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NGC - Twilight Princess uses Revolution controller

NGC Magazine said:
Back in September, Nintendo announced: "Out development team has decided to take extra time to add some incredible elements." These were elements that Miyamoto and Zelda director Aonuma said were "simply far too good to leave out." And they weren't wrong.

NGC can exclusively reveal that Twilight Princess will be playable on the forthcoming Revolution using the upcoming console's unique controller.

[...*snip* they say its still coming out on Gamecube basically then...]

However, when you insert the disc into your Revolution, you'll be given the option to use the Revolution's controller, with all the advantages this will bring.

Cool!

EDIT:

Now with scans!

Scans courtesy of a contributor to Digg.com, thanks whoever you are! (These are mirrored on my own space)

Click to enlarge:


 
Cool, maybe I'll be more tempted to get a revolution and play through the game again later in the year. Do they mention when the hell it's coming out anyways for GC?
 
Seems very possible, but I won't get excited till its official.

I think I'd probably wait to play it on Rev too, if true. Wouldn't be a very long wait anyway, probably.
 
Cool, better experience, lower price.

Hope the graphics will look better on Rev too.

btw. obvisously it will be playable with Rev controller the question is how good use it make from it.
 
It'll either be half arsed, or make playing it with a regular controller seem lame. Nothing could be too complicated and really make use of the revmote either, as you wouldn't be able to pull off that stuff with a regular controller. Unless they're actually programming completely different bits depending on which controller is used.

Still, I guess at the very least they could get some feedback on what does and doesn't work for the actual Revolution installment.
 
Cool, yes. But I question the real benifit, I mean if the game wasn't designed from the core to utilize a "3D space" controller, how is using one going to add much to the experience? And if they DID go through the trouble of making the game take full advantage of revolution controller, wouldn't that introduce "unbalance" issues versus playing it with the GC controller?

Edit: Should have known, already posted.
 
Naked Snake said:
Cool, yes. But I question the real benifit, I mean if the game wasn't designed from the core to utilize a "3D space" controller, how is using one going to add much to the experience? And if they DID go through the trouble of making the game take full advantage of revolution controller, wouldn't that introduce "unbalance" issues versus playing it with the GC controller?
I guess the control will be pretty basic. Just some sword slashing or something :)
 
I would guess sword slashing, aiming the hookshot etc, and probably things like pulling boxes or levers.

Oh, and fishing.
 
About release dates (remember this is a European publication, Future publishing):

NGC said:
Zelda will actually 'bring in' the Revolution by launching fairly close to the new system, which is set to be released around November, according to our sources
 
Xrenity said:
I guess the control will be pretty basic. Just some sword slashing or something :)
So Nintendo delayed the last NGC game just for some Revolution sword fighting??
I hope its still for Gamecube.
 
Mama Smurf said:
I would guess sword slashing, aiming the hookshot etc, and probably things like pulling boxes or levers.

Oh, and fishing.

Yeah that makes sense, and should be cool... But doesn't the revolution controller have less buttons than the GC pad? Would you have to switch back and forth between the revmote and the GC controller for different sections?
 
Inventory switching will probably be entirely different... ie. no item icons set to buttons in the corner of the screen....

they expressly say that its a seperate mode, and that its coming out for Gamecube, but near Revolution release.

koam said:
What's "NGC"?

UK / Euro magazine by Future publishing
 
[Nintex] said:
So Nintendo delayed the last NGC game just for some Revolution sword fighting??
I hope its still for Gamecube.

you might as well place the GC in your closest (if you haven't done that already), since zelda seems to be very far away indeed :(
 
sp0rsk said:
This means i dont need to keep my gamecube.

seems like it. Though I would like to have some official news from Nintendo what the hell is going on with this game. I don't even have a slightest clue anymore, which is killing me.
 
I don't know Twilight Princess's controls, but you could map Wind Waker to the Revmote like this:

Analogue stick - movement
Z1 - lock on targetting
Z2 - shield
A - action button
B - Hold/press to use revmote as sword
D pad (except up) - item select
D pad up - first person look
Select - hold/press to use revmote as free camera
Start - menu screens

You can even use the other, slightly harder to reach buttons for things you won't need in the heat of the moment, like changing the map and things.
 
sp0rsk said:
This means i dont need to keep my gamecube.

