Mass Effect
Member
So recently there's been discussions (because you know why) revolving around about how much certain games matter or don't matter. And if you've been in any of those other threads, you've probably seen that list. You know, the one of the upcoming (mostly Q1) PS4 games. If you don't know what I'm talking about, here it is, more or less:
Gravity Rush 2
Nioh
Nier: Automata
Guilty Gear Xrd
Persona 5
Dragon Quest Heroes/XI
Earth Defense Force 5
Dynasty Warriors series
Samurai Warriors series
King of Fighters XIV
Ace Combat 7
Yakuza series
Yooka-Laylee
It differs depending on who's posting it, but as you can see most of are lesser-known (outside of GAF/gaming circles) Japanese games. A common response to that list is "none of these games matter" or "they're niche games that won't sell a lot." And it's true, something like Red Dead Redemption 2 will outsell every Japanese game on this list combined, but I don't think its entirely about sales. It's also about diversity.
Like I said, most of those games listed above won't sell all that much individually, but combined and over time, I think they can attract a not-so-insignificant number of people to the PS4. If, for example, (warning: totally made up numbers incoming) Persona sells 100k people on a PS4, Nioh sells 50k PS4s, Nier sells 10k PS4s and so on, it starts to add up (note: these [madeup] numbers aren't software unit sales, but [madeup] PS4 sales). None of those numbers are significant on their own, but as you get more of these games on your system, it only helps.
Not only that, but it's a compound effect: You get more niche games on your system > people buy your system for said niche games > those niche games sell better as the audience for them grows.
I don't see why Sony should stop going after these games, especially when either a.) they're cheap to make, or b.) they're not even financially responsible for them. I don't think it particularly harms Sony to court them. In fact, it probably helps them (otherwise, why would they keep doing it?).
And I've seen several others share the same sentiment in the other threads:
That's where I stand on the matter. They draw in new audiences to your system and help sustain those audiences. They build longtime fanbases (see: Ueda games). They encourage more developers to release those niche games on your system.
To me, the question is as to the metric by which these niche games collectively have an effect? Obviously they aren't the most biggest factor to a platform's sales or growth, but are they an important factor nonetheless?
And this isn't just about niche Japanese games, but niche games in general. If we look specifically on the Xbox, we're also talking about games like Sunset Overdrive or ReCore. Or D4 or Scalebound (yes I know they're Japanese). And that's something I wanted to make clear, since many in Master Ninja's thread expressed apathy to not getting Japanese games, which is fine, but that thread ended up focusing specifically on Japanese games, whether Xbox gamers care about them, and whether Microsoft should bother investing more into them (answer: they shouldn't). So to Xbox fans: surely you guys want more games like SSOD, ReCore, or Ori(? does this count?) right? Because those titles bring diversity into the line-up of the system.
This isn't to say that Microsoft has totally stopped investing into niche games. After all, they are publishing titles like Cuphead; however, if what we're hearing from certain people is true, then they are at least scaling back on pursuing these games, especially when it comes to bigger (in scope, not popularity) games.
On the flipside, if Sony were to drop supporting these games (either by not making the games themselves or by not helping out like with marketing or publishing like they're doing with Nioh) would it hurt Sony in the longterm? To Sony fans: would that negatively impact your view on Playstation or would you not be all that affected?
Hell, we can even bring Steam into this topic. There are so many smaller games there that definitely aren't mainstream, but people still enjoy nonetheless. Games you absolutely would never see anywhere else, especially on console. Games like Sir, You Are Being Hunted, The Stanley Parable, or Sunless Sea just to name a few. In fact, I'd argue Steam is probably the strongest case for this entire argument on why niche games can have a great effect.
Still, it's also not as if this prevents 3rd AAA blockbusters from coming. They'll still be there, and they'll still sell millions, but appealing only to that audience limits what games become viable on your platform because you curate an audience that doesn't care for those games. But that also doesn't mean throwing away money just for the sake of 'variety,' a point that Figments made in another thread:
But I believe there can be a balance somewhere in between.
What do you think? Do these smaller, niche titles move you more towards one platform or the other?
Gravity Rush 2
Nioh
Nier: Automata
Guilty Gear Xrd
Persona 5
Dragon Quest Heroes/XI
Earth Defense Force 5
Dynasty Warriors series
Samurai Warriors series
King of Fighters XIV
Ace Combat 7
Yakuza series
Yooka-Laylee
It differs depending on who's posting it, but as you can see most of are lesser-known (outside of GAF/gaming circles) Japanese games. A common response to that list is "none of these games matter" or "they're niche games that won't sell a lot." And it's true, something like Red Dead Redemption 2 will outsell every Japanese game on this list combined, but I don't think its entirely about sales. It's also about diversity.
