• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

NGC - Twilight Princess uses Revolution controller

Metroid's importance is overrated anyways.

No offense to fans of the series, but that game is not going to move Revolution units. MP2: Echoes sales were quite low on the GCN and that was against really no competetion.

If Zelda is there at launch, Nintendo already has the "quasi-realistic epic" game they need to market towards older players anyway.

Maybe they can work their newfound relationship to get EA to let them use the 007 license or something to make a Rev-specific Bond title or a real GoldenEye remake. That would be far bigger than Metroid Prime 3 IMO.

Seems like EA is canning their next-gen version of Casino Royale anyway ... probably because of budget issues, so segwaying the Bond franchise to a Rev exclusive might be a easy way for EA to make a quick buck also.
 
Good news indeed. I don't have a Gamecube right now (my brother took mine when I moved out of my parents house when I got married), so Zelda would be a perfect game for my new Revolution when it's released next year.

Smart move Nintendo, smart move...
 
I hope they upgrade the graphics a bit if you're playing on the Rev.

Might as well use that extra RAM and the faster CPU/GPU for something, right?
 
soundwave05 said:
Metroid's importance is overrated anyways.

No offense to fans of the series, but that game is not going to move Revolution units. MP2: Echoes sales were quite low on the GCN and that was against really no competetion.

I believe echoes has done about ~700-800k in the US which isn't bad at all.
 
soundwave05 said:
No offense to fans of the series, but that game is not going to move Revolution units. MP2: Echoes sales were quite low on the GCN and that was against really no competetion.

MP2 was launched at a bad time, when everyone was hyped for Halo 2. Yeah they are on different systems, but the hype for Halo 2 basically killed everything, including all other games on other systems.

But yeah, I wouldn't call MP2 sales as bad. And MP1 definitely helped move systems, so if MP3 was launched with Revolution, with the new control mechanics and all it would definitely be a good start for the Rev.
 
sp0rsk said:
Sell your gamecubes its all over (it really is this time)

If the game comes out a month before the Rev releases. It is going to be hard to wait a month to get to play it. I'm probably going to sell my Cube right after I finish Zelda. Then pick up a Rev on day one.
 
I doubt Metroid Prime 3 really has been in development for 2 years.

The controller for the Rev doesn't seem like it was finalized before last spring/summer, so they probably just started real development on MP3 last summer.

Which would give them about a 14-15 months to really finish the game, including online modes and multiplayer.

I doubt it's gonna happen.

Nintendo should just make an entirely new FPS franchise for the Rev, built from the ground up. The Metroid universe will always create a compromise, and FPS haven't really taken to Metroid Prime that well as is anyway. Either that or see if EA is willing to whore out the Bond license for some extra $$$ (answer is probably yes).

Zelda will sell 5-6 million copies anyway if its there at launch. If you have SSB + Zelda, every Nintendo fan will buy one, anything more really is getting into "overkill" territory.
 
soundwave05 said:

The new control spells proper freelook as well as lock-on. It will be much more like a "regular" FPS this time around. And FPS will / should control brilliantly on Revolution.

I'm looking forward to what Ubisoft have coming actually. And AQ too...
 
The thing I hate about that Magazine article, and almost makes this news void to me...

"We have learned that Zelda TP will be PLAYABLE on the Revolution! OMFG!"

It makes them sound so dumb as if they didn't realise the Rev was BC.
 
I just don't buy that Metroid is that big of a draw to non-Nintendo fans.

And no, I don't think even the new controller will change that too much.

The series is just too cerebral/exploration based for a lot of people.

A lot of people just want to "blow shit up real good" ... Metroid can't be relied upon to sell systems IMO. It's a nice B-team franchise for Nintendo, but it'll never be a Mario/Zelda/Pokemon/Donkey Kong level franchise for them.

It was just so long since Super Metroid that people hyped the hell outta Metroid Prime, but once that buzz wore off, you saw MP2: Echoes underperform big time.
 
I think it was more a case of a few casual Cube owners buying Prime because it looked like a classic FPS (with high ratings) and then getting slightly put off by the amount of exploration and therefore passing up the sequel.
 
I think a story-driven "flashlight horror" (not Luigi's Mansion 2) game, if it was really scary could be a big, big hit with non-gamers.

Something like that would be so easy to play, and everyone, especailly girls/college-aged women love horror-movies.

Launch might be something like this ...

