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NGC - Twilight Princess uses Revolution controller

this means nothing - of course Twilight Princess can be played on Revolution, using Revolution controller - it's called backwards compatibility. It does not mean Nintendo is implementing unique Revolution control into Twilight Princess -
 
SantaCruZer said:
I wouldn't mind seeing Zelda:TP 4 months ahead of rev launch.


I doubt this is going to happen.

Honestly, I don't think they can even launch it 4 weeks ahead of Rev launch. It'll just cause people to play it on GameCube first and mitigate the extra sales it might have achieved on Revolution.

If they waited this long, they can wait another 3-4 months. That's nothing to Nintendo. I would say it'll be day-and-date with Revolution launch (probably September in Japan).

Somehow I doubt the Zelda team is going to be that miffed about getting the extra time either. There's always something you can improve. Bosses can be tweaked. Dungeon design can be tinkered with. Entire new areas/quests could be added, etc.
 
soundwave05 said:
LOL. It's Smash Brothers.

Online.

If you had any interest in the franchise whatsoever, you'll be all over this title and Nintendo knows that full well.

duh yeah I have big interest in the franchise, but it should be interesting how exactly they will implement it with the controller. I am sure it will be great though.
 
SantaCruZer said:
to have something AAA to play?

Wait, I think I read your last post wrong. Did you mean you wouldn't mind if it came 4 months BEFORE Rev's launch? Cause if so, then cool.
 
SantaCruZer said:
duh yeah I have big interest in the franchise, but it should be interesting how exactly they will implement it with the controller. I am sure it will be great though.

It'll likely be not that different from the GCN version I would imagine. The nunchaku controller basically has the same number of buttons.

I could see stuff that utilizes the wand half of the controller in certain ways though ... for instance being able to point-and-click on items on the screen (ie: you see a barrell above your enemey, click it and it drops and lands on your opponent), or things like being able to actually tilt the stage you're playing on.

I don't think they really have the time to make it too different anyway.
 
Mario will be a Christmas 2007 title. They have more than enough lined up in Zelda Rev-Loaded, SSB Online and Metroid Prime 3 - Alongside loads of wacky shit.
 
The next zelda will take avantages of Revolution features. Don't worry about it people. It's coming.

I could care less about revolution new features but right now, just give me Zelda: TP on Gamecube by April-June 2006. :D :D :D
 
Jade Knight 08 said:
The next zelda will take avantages of Revolution features. Don't worry about it people. It's coming.

I could care less about revolution new features but right now, just give me Zelda: TP on Gamecube by April-June 2006. :D :D :D


If by April-June, you mean September-November, then sure.
 
I gave some ideas for how the next Smash Bros might work in a thread recently, none of which involved waving the controller round for the smash moves. Everyone seems to assume that's the way they're going and worrying about it, and maybe they will, but I don't see it.

The reason I went for this launch line up:

Wario Ware - I wouldn't call it a non-game, but it's extremely easy to get into and you barely need to learn any controls at all. Just what Nintendo's after. It's also quick and cheap to develop, should be insanely fun in multiplayer, and sells well. I'm pretty certain parts of the Revolution video Nintendo had were about Wario Ware...it just seems inevitable.

Metroid Prime 3 - It will have been two years since MP2 (which itself was two years after MP), and it immediately shows the hardcore that Nintendo aren't giving up on them. It'll also (hopefully) show how good FPSs can be on the system, which is of course a huge genre outside of Japan. Finally, it's a "mature" game. Didn't make much difference on the GC, but I think Nintendo will want to show they're not all about happy, bright colours.

Smash Bros - Big franchise, guaranteed seller, Iwata said he wanted it at launch...need I say more?

Mario - I don't think they'll make the mistake of no Mario game at launch again. I also think it'll be much more simple to play than something like MP3 or Sunshine, probably more around SMB levels (maybe even just the revmote, not the nunchuck). Iwata said: "Personally I am pushing very strongly on Mr. Miyamoto to make Mario one of the launch titles for the Revolution."

New IP - They'll want something truly new to show off the controller as soon as possible. Something which hopefully just couldn't be done with a traditional controller. I really have no idea if this will be a non-game or what.

Mario Party is quite likely to though, I'd forgotten about that. Throw in a non-game or two, developed in a quick time for low cost, and I think that'd be a damn good (and realistic) launch.
 
Does anyone heve have any good explaination on how they think the Revmote is going to work on SSB? Without using a shell.

I just can't wrap my head around it. I dont wanna hafta flick my writists to jump, as I think that is, well, stupid.

Any ideas? Smash Bros was simple enough as it is, but I dont know how fighting games can work at all on this controller.
 