Like I said, most of those games listed above won't sell all that much individually, but combined and over time, I think they can attract a not-so-insignificant number of people to the PS4. If, for example, (warning: totally made up numbers incoming) Persona sells 100k people on a PS4, Nioh sells 50k PS4s, Nier sells 10k PS4s and so on, it starts to add up (note: these [madeup] numbers aren't software unit sales, but [madeup] PS4 sales). None of those numbers are significant on their own, but as you get more of these games on your system, it only helps.
Not only that, but it's a compound effect: You get more niche games on your system > people buy your system for said niche games > those niche games sell better as the audience for them grows.
I don't see why Sony should stop going after these games, especially when either a.) they're cheap to make, or b.) they're not even financially responsible for them. I don't think it particularly harms Sony to court them. In fact, it probably helps them (otherwise, why would they keep doing it?).
And I've seen several others share the same sentiment in the other threads:
Why do people use the argument "But those games won't see systems"? It's a dumb argument, PS4 doesn't need help selling, but all those games add up. Libraries sell systems. All those niche games add up over time and corners a segment of the market, and Horizon and GT sport, God of war, Uncharted will move systems.
People keep saying exclusives don't matter. IMO that's BS. Just because you don't see a big bump when a game launches doesn;t mean they don't move systems, over time people know about those games will get the system for those games when they finally decide to buy a console. Many people got a ps4 knowing Uncharted, GT, God of war, etc.. would eventually come. All that japanese support matters as well.
I love the "They are niche!", "They aren't AAA", "Who?", and "They don't sell!", well keep laughing, I'll be keep on enjoying a large variety of games on PS4 as will a lot of other people. The japanese games give me breaks from the western games and is one of the reasons I buy PS. Along with ND of course.
Think of it this way, all the niche exclusives have a couple hundred thousand fans, every niche/AA exclusive eventually adds up to millions of fans who enjoy ps4's library of Japanese, AA and indie games.
Couple hundred thousand for persona
Couple hundred thousand for Bloodborne
Couple hundred thousand for Ni No Kuni
Couple hundred thousand for Yakuza
Couple hundred thousand for Nier
Couple hundred thousand for Nioh
Couple hundred thousand for Kingdom hearts
Couple hundred thousand for Ratchet and Clank
etc
etc
etc
They all add up.
That's where I stand on the matter. They draw in new audiences to your system and help sustain those audiences. They build longtime fanbases (see: Ueda games). They encourage more developers to release those niche games on your system.
To me, the question is as to the metric by which these niche games collectively have an effect? Obviously they aren't the most biggest factor to a platform's sales or growth, but are they an important factor nonetheless?
And this isn't just about niche Japanese games, but niche games in general. If we look specifically on the Xbox, we're also talking about games like Sunset Overdrive or ReCore. Or D4 or Scalebound (yes I know they're Japanese). And that's something I wanted to make clear, since many in Master Ninja's thread expressed apathy to not getting Japanese games, which is fine, but that thread ended up focusing specifically on Japanese games, whether Xbox gamers care about them, and whether Microsoft should bother investing more into them (answer: they shouldn't). So to Xbox fans: surely you guys want more games like SSOD, ReCore, or Ori(? does this count?) right? Because those titles bring diversity into the line-up of the system.
This isn't to say that Microsoft has totally stopped investing into niche games. After all, they are publishing titles like Cuphead; however, if what we're hearing from certain people is true, then they are at least scaling back on pursuing these games, especially when it comes to bigger (in scope, not popularity) games.
On the flipside, if Sony were to drop supporting these games (either by not making the games themselves or by not helping out like with marketing or publishing like they're doing with Nioh) would it hurt Sony in the longterm? To Sony fans: would that negatively impact your view on Playstation or would you not be all that affected?
Hell, we can even bring Steam into this topic. There are so many smaller games there that definitely aren't mainstream, but people still enjoy nonetheless. Games you absolutely would never see anywhere else, especially on console. Games like Sir, You Are Being Hunted, The Stanley Parable, or Sunless Sea just to name a few. In fact, I'd argue Steam is probably the strongest case for this entire argument on why niche games can have a great effect.
Still, it's also not as if this prevents 3rd AAA blockbusters from coming. They'll still be there, and they'll still sell millions, but appealing only to that audience limits what games become viable on your platform because you curate an audience that doesn't care for those games. But that also doesn't mean throwing away money just for the sake of 'variety,' a point that Figments made in another thread:
The three examples you used are JRPGs or Japanese action games (I assume "Nicer" means Nier), both genres that Microsoft have tried and failed to garner interest for time and time again. It's incredibly difficult for me to take seriously an argument for these kinds of games on Xbox when A) the history of success with these titles on this platform is spotty at best, and B) it's argued for the sake of diversity, not taking into account what the company's focus is and where they should aim their attention given that context.
Arguing something simply for the sake of it is a bad argument. Diversity can be achieved in ways which take into account the company's focus and historical strengths.
But I believe there can be a balance somewhere in between.
What do you think? Do these smaller, niche titles move you more towards one platform or the other?