A Miyazaki game would be one of the easier things for an AI to do ironically xDNot impossible but highly unlikely for the time being.
I doubt AI can do what Miyazaki does any time soon.
While the model is capable of recreating select Mario moves, it's not as if we're looking at a one-to-one simulation. To keep things simple, the researchers only focused on two inputs, "run right" and "run right and jump". The resolution was cut down from the NES' 256×240 to a much smaller 64×48 and the output frames are a fraction of the input (producing seven generated frames from the 35 it was fed), so things are far from silky smooth
Stutter is far more prevalent on PC than it is on consoles - regardless of how high spec you go.PC or console? because PC even at mid level is still leaps and bounds greater than console.
And this is just false - Temporal image treatment is more common now than it's ever been, and we're only adding more on to it, so it's not getting better (from Image Gen to ray-reconstruction to eventually-consistent lighting etc.).TAA has either been improved or replaced altogether with something better.
You do know that's some of the hardest things for AI to do currently? And the progress being made in those areas is massiveAI cant even get images videos done right.
It's about to be crazy in a few years
This, instead of AI being used to supplement good stories it will be abused to generate stories and games will end up being generic soulless media as TV, movies and music will become also.AI can be very efficient but very uninspired.
Call me a rube but anything "created" by AI doesn't have soul.
What makes games great is the passion and artistic direction that goes into them. AI can't do that—at least certainly not yet.