Time to sell the gamecube. No reason to hang on to it anymore, really. I want to play Zelda with the Rev controller.

Only one thing worries me. Will Freeloader work on Revolution? Probably not :/
 
John Harker said:
Does anyone heve have any good explaination on how they think the Revmote is going to work on SSB? Without using a shell.

I just can't wrap my head around it. I dont wanna hafta flick my writists to jump, as I think that is, well, stupid.

Any ideas? Smash Bros was simple enough as it is, but I dont know how fighting games can work at all on this controller.

Well interactive environments as I mentioned before.

Stuff like being able to click on objects (or even characters) and then throw them at other characters.

Or being able to tilt/move the stage itself around.
 
Revolution should easily be capable of running Zelda TP at 60fps - now that would be sweet.

btw, after searching Google news and seeing all the sites picking up the rumor, I suppose my first post in this thread was a little hasty. I am now willing to believe a few elements will use the Rev controller.
 
soundwave05 said:
If by April-June, you mean September-November, then sure.

But Nintendo said it's coming in April, for sure. At least, that's what Reggie said. Surely HE wouldn't lie. Not to Nintendo fans....would he? :(
 
John Harker said:
Does anyone heve have any good explaination on how they think the Revmote is going to work on SSB? Without using a shell.

I just can't wrap my head around it. I dont wanna hafta flick my writists to jump, as I think that is, well, stupid.

Any ideas? Smash Bros was simple enough as it is, but I dont know how fighting games can work at all on this controller.

I'm gonna commit the ultimate blasphemy, and admit to never playing SSB- despite being a nintendo nut.

However, how deep is the fighting? If you only have heavy/medium/light attacks, I'd imagine you could play with the controller sideways. You'd have a,b and ....erm.. A. Pushing up,down,left,right while attacking could be special moves.

But I don't know how practical playing with the D pad and three buttons will be. That reminds me though, won't the trigger button be in the way when its sideways?
 
Interesting. I know a lot of people (including myself) called this when it was delayed. I hope it's not the ONLY reason for the delay. I'd love to have the music be fully orchestrated, and I hope they're adding several dungeons to make it about as long as Ocarina of Time.

I'll probably play it on Gamecube though. I'm not a person who can really wait for a Zelda game. :\
 
Smash Brothers only uses 4 buttons really though.

The Rev controller has Z1 and Z2 along with B+A ... that's four buttons with an analog stick.

So the basic control wouldn't have to be any different.
 
John Harker said:
Does anyone heve have any good explaination on how they think the Revmote is going to work on SSB? Without using a shell.

I just can't wrap my head around it. I dont wanna hafta flick my writists to jump, as I think that is, well, stupid.

Any ideas? Smash Bros was simple enough as it is, but I dont know how fighting games can work at all on this controller.

Mama Smurf said:
Everyone seems to expect them to make you smash the control around to do moves, and they might, but I think it's more likely they'll just use it for items and things like that.

For example, items you throw you could pick them up with the B trigger and hold it, if you just release the trigger you drop it, but if you release it while swining your controller slightly in a direction, depending on the speed and angle and stuff you can throw it where you want. For weapons you fire you could point at where you want the shots to go. Perhaps new items were you have to point at another character and it'll home in on them so long as you're accurate enough to get them spot on, otherwise it just attacks where you pointed, regardless of if anyone is there.

There are other things like tilting the controller sharply one way or another to dodge an incoming item, but I don't personally expect many if any main attacks to be done with movements. We'll see.

Copy and pasted from an older thread.
 
SantaCruZer said:
seriously, the wait is killing me. I want to jump into the new magical adventure in Hyrule right now.

Bah, you Zelda fans have no reason to complain.

For people who are bigger Mario fans ... we've been waiting since Super Mario Sunshine in 2002, and that wasn't even that great of a Mario game to begin with.

Nintendo releases a new Zelda game like every 2 years now.
 
soundwave05 said:
Bah, you Zelda fans have no reason to complain.

For people who are bigger Mario fans ... we've been waiting since Super Mario Sunshine in 2002, and that wasn't even that great of a Mario game to begin with.

Nintendo releases a new Zelda game like every 2 years now.

Ain't that the fucking truth. :(

Seriously, it shouldn't take fucking 6 years to make a single game. Maybe Shiggy doesn't like him anymore. :(
 
soundwave05 said:
Bah, you Zelda fans have no reason to complain.

For people who are bigger Mario fans ... we've been waiting since Super Mario Sunshine in 2002, and that wasn't even that great of a Mario game to begin with.

Nintendo releases a new Zelda game like every 2 years now.

True, true. We've had a Zelda release every year since 1998. However, this looks like the first game to recapture the brilliance of Ocarina of Time (which I consider the best game ever)... so the wait is killing me.

