Did you guys play the Oilers and Ducks b2b or something?
:lol
Those two games definitely helped.
Did you guys play the Oilers and Ducks b2b or something?
Eller is back, cube rejoice!
http://www.businessinsider.com/facebook-to-buy-oculus-rift-for-2-billion-2014-3
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http://www.businessinsider.com/facebook-to-buy-oculus-rift-for-2-billion-2014-3
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http://www.businessinsider.com/facebook-to-buy-oculus-rift-for-2-billion-2014-3
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http://www.businessinsider.com/facebook-to-buy-oculus-rift-for-2-billion-2014-3
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Huh interesing
Well I'm assuming they we're sitting on some cash or something because imo thats a fairly risky investment considering lack of any synergies that I can think of anyway.
Anyway all hail Sony & Morpheus?
I never understood the desire for the device to be honest. Still, no clue what Facebook would do with it other than lose interest.
...you're going to assume Facebook was sitting on some cash?
Until they go bankrupt at least.Anyway all hail Sony & Morpheus?
Two billion is a lot to give up without having a marketable product that can generate revenues now and I'm not familiar with Facebook so yea I made that assumption. If they financed this thing with debt then...lol, not quite what they needed to do then.
I mean they could have been sitting on some cash from their recent IPO right....
Not too concerned about VR until it is consumer ready.
Two billion is a lot to give up without having a marketable product that can generate revenues now and I'm not familiar with Facebook so yea I made that assumption. If they financed this thing with debt then...lol, not quite what they needed to do then.
I mean they could have been sitting on some cash from their recent IPO right....
http://www.businessinsider.com/facebook-to-buy-oculus-rift-for-2-billion-2014-3
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I have the original devkit model, it's far from a gimmick. I was going to try to get my hands on the newest devkit because it fixes the two biggest issues with the original, higher res screen and positional tracking.
It still seems less risky than some other company endeavors as of late. Without looking it up, wasn't it Microsoft which spent something crazy to get Motorola and do nothing with them?
I'm just shocked at the reactions from people. Had no idea the interest was that strong for the device.
Still reeks of gimmick, but I also lived through the 90s.
It still seems less risky than some other company endeavors as of late. Without looking it up, wasn't it Microsoft which spent something crazy to get Motorola and do nothing with them?
I'm just shocked at the reactions from people. Had no idea the interest was that strong for the device.
Still reeks of gimmick, but I also lived through the 90s.
More capital and resources to help the product is a bad thing right?
This is fairly risky, obviously you know that the device works but I wonder how much money they'll have to pump into things like:
- Continued R&D
- Distribution channels & production
- Marketing
- Materials
Should it reach that point in time.
Unrelated diversification from a company with no experience with diversification is risky as hell just in my opinion.
Also consider that Oculus may have had multiple suitors, so I wonder what premium they paid to acquire it.
I'm sure it's implemented much better, but it's still not something the mass audience is going to want. To implement VR stuff with any sort of impact, they are going to have to deliver it to us in a manner not unlike the Kinect I would imagine. That's where I put it in the gimmick category.
After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
I don't think it's fair to say just yet that a mass audience wouldn't have interest in VR. As it is now, sure, but this tech is still new and has time to grow. Sony could be in a good position to at least show the potential of the tech to PS4 owners.I'm sure it's implemented much better, but it's still not something the mass audience is going to want. To implement VR stuff with any sort of impact, they are going to have to deliver it to us in a manner not unlike the Kinect I would imagine. That's where I put it in the gimmick category.
Eh it doesn't even need to be on a consumer level to be a success. Applications of a VR system of Rift's capacity would be huge for things like medical training, industrial operation, even training for military equipment.
I don't think it's fair to say just yet that a mass audience wouldn't have interest in VR. As it is now, sure, but this tech is still new and has time to grow. Sony could be in a good position to at least show the potential of the tech to PS4 owners.
I'm definitely expecting VR to be bigger for these consoles than 3D was.
Incorporating VR into real time sports could be all kinds of amazing.
Morpheus will not be as complicated as Rift so I don't think it will be that expensive. It will use thier camera for the main tracking so I think it will be a much cheaper option. As far as them expanding it, part of Kaz's first statement was a plan on getting in on medical equipment.That's true. From Sony's end though, they would need that consumer level I would imagine, unless they can eek into some of those fields in some other manner while maintaining a profit.
Same, it could potentially be very good if done the right way.I would pay a subscription to watch the game on ice level using VR.
I would pay a subscription to watch the game on ice level using VR.
Facebook buying OR is not a bad thing if they could expand the market. People on the gaming side is so narrow minded...
http://www.businessinsider.com/facebook-to-buy-oculus-rift-for-2-billion-2014-3
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BERNIER OUR SAVIOUR IS ON THE CREASE!!!!!
we're gonna get blown out and Reimer will come in to relieve him...
JVR only has 1 goal in his last 11? I wasn't aware he was in such a big slump right now.
"Otter" is way too good of a nick name for a bag of shit like Ott.
Much longer and cube will start to rail him