Zelda: Twighlight Princess
Flashlight Horror
Smash Bros. Online
Iron Chef's Crazy Cooking
Symphony Conductor
Bass Fishing
Nintendo Party
Brain Training Revolution
 
soundwave05 said:
I doubt Metroid Prime 3 really has been in development for 2 years.

The controller for the Rev doesn't seem like it was finalized before last spring/summer, so they probably just started real development on MP3 last summer.

I don't understand what you're saying. What about MP3 makes it take longer to develop than other games heading for the launch, like Mario? They've already made two games in the series, they know what they're doing.

Even if they were that worried about the controller not being able to play a FPS game before it was finalised, which I doubt, they could have got a ton of stuff done in that 6 months. All the initial planning stuff for the look of the game, the story, the character designs, the weapons and items etc.

Maybe if the Revolution was as powerful as the other systems I could see them needing more than 2 years. As it's not though, I have no doubt they could get it out for the end of 2006.

Of course, the may not choose too if they have a load of games coming then anyway and need things for early 2007. We really couldn't say either way on that one yet though.
 
That flashlight horror would be a big hit. If anything like the demo it seems you would move with the analog and aim torch with the controller. I'm wondering how it would pan out though - First Person or Third? Enemies to kill or stun or just secrets to unlock?

Problem is I think Nintendo would makie this Luigi's Mansion 2. But one third party mentioned they had an idea for the scariest survival horror ever conceived. I hope that idea is now in development and involves the torch.

Would it be ridiculous to have a game where the hero has a Shotgun with Torch attachment?
 
Sunski said:
That flashlight horror would be a big hit. If anything like the demo it seems you would move with the analog and aim torch with the controller. I'm wondering how it would pan out though - First Person or Third? Enemies to kill or stun or just secrets to unlock?

Problem is I think Nintendo would makie this Luigi's Mansion 2. But one third party mentioned they had an idea for the scariest survival horror ever conceived. I hope that idea is now in development and involves the torch.

Would it be ridiculous to have a game where the hero has a Shotgun with Torch attachment?

Yeah if they make it Luigi's Mansion ... ugh. They'll blow a big oppurtunity.

I'm thinking something really easy to pick up and play ... anyone should be able to point the controller at the screen like a flashlight, so something in first person. Preferably something that two people can play at once too, creating that sort of "I think I saw something ... no ... no .... over there!" tension.

I think first person would work well. Maybe when you hold B, the flashlight swaps into a weapon like a knife that you can use to swipe away ghosts/the undead.
 
soundwave05 said:
I think a story-driven "flashlight horror" (not Luigi's Mansion 2) game, if it was really scary could be a big, big hit with non-gamers.

Something like that would be so easy to play, and everyone, especailly girls/college-aged women love horror-movies.

Launch might be something like this ...

Zelda: Twighlight Princess
Flashlight Horror
Smash Bros. Online
Iron Chef's Crazy Cooking
Symphony Conductor
Bass Fishing
Nintendo Party
Brain Training Revolution

I don't think they want to overkill the launch.

I see launch as (with some removals in certain territories...)

Super Smash Bros Online
Zelda: TP Special Edition
Wario Ware Freestyle
Crazy Chef
Ubisoft FPS
Grasshopper Weird Game
EA Sports Titles Rev Enabled
A Sega Title
A Packaged Demonstration Disc using the Demo's from TGS
 
Remember, Nintendo looks at it in terms of "launch window," so anything from launch to 3-6 months after launch are "launch" games to them.
 
soundwave05 said:
Yeah if they make it Luigi's Mansion ... ugh. They'll blow a big oppurtunity.

I'm thinking something really easy to pick up and play ... anyone should be able to point the controller at the screen like a flashlight, so something in first person. Preferably something that two people can play at once too, creating that sort of "I think I saw something ... no ... no .... over there!" tension.

That would work amazingly well having two people play and lighting up seperate sections of a room. I just wonder where it would go in a story progression/gameplay sense UNLESS the torch has a built in stun activated via the B trigger or the torch is attached to a shotgun...
 
Games like Iron Chef, Bass Fishing, Symphony Conductor, Brain Training could be sold for say $19.99-$29.99 though and designed on quickie budgets.

You have to remember ... a non-gamer may have no interest in either Zelda or Smash Brothers or any traditional Nintendo franchise. So to a non-gamer, you might as well just take that off your list.

Wario Ware is cool, but it didn't exactly sell a lot of DS systems.

