First off: i do not support any product.
Second: It's not that I didn't want to hear about the iPad 4 performance, i just hadn't seen any review out at the time i was writing. Now i did.
Third: you're free to believe whoever you want, but I do not need to believe to Anand, although i generally consider it a reputable site. As a computer engineer with enough specific knowledge on such matters, i believe i understand enough to form my own opinion.
Benchmarks for mobile phones and tablets are in the stone age.
Several "reputable" tech websites have been posting Quadrant scores for years to compare phones performance.
Should I believe those?
I've personally witnessed Quadrant scores being increased by factor 2.5x on the SAME DEVICE, with minor tweaks on a custom rom.
Tweaks which did not yield ANY tangible improvement in any other application.
Browser based benchmarks: well they're just that, BROWSER benchmarks.
On my device if I test 3 different browsers, i get Sunspider and Browsermark scores which range anything between 50% and 100% (the latter being the "fastest" browser).
Chrome is NOT the fastest browser, btw.
GLBenchmark: out of all those tests, only 2 actually render a game like scene. Those are Egypt HD and Classic. Then these are divide between "normal" and Offscreen scores.
Only Offscreen scores are run at the same resolution on all devices, so they're the only ones which can be used to compare GPU performance.
Bit IF you want to compare *per DEVICE* framerates, then off course resolution is relevant and you should look at the "on screen" scores.
Finally the other tests from GLBenchmark like Fillrate and Triangle throughput: when you want to buy a PC graphic card, do you base your purchase on 3DMark scores, or on a dozen GAMES average fps scores, games which the *reputable* tech sites update on a yearly basis?
The PC industry has moved on from synthetic benchmarks.. 10 to 15 years ago.
Before we had things like, NVidia's Riva 128 beating 3Dfx in synthetic benchmarks, and then people scratching their head when their games were not running as smoothly as on their friends' 3DFx.
Fourth: a quad core Snapdragon Pro, running more slowly than its dual core sibling (which has also a lesser GPU), and slower than its IDENTICAL TWIN sold under another name (LG), doesn't sound right to me and makes me think that there were issues during the test (either of HW, SW or methodology nature).
But you're free to believe what you want.