I'm not sure why people are keeping it, Rev is backward compatible anyway.

Though, to be fair, selling it now will not get you much money.
 
koam said:
I'm not sure why people are keeping it, Rev is backward compatible anyway.

Though, to be fair, selling it now will not get you much money.

I think people are keeping it since we generally think that Zelda will hit before Revolution comes out.
 
I'd rather they'd just release it already instead of trying to pass it off as a next-gen game as well by having a Revmote Mode.
 
SantaCruZer said:
I think people are keeping it since we generally think that Zelda will hit before Revolution comes out.

Oh, I thought he meant because of the revmote usage. That makes sense, i'm in the same pickle.
 
yeah but if i sell it now i can get more money. I will end up spending less on a rev (or ps3)
 
Out of interest, is it reasonably possible for them to make the game better on the Revolution in other ways? Increasing draw distance, for example.
 
Good news, and somewhat surprising, but not really (Link's Awakening DX color dungeon). Nintendo is giving people a good reason to just buy a rev over a used Gamecube... it's a kind of a nice pre-launch title.
 
I think they're gonna to implement the revcon just with minigames... and now i'm really wondering if I should sell my GC when it's still worth a damn :lol
 
I've never been so tempted to bump old threads with "crow served" messages...

I'll wait for official word myself. :)
 
sp0rsk said:
This means i dont need to keep my gamecube.
rev BC pretty much confirmed that... unfortunately you still need to hold onto it now if you want to play any of the...u mmm.... existing games between now and rev.
 
Here's a question for the Nintendo faithful. If it is indeed true, that Nintendo delayed Zelda so that Revolution controls could be included, effectively making Zelda TP one of the Revolution launch titles, is this excusable? Is there any sense of betrayal that they may be padding the Revolution launch lineup at the expense of Gamecube owners?

Just curious.
 
Why is this forum and my site (so far)the only ones to post this... its big news no? Some people :lol
 
Goreomedy said:
Here's a question for the Nintendo faithful. If it is indeed true, that Nintendo delayed Zelda so that Revolution controls could be included, effectively making Zelda TP one of the Revolution launch titles, is this excusable? Is there any sense of betrayal that they may be padding the Revolution launch lineup at the expense of Gamecube owners?

Just curious.
I guess this is not the only thing they've added. They won't need 6+ months for this...

right?
 
I'm sure it will be marketed primarily as a Gamecube game, but with a Big RevCon compatible sticker on the box.

To truly be a Revolution game, Zelda would need to at least increase the polygon count in its models, use enhance lighting, enhanced procedural texture effects, and HDRI. If they built the game from the beginning with detail polygon models, it might be possible to include it with TP. Kinda like programming a PC games with features that can be turned on with more power.
 
Xrenity said:
I guess this is not the only thing they've added. They won't need 6+ months for this...

right?
I would imagine they've added other stuff, but keep in mind that they're trying to go from zero experience with this controller to creating a definitive control scheme for one of the world's most popular franchises. This can't be rushed.
 
Zelda is still coming out on the GameCube people. But if you play it on the Rev get an to use the revmote so that is fine.

I'm going to buy it the first day it comes out and play through it on the GC then play through it again on the Rev to see how the controls differ.

I think this is how they will how us how much the Revmote can change existing gameplay concepts. If Nintendo can't show us that Zelda TP is playable with the revmote; they can't expect third parties to get it right either. This will be their proof of concept.
 
Naked Snake said:
Gaia Theroy, that is one of the coolest avatars I have ever seen, must have took a lot of work to make, major props to you.
Thanks. Its a work in progress. ^_^ I am always thinking of new ones to add.

On topic: I don't like the idea of 'added' on REV controls. If it's a GC game, let it exist as such. By adding on REV controller support, I don't see how it won't fell -ADDED ON-.

It has already been mentioned, but I mean, Zelda TP was not designed from the ground up to use the REV controller... I hope they execute it well (if this is official).
 
I agree with playing the game with the Gamecube controller first, then play it again when the revolution comes out. That will be fun seeing the difference. All aiming weapons will become easier to handle. Arrows, Hook, Boomerang, Fishing, Throwing Bombs, talking to specific people in the Crowd, targeting specific enemies in a fight, and looking around will all be great. I'm sure the game will be easier and the pace of the game will increase due to the better controls, but that is not necessarily a bad thing.
 
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