I think to non-gamers seeing a big cartoon character on the box just reinforces the stigma of "hey, this is a video game, its just for kids" ... you notice Brain Training and Nintendogs don't have that.
 
Something like that would be so easy to play, and everyone, especailly girls/college-aged women love horror-movies.

With the exceptions which always exist with everything, the girls and women who like horror films tend to like them because they can say "Don't go outside, don't go outside, don't go outside", cling to their boyfriends/husbands, hide behind their hands, close their eyes and tell someone to tell them when the scary part is over. I really, really can't see being the person who has to actually choose to walk round the corner or go down into the cellar appealing to those people.
 
Symphony Conductor would be a massive hit if just playing out like your regular rhythm title. Just pointing to the direction prompted to set off the music. Build in soem wafty outcomes from pointing in the wrong direction and you are all set.
 
Mama Smurf said:
With the exceptions which always exist with everything, the girls and women who like horror films tend to like them because they can say "Don't go outside, don't go outside, don't go outside", cling to their boyfriends/husbands, hide behind their hands, close their eyes and tell someone to tell them when the scary part is over. I really, really can't see being the person who has to actually choose to walk round the corner or go down into the cellar appealing to those people.

Those types of girls can cling to their partner/hide behind their partner whilst HE plays the game :)
 
soundwave05 said:
I think a story-driven "flashlight horror" (not Luigi's Mansion 2) game, if it was really scary could be a big, big hit with non-gamers.

Something like that would be so easy to play, and everyone, especailly girls/college-aged women love horror-movies.

Launch might be something like this ...

Zelda: Twighlight Princess
Flashlight Horror
Smash Bros. Online
Iron Chef's Crazy Cooking
Symphony Conductor
Bass Fishing
Nintendo Party
Brain Training Revolution

Besides Zelda and SSB:M I can't say that I want to play anything else.
 
Mama Smurf said:
With the exceptions which always exist with everything, the girls and women who like horror films tend to like them because they can say "Don't go outside, don't go outside, don't go outside", cling to their boyfriends/husbands, hide behind their hands, close their eyes and tell someone to tell them when the scary part is over. I really, really can't see being the person who has to actually choose to walk round the corner or go down into the cellar appealing to those people.

Yeah that's the thing though, this could be the type of game you can play with your girlfriend and actually have her participate.

Maybe make it a bit more story driven, like a murder-mystery where you also have to pick up on clues.

My sister hates console games, but years ago she was addicted to "Phantasagoria" on the PC.

The idea of a "party" horror game, something you can play when you have a bunch of casual friends over seems pretty intriguing to me.
 
Kuroyume said:
Besides Zelda and SSB:M I can't say that I want to play anything else.

Well, that's not including third party stuff like say a Star Wars lightsaber title, a Namco lightgun shooter, or a Ubi Soft FPS ... stuff which should be a possibility.

Besides, Zelda alone makes it a great launch, SSB Online on top of that?

Gimme a break. If the system is $150, no one has any business complaining at all if that were the case.
 
soundwave, I think your launch list is WAY too in favour of non-games. Look at the DS, Nintendo may have released games like Wario Ware, Electroplankton, Nintendogs, Brain Training and Animal Crossing, but they've also released Mario 64, Kirby, Advance Wars, Mario Kart, Princess Peach, Yoshi, Polarium, Another Code, Pokemon Dash, Pokemon Dungeon, Mario & Luigi 2. I'd even say Wario Ware and Animal Crossing are as close to normal games as they are to non-games.

I also think you're coming up with games you think would sell well, rather than what Nintendo are likely to do. A horror flashlight game would be great, it absolutely would, but we know Metroid Prime 3 is well into development while flashlight is just a hope.
 
Mama Smurf said:
soundwave, I think your launch list is WAY too in favour of non-games. Look at the DS, Nintendo may have released games like Wario Ware, Electroplankton, Nintendogs, Brain Training and Animal Crossing, but they've also released Mario 64, Kirby, Advance Wars, Mario Kart, Princess Peach, Yoshi, Polarium, Another Code, Pokemon Dash, Pokemon Dungeon, Mario & Luigi 2. I'd even say Wario Ware and Animal Crossing are as close to normal games as they are to non-games.

I also think you're coming up with games you think would sell well, rather than what Nintendo are likely to do. A horror flashlight game would be great, it absolutely would, but we know Metroid Prime 3 is well into development while flashlight is just a hope.


