposed to be major Sega of Japan titles for the Sega CD, like Phantasy Star IV and the game that became Outrun 2019, ended up on the Genesis, too.
Sega did solve this with the 32x crudely, by using an additional external wire that ran from the Sega Genesis A/V out to an A/V in connection on the 32x itself. This basically reversed the order of the hardware, and allowed the 32x to be in control of the video out signal through its own display processor. Which was capable of displaying a larger array of colours.
This was a convoluted way of doing things, to be honest. But it was the only way they could get a Sega Genesis add-on to display more colours on a TV screen.
The 32x is a really odd piece of hardware, because it has all the necessary components needed to be its own independent system. It has two Hitachi processors (Like the Sega Saturn). a dedicated sound chip, a video display processor, a cartridge slot, an external power supply and its own A/V out. If Sega removed the genesis cartridge connector and added two controller ports, the Sega 32x could be a stand alone system. And probably could have performed better without the extra layer of complexity from the Sega Genesis. .
That's something I could never understand: why two addon with better specs than the original system were engineered to be little more than accessories for the Genesis to use?
At the time the problem was obvious: the Genesis had been made to compete against the NES and TG16, NOT the Snes. Sega couldn't throw it away because gamers would kill them, so they launch these addons instead. In its core it's pure marketing, the Genesis had hardware bottlenecks that couldn't be solved but because you can't tell people to throw their consoles away you sell them a new console disguised as an accessory.
The problem is that at some point the "accessory" part became real, and both the SegaCD and 32X had to actually use the Genesis hardware, instead of say using it just for controllers or maybe the 68000 of the Genesis for audio like the Saturn did (and that's a long shot).
The SegaCD should have done this from the start: just use the faster 68000 of the unit with a kickass VDP, let the Genesis handle I/O and use the slot for memory carts. So gamers get a great system and think they are getting more from their old Genesis, everybody happy.
Instead we got a CD thingy with Genesis ports full of godawful FMVs and a mushroom that if you didn't connect all the cables the right way would only display the backgrounds of the game.
Sega did so bad
I wonder if they'd still be around today if they had paced themselves with the release of new hardware.
You could say the Sega CD and 32X were victims of their era. Using today's knowledge, the most sane decision would be launch the Sega CD (which came earlier) as a stand alone console that was backwards compatible with genesis games.
Ehmmm, just subscribe to Edge? It's dirty cheap in digital form
The problem is that at some point the "accessory" part became real, and both the SegaCD and 32X had to actually use the Genesis hardware, instead of say using it just for controllers or maybe the 68000 of the Genesis for audio like the Saturn did (and that's a long shot).
The SegaCD should have done this from the start: just use the faster 68000 of the unit with a kickass VDP, let the Genesis handle I/O and use the slot for memory carts. So gamers get a great system and think they are getting more from their old Genesis, everybody happy.
Instead we got a CD thingy with Genesis ports full of godawful FMVs and a mushroom that if you didn't connect all the cables the right way would only display the backgrounds of the game.