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NieR: Automata |OT| "I wouldn't expect too much from this game if I were you."

heringer

Member
Got it! Thanks guys!

edit: oh no, it just hit me that I will have to defeat the
ultimate form of the robot priest. He is level 50 and way out of my league right now. :(
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Yeah if you're in the middle of some quests you should complete those. You don't want to pay 50k again or fetch materials again like I did, lol.

and me lol. Didnt bother me because by then I was swimming in cash, but still.

Progress in sidequests carries over to the next playthrough.

So yes, you can complete them later.

no it doesnt, at least not all of them.
 

Zakalwe

Banned
Thats is pretty much what every RPG sidequest is. The difference is the packaging.

Final Fantasy XV has horrible sidequests, because there is pretty much no backstory or context. "There's a monster, go kill it, here's your reward, bye".

Yakuza 0 has incredible sidequest because they're all bundled together with these elaborate and funny sidestories.

Nier Automata has some good stories to go along with the quest but it's more of a minimalistic approach sometimes.

The quest in all three games are pretty much the same fetch quest and kill stuff quests if you just focus on the core gameplay, but the packaging makes a whole lot of a difference. if that's not to your liking then there is no sidequest in existence that will satisfy you.

FFXV side quests worked for me because I love the combat and traversal through the world felt really good.

Gameplay props these things up too, and hurts them.

It's why I had trouble finding the will to complete many of TW3's side quests. Despite the excellent writing and substance of story attached to even the smallest quests, the actual combat and traversal became dull to the point it was a chore.

There's more to it than you presented, imo.
 

Jintor

Member
Did some side quests that gave me some neat nuggets. Amnesia and the forest King.

Gonna do a few more tomorrow, then point of no return to wrap b, then see what all the noise about c is over the weekend
 
Got it! Thanks guys!

edit: oh no, it just hit me that I will have to defeat the
ultimate form of the robot priest. He is level 50 and way out of my league right now. :(

Each of those battles is it's own, seperate quest if you will, so that one doesn't actually reset. Just do it in Route B, when you're at a higher level. You also get another way to take him down which makes the whole thing incredibly easy.
 
Nah, the stories surrounding the side-quests do it for me. I need to be narratively interested in them for me to not give a fuck about what I'm actually doing.

I have no issue doing any of the sidequest stuff in Nier, whereas in FFXV I couldn't be fucked for any of it.

Gameplay doesn't matter much to me if I don't have any real reason for doing it and the story and characters are those reasons for the most part.

Also it's the best way to level.
 

Shahadan

Member
Each of those battles is it's own, seperate quest if you will, so that one doesn't actually reset. Just do it in Route B, when you're at a higher level. You also get another way to take him down which makes the whole Thing incredibly easy.
I felt guilty doing it in route b because it was so easy and defeated the point of that character, lol. It's kinda amazing in itself, especially considering how it ends.
 

Zakalwe

Banned
Nah, the stories surrounding the side-quests do it for me. I need to be narratively interested in them for me to not give a fuck about what I'm actually doing.

I have no issue doing any of the sidequest stuff in Nier, whereas in FFXV I couldn't be fucked for any of it.

Gameplay doesn't matter much to me if I don't have any real reason for doing it and the story and characters are those reasons for the most part.

Also it's the best way to level.

While Nier does have some good story stuff, a lot of the side quest filler content has very weak story attached to it. If you really find all of the sidequest stuff enjoyable purely because of the story attached to it, your bar for story quality can't be that high...
 

tuxfool

Banned
While Nier does have some good story stuff, a lot of the side quest filler content has very weak story attached to it. If you really find all of the sidequest stuff enjoyable purely because of the story attached to it, your bar for story quality can't be that high...

It is good stuff if you care anything about the greater context of the world. Sorry, but your metric for what is good or bad is rubbish.
 

VRMN

Member
where can i find this quest? i just finished route A and never seen this robot priest.
I think he's talking about the martial artist on that roof in the city ruins. It's by the entrance to the desert, though you have to do some platforming to get there.

Question of my own: if I'm just following the waypoint markers for sidequests, how much of them am I missing? I stumbled across one unmarked sidequest, if you can call it that, with the eight
hidden weapons the blacksmith mentions
, but that's not an official sidequest.
 