Well that's the benefit of moving Zelda over and having Smash Bros. as well.

Besides "Nintendo Party" is just something I think would be a retooled Mario Party, and since when is that a "non-game"?

I think people are still in denial over Nintendo being serious about targeting non-gamers.

Revolution is not going to be "GameCube + 1 or 2 non-games every now and again" ... if the system has even a chance in hell of selling more than 20 million consoles, it'll have to have a lot of content specific to non-gamers.

There's just no two ways around that.

Nintendo's said if they could have relaunched the DS, they would have preferred to have had titles like Nintendogs and Brain Training ready right from the get-go ... now that they have experience making games for that audience, they should be able to pump out those types of games a lot easier.

After seeing the sales Nintendogs and Brain Training in particular have put up, it wouldn't surprise me at all if Nintendo has a large portion of their internal development now working entirely on nothing but "non-traditional" game ideas.
 
so gamers will have to spend between $215 and $270 USD, including tax, to *Fully* experience Zelda Twilight Princess........ depending on Revolution's price-point of $150 or $200
 
I don't think it'll be GC +1 or 2 non-games every so often, not at all. I just think you're really underestimating Nintendo on the traditional games front.

It's not just about non-games anyway. It's about simple games. Mario Party, WarioWare...these are games anyone could play (especially with the revmote), they don't have to be something like cooking or symphony simulators.

I don't know why you keep leaving Mario out when I provided a quote a bit back where Iwata says he's pushing Miyamoto to get it out for launch or why you think a Smash Bros that's online can be made in a year but Metroid Prime that's online can't in two. WarioWare is perhaps even more perplexing, as it's PERFECT:

- quick to develop
- easy to develop
- the games sell very well, particularly Touch!
- the Wario name brings in the gamers
- the easy to pick up gameplay brings in the non-gamers
- can show off the revmotes capabilities and demonstrate things you just won't be able to on other systems

I'll eat my hat (I'd have to buy one first) if there isn't a WarioWare game at the Revolution launch (or within a month of it).
 
choplifter said:
so gamers will have to spend between $215 and $270 USD, including tax, to *Fully* experience Zelda Twilight Princess........ depending on Revolution's price-point of $150 or $200

Seeing as how I just spent $500 to "experience" Perfect Dark 0, I'd say that's a fucking bargain.
 
soundwave05 said:
Seeing as how I just spent $500 to "experience" Perfect Dark 0, I'd say that's a fucking bargain.


yeah I dont mind..... it's just the wait that going to kill me............. 11 months or so....
 
Mama Smurf said:
I don't think it'll be GC +1 or 2 non-games every so often, not at all. I just think you're really underestimating Nintendo on the traditional games front.

It's not just about non-games anyway. It's about simple games. Mario Party, WarioWare...these are games anyone could play (especially with the revmote), they don't have to be something like cooking or symphony simulators.

I don't know why you keep leaving Mario out when I provided a quote a bit back where Iwata says he's pushing Miyamoto to get it out for launch or why you think a Smash Bros that's online can be made in a year but Metroid Prime that's online can't in two. WarioWare is perhaps even more perplexing, as it's PERFECT:

- quick to develop
- easy to develop
- the games sell very well, particularly Touch!
- the Wario name brings in the gamers
- the easy to pick up gameplay brings in the non-gamers
- can show off the revmotes capabilities and demonstrate things you just won't be able to on other systems

I'll eat my hat (I'd have to buy one first) if there isn't a WarioWare game at the Revolution launch (or within a month of it).

There could be a Wario Ware title. But the Wario Ware team could just as easily be working on something crazy and totally unrelated.

I think Nintendo wants to emphasize things that people who have no interest in gaming can relate to. Cooking, puppies, I.Q. tests, symphony, fishing ... that's stuff people who have no interest in even Super Mario (and there are many) can understand and relate to.

I also think internally right now at Nintendo's dev studios ... there probably is an unparralled sense of freedom now to the designers to make ideas/stuff that hasn't been seen since the early Famicom days.

Really I bet a lot of designers at Nintendo have worked on nothing but sequels/mascot spin-offs for years may now be actually encouraged by Nintendo brass to make games that are more outside of the box.

I definitely can almost gauruntee you that NCL is now setting aside a certain number of their teams to work on nothing but these so-called "non-games". How could they not?