I'm interested in seeing the new Mario. Those games should be the showcase for new control types, not Zelda.
 
soundwave05 said:
Bah, you Zelda fans have no reason to complain.

For people who are bigger Mario fans ... we've been waiting since Super Mario Sunshine in 2002, and that wasn't even that great of a Mario game to begin with.

Nintendo releases a new Zelda game like every 2 years now.

Always been a bigger zelda fan over mario. It's kinda true that it's a new zelda every 2 year now, but Twilight Princess will likley be the most polished zelda since OoT.
 
choplifter said:
this means nothing - of course Twilight Princess can be played on Revolution, using Revolution controller - it's called backwards compatibility. It does not mean Nintendo is implementing unique Revolution control into Twilight Princess -

You know thats what the Gamecube ports and the controller "shell" are for right?
The article means using the controls as they are intended - ie. some kind of pointer device / wand / maybe with the nunchaku attachment etc.
 
I like the idea of holding the controller sideways and playing oldschool NES way... that could work.

Throwing characters/items with the controller could be cool too - however, I'm against moving your character with the controller. I'm also against smash-based attacks with controllever movments.

You think it would use the nunchuck controller? I feel like nintendo is going to try to use that in the smallest amount of gmaes as possible. That defeats the purpose of a one handed controller, and complicates movement. I think they'd try to avoid using it as much as possible, save on FPS games. So that eliminates the L1 and L2 buttons.

We'll see.

I think the controller is IDEA for first person games - guns or sword fighting - but im going to have to play it to believe in for third person games. The idea of swinging Links sword with the controller seems fantastic first person, and it COULD work third person, but a traditional fighting game? I dont wanna jab to control a fist.. I mean, how do you know if your jabbibng a right first, left, a foot, a head? its just too complicated to think about! haha
 
John Harker said:
I like the idea of holding the controller sideways and playing oldschool NES way... that could work.

Throwing characters/items with the controller could be cool too - however, I'm against moving your character with the controller. I'm also against smash-based attacks with controllever movments.

You think it would use the nunchuck controller? I feel like nintendo is going to try to use that in the smallest amount of gmaes as possible. That defeats the purpose of a one handed controller, and complicates movement. I think they'd try to avoid using it as much as possible, save on FPS games. So that eliminates the L1 and L2 buttons.

We'll see.


you are killing me, killing me

please, please, nintendo, i know you like your REV, but dont screw up smash brothers PLEASE. Or at least let us turn off whatever gimmicky stuff you add using that controller and let us play it "old school" gcn style.

AND DONT DO NO DUMB GAME RUINING SHIT LIKE THE POWER MOVES IN MARIO TENNIS
 
SantaCruZer said:
SMB3? Yeah I agree.

No, this one:

SNES_Super_MarioWorld.jpg


Unless you didn't like SMW, in which case you have no soul.
 
There's probably not much time to change SSB anyway.

If they just started development last summer and really didn't get to the nitty gritty until this fall, they have basically 1 year of dev time to make this game.

SSB + Zelda: TP will probably be the "play it safe" titles for Nintendo ... like Mario Kart and Jump Superstars are to the DS.
 
It's probably just a minigame like the fishing from OOT.

On the topic of control for Smash Bros, nunchuck for movement (left, right, jump, duck) and directional flicks of the revmote for different moves, hold A and flick is a medium attack and, holding B and flick is a hard. That leaves Z1 and Z2 for blocking. I'm not a huge SSBM fan, how many moves does a character have in the game?
 
SantaCruZer said:
well it will be 0 years when new SMB is out, but who knows when that is.

You know, I don't think its really sunk in all the way yet for me. A new 2D mario game.OMFG :D

So I'm betting Super Mario Revolution will be 3d, but I wouldn't mind something that switched between the two ala Klonoa 2.
 
soundwave05 said:
New Super Mario Bros. will probably be out next spring.

Probably April/May-ish.

let's hope that the game is lengthy...two player online co-op would be nice also.
 
John Harker said:
I'm not so sure that is true?

Retro spent two weeks just mapping the controller to a MP2E demo, they never said they were going to release it.

Not the demo. They're going to have the profile built into the Rev itself or offer a download. At least that's what the Nintendo Rep for my area told me.
 
I've edited the first post with these screens (where I also try and credit whoever scanned them)

Click to enlarge:





For those who want it shortened down into a few words --

* they say they have learned the game will play on Revolution
* Revolution can be expected in the UK "around November"
* They suggest how it might control over a few pages (pure speculation)
* They offer some commentary on Nintendo taking its time with games, and what this means for Gamecube and prospective Rev owners

They do so in few words thanks to the Zelda pics everywhere.
 
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