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Next Generation is going to be really strange because of A.I

proandrad

Member
I hope AI starts getting used to optimize game code. Get a game to run at its best before they throw a ton of upscaling and frame generation shortcuts. Anyone know if AI can be used to proofread and correct game code like an essay?
 
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cormack12

Gold Member
I'm dreading A.I.

Ahhh you little bastard, I see you struggle with these twatty enemies. Spawn 8 waves of enemies
 

Stuart360

Member
I think people are jumping the gun with what AI will be able to do in games, and when.
I very much doubt next gen will be much different that this gen. Maybe in the coming decades sure.
 

jufonuk

not tag worthy

While the model is capable of recreating select Mario moves, it's not as if we're looking at a one-to-one simulation. To keep things simple, the researchers only focused on two inputs, "run right" and "run right and jump". The resolution was cut down from the NES' 256×240 to a much smaller 64×48 and the output frames are a fraction of the input (producing seven generated frames from the 35 it was fed), so things are far from silky smooth
 
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jubei

Neo Member
I feel like the long-term end result of AI in games is uninspired mass-appeal mediocrity. Don't we have enough of that as is?
 

Fafalada

Fafracer forever
PC or console? because PC even at mid level is still leaps and bounds greater than console.
Stutter is far more prevalent on PC than it is on consoles - regardless of how high spec you go.

TAA has either been improved or replaced altogether with something better.
And this is just false - Temporal image treatment is more common now than it's ever been, and we're only adding more on to it, so it's not getting better (from Image Gen to ray-reconstruction to eventually-consistent lighting etc.).
With the current heading - it's pretty clear it's here to stay - short of completely replacing rendering pipelines with something that isn't pixel based.
 

lmimmfn

Member
AI can be very efficient but very uninspired.

Call me a rube but anything “created” by AI doesn’t have soul.

What makes games great is the passion and artistic direction that goes into them. AI can’t do that—at least certainly not yet.
This, instead of AI being used to supplement good stories it will be abused to generate stories and games will end up being generic soulless media as TV, movies and music will become also.
 

Crayon

Member
I'm more worried about the next generation of kids than consoles. We're still twiddling our thumbs about how to stop social media from fucking up their brains and now we have this.
 

Lupin25

Member
It’s really a wait and see from some devs, because it’s such an open-ended topic.

Much potential for good and bad.

AI could be great in helping with writing/voicing, saving time (which is money) on creating huge, procedurally crafted worlds with vast amounts of nothingness (while devs focus on the unique content found between) or it could be abused simply for the sake of more quantity.

Hell, even getting a game out the door with all of its features intact, AI would help. That could also allude to the incompetency of a dev though too.

Helping poor game directors with bad visions and scope for their projects cop out with tools like AI to finish their games.

So much possibilities. Hopefully it all unfolds well.
 
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There are areas/specific scenarios where I wouldn't mind AI created content. For NPC/side characters, at least.

Let's say you get back to voice generation for some voices rather than all recorded voice and the console/PC can run this in real time (some of the better text to speech apps don't sound half bad today), and an open world game calls home with the specifics of how you handled a mission or quest and downloads some AI generated scripts for the NPCs based on that. It would be cool to hear the characters banter about your activities, some of them could be accurate others stretch it out and turn it into tall tales, etc. If there was some kind of markup language to incorporate emotional cues etc. that could be very interesting. Certainly better than hearing the same conversations play out over and over again, and a lot cheaper than recording thousands of hours of audio.
 
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