WITHE1982

Member
[/SPOILER]

edit: seems my save is at 25 hours so thats 15 for Route A, 10 for Route B so far. The only sidequest I havent done yet (well at least that shows up on the map) is the race one, really dont like race stuff :(

I hated the race quest but managed to cheese it a bit using overclock +6. On the second and third race there's a few enemies so getting them to attack and perfect dodge slows down time for 6 seconds or more. Gives you ample time to finish ahead of the machine.

You can just do them straight with movement chips but I was terrible at them so used the above method.

where can i find this quest? i just finished route A and never seen this robot priest.

Father Servo is on a roof in the city ruins near to the desert camp save point. Beating him on route B using
9s hacking
is the best way to complete the quest.
 

Exentryk

Member
"Hey mister,
how do you make children?
" lolol

Progressed the story slightly. Went to the
bunker and now have to keep tabs on Pascal.
What's the point of no return in route A? Is it obvious? Try to answer without spoiling please.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
man thats a big difficulty spike in Route C, I actually died lol. Hadnt died in ages.

is there a level cap?
 

Weiss

Banned
"Hey mister,
how do you make children?
" lolol

Progressed the story slightly. Went to the
bunker and now have to keep tabs on Pascal.
What's the point of no return in route A? Is it obvious? Try to answer without spoiling please.

It isn't obvious at all, so you might want to know in advance.

It's when you start the mission with the railgun. You'll know it when you see it.
 
"Hey mister,
how do you make children?
" lolol

Progressed the story slightly. Went to the
bunker and now have to keep tabs on Pascal.
What's the point of no return in route A? Is it obvious? Try to answer without spoiling please.

It's not obvious but there is a tiny hint. When you're given the task that will cancel your active quests once you start it, the character giving you the task will add something like "if you have some other work to do first, I understand.". So keep that in mind.
 

big fake

Member
No, I'd very much recommend you watch it to enrich your later experience with Automata.
Ya that's what I was thinking. I could chip away daily with the story.
You can get by just watching the Clemps Analyses if you want to save time and still get most of the experience, IMO.
I was wanting to get a fresh full experience. I don't a analysis to fill me in. It would feel as a cheat for a cheat.
I think the best alternative to playing Nier 1 yourself is to read The Dark Id's LP. It's a 100% completionist playthrough, which is pretty important to the Nier experience, imo.

Watching an uncommented playthrough of Nier seems like it would be pretty boring and long unless they cut a lot out.
Reading a let's play? That's something I've never heard. I will look into it but I feel as if watching it would add to the whole experience. I might do both perhaps. But ya I think it would be boring but its a price to pay for the game I guess.
 
I've seen people call this open world, I don't get why. The area design is the same as action rpg/adventure games like Zelda OoT or Ys (And uh, Nier 1), only that they are bigger. It's more metroidvania than open world.

But yes, the game would have benefit from a much tighter level design, something like DS1's vertical world.

I feel like the game is best when it is very focused. When you're switching back and forth between twin stick shooter, side scroller, and hack'n'slash with true ADHD fury. I love that. I don't like running around the "world". It's very ugly and uninteresting.
 

Exentryk

Member
It isn't obvious at all, so you might want to know in advance.

It's when you start the mission with the railgun. You'll know it when you see it.

It's not obvious but there is a tiny hint. When you're given the task that will cancel your active quests once you start it, the character giving you the task will add something like "if you have some other work to do first, I understand.". So keep that in mind.

Thanks, guys!
 
Gotta reload it and catch it specifically in that third location to.
There are 3 diff versions of his shop based on location.

Desert = chips
Factory = mid tier upgrade mats
Camp = end game mats and weapons

at least that's how it always worked for me. Sometimes he would bug out and sell me chips at other locations and I just exited the store and talked to him again in the same spot and it gave em the mats store.

Maybe I'm still doing something wrong:

I've found him roaming around the City Ruins, which is close to the base, but after 30 or so reloads he's only offered Mid-tier mats or chips. I havent even seen him in the Desert or the factory. Does it have something to do with the quest (Emils Memories) cause I went ahead and started it (i'm about 50% done with it)?
 
While Nier does have some good story stuff, a lot of the side quest filler content has very weak story attached to it. If you really find all of