DS sales aren't just good ... they're record breaking in Japan at least. And it's really because of Brain Training/Nintendogs/Animal Crossing. Mario/Zelda/even Pikachu really had little to do with it. If Brain Training/Nintendogs had not come out and Nintendo had just relied on the usual Mario/Yoshi/Kirby/Mario Kart stuff, I honestly think PSP and DS would be close to 1:1 in Japan, not the huge gap you're seeing now.
 
soundwave05 said:
I definitely can almost gauruntee you that NCL is now setting aside a certain number of their teams to work on nothing but these so-called "non-games". How could they not?

DS sales aren't just good ... they're record breaking in Japan at least. And it's really because of Brain Training/Nintendogs/Animal Crossing. Mario/Zelda/even Pikachu really had little to do with it. If Brain Training/Nintendogs had not come out and Nintendo had just relied on the usual Mario/Yoshi/Kirby/Mario Kart stuff, I honestly think PSP and DS would be close to 1:1 in Japan, not the huge gap you're seeing now.

And I imagine it would be the same situation if those games didn't exist and it was just non-games too. It's a pointless exercise, you can't seperate them. Pokemon and Mario Kart are doing extremely well (the two Pokemon games are already over 700,000, I wouldn't be surprised if they overtake Nintendogs in the long run), and I full expect Pokemon Diamond/Pearl to sell just as well as the best non-games and Mario bros and Zelda etc will no doubt be up there too.

I agree that Nintendo have probably got a lot more non-games in development than ever before. I don't think that's going to cause a decrease in the number of traditional games being developed though. I mean Brain Training, a cooking sim, a symphony sim, a fishing sim? What's that, 70 people combined? Probably not even that as you can make a Brain Training game so quickly that those guys can be the cooking sim guys too and alternate between them. If Nintendo weren't going to hire then I guess we'd lose a team, but they're alwasy expanding and I see no reason for it to stop now.

And you know, are things like the symphony and fishing sims really non-games? I had a great time fishing in OoT and fishing titles have always been considered games before so I don't see why they shouldn't be now, and the way I'm imagining a symphony game at least is like Samba de Amigo which I adore and is of course a game.

I can't really imagine the cooking one, if it was just to train you to cook then no, I wouldn't consider that a game.
 
radioheadrule83 said:
I've edited the first post with these screens (where I also try and credit whoever scanned them)

Click to enlarge:





For those who want it shortened down into a few words --

* they say they have learned the game will play on Revolution
* Revolution can be expected in the UK "around November"
* They suggest how it might control over a few pages (pure speculation)
* They offer some commentary on Nintendo taking its time with games, and what this means for Gamecube and prospective Rev owners

They do so in few words thanks to the Zelda pics everywhere.



Is it just the scans, or do the graphics seems improved from what we last saw? I swear there are more polys on Epona's ass.
 
I was thinking the same thing Capslock... the character models looks vastly improved.

Edit: After looking over those scans, more than just the character models look improved. It looks like an improvement overall. Looking good... and these are new screens which is a plus. Those scans should be posted in a new thread.
 
If it launches way before the Revolution, I have a feeling this is going to be like Mario64 "retooled" for the DS. Same game, with a few small extras and mini-games designed for the revolution controller. Like controlling the grapple hook/bow or throwing the boomerang. Maybe an extra dungeon that is pitch black the is played in first person as you swing a torch around. I doubt the whole core fighting system, movement, using items, etc will be completely different than if you played it on GC. This might even be the game they might use to entice people to buy the "shell" that turns the remote into a wavebird.

But if it launches with the Revolution, then the basic controls will almost need to be fully transferred to the remote to make it playable, because it pretty much will be a Revolution game at that point. Shell or GC controller would have to be unnecessary. If this is the case, then it will be interested to see if Nintendo solves all the issues people think there may be with that remote controlling typical console titles.

Don't know what I'd rather see. GameCube is pretty much dead on all fronts now. To release it late next year for GC seems almost pointless. Might as well use it to spike Revolution sales by releasing the two close together
 
Mashing said:
I was thinking the same thing Capslock... the character models looks vastly improved.

Edit: After looking over those scans, more than just the character models look improved. It looks like an improvement overall. Looking good... and these are new screens which is a plus. Those scans should be posted in a new thread.


doesn't look improved to me. looks like the same pictures we've seen throughout 2005. maybe it's the small magazine pictures that tend to make things look better.
 
Future said:
Don't know what I'd rather see. GameCube is pretty much dead on all fronts now. To release it late next year for GC seems almost pointless. Might as well use it to spike Revolution sales by releasing the two close together

I've read here from various posters before that in Japan, the flood of new games occurs in the summer, so I'm expecting it to debut there at that time, and then over here in the fall, like you said probably close to Rev. It might not make it out that late, as all they said was after the end of the current fiscal year, but it seems like it would be odd to sell it in the summer. Then again, this past spring had some heavy-hitting titles, and Wind Waker did come out in March '03, IIRC, so anything's possible.

Personally, I wish it would come out ASAP, I really want it on GC. I'm tired of waiting for it. I don't think of it as being impatient either, I'm actually pretty patient on game releases, but with the initial unveiling being so far back, and then the recent delay into the gray void, it's a little maddening for series fans.

Oh, and as unlikely as it is to occur, Zelda TP (new elements) + MP3 + Mario 128 at Rev launch=greatest launch in history.
 
When I came here and noticed this thread got rather large, I really expected it to have taken a turn for the worse but its still rather civil for a big thread on GAF.

I really hope Nintendo finds a good way to integrate the revmote in Twilight Princess as it's very crucial for the success of both the game and the revolution.

The game was not built with the Revolution in mind; it was merely an after-thought. The problem when something like happens can be seen with certain DS games. Games that are built from ground up with "touch-screen" and "dual screen" in mind have turned out much better than games that are port jobs with touch/dual screen usage.

In addition to that, the game will also be the first Zelda game on the console that will use the revmote. If it feels even in the least bit gimmicky and doesn't make any more fun than playing with a standard controller, than it will not only hurt the game's sales but it will also affect the sequel's sales as well as the Revolution's sales:

1) People will think "okay this is how zelda will be played from now on and I don't like it" and they may disregard the sequel (even if it is built entirely with the revmote in mind).

2) It will hurt the Revolution's image as people will quickly jump the gun and say that the Revolution is meant for mini-games because an epic game like TP did not turn out well.

I think Nintendo took a smart route with adding these features to Zelda for many reasons:

1) It would have been too costly for them to redo the visuals to make it look more "next-gen". They can get away with "worse" graphics if people associate it to "Gamecube" and not "Revolution".

2) They do not disappoint Gamecube owners who were waiting for this game and they target two audiences: Rev owners OR Gamecube owners. Of course, people who have both have nothing to worry about.

3) It helps the Revolution at launch. This is a great way of having a Zelda game "at launch" without actually making a new one. In addition to whatever Mario game is there (be it SSB sequel or a SM128), Nintendo will have a Zelda game "at launch" too. Factor in the lower price point and that's a killer start.

4) The Revolution simply isn't THAT powerful. If they were to have ported the game to the Rev, they would have spent far too much time making the game look prettier and the end result wouldn't have been that big of a difference to the average gamer. People who will buy the Rev won't be graphic whores anyway.

5) This is a fantastic way to test the waters and see what works with the revmote. Most people will first play TP on the Gamecube with a regular controller and then with the revmote on the Rev. Nintendo will get tons of feedback on the controller and see if people really enjoy the new way control methods. Like I said before, if its too gimmicky, it will backfire on them, but on the other hand, they will get a good sense as to what people are looking for and which direction they should go with in the sequel.
 
Well, Mario Kart, Jump Superstars, Castlevania, etc. really don't use the DS touchscreen features for ... anything that important really.

Not every game has to reinvent the wheel. I'm sure Nintendo will have more than enough content that is almost entirely controller-driven to put next to Zelda.
 
soundwave05 said:
Well, Mario Kart, Jump Superstars, Castlevania, etc. really don't use the DS touchscreen features for ... anything that important really.

Not every game has to reinvent the wheel. I'm sure Nintendo will have more than enough content that is almost entirely controller-driven to put next to Zelda.

No they don't. But for Mario Kart, the DS features are nice additions:

1) You can draw your own decal with ease
2) Second screen map is very useful in multiplayer
3) WiFi features
4) Best of all, you can input friend codes a lot faster with the sylus :)

Of course, the mic usage is pretty shitty and wasn't needed.

It s a perfect example of a game that uses the features in a good way (except mic) and it doesn't feel like an after-thought but more as something that just makes sense.
 
sp0rsk said:
Sell your gamecubes its all over (it really is this time)

But if i do how will i play Chibi Robo, Odama ,Harvest Moon Magical Melody and the new Kirby Adventure? plus Zelda is out before the Revo launch.
 
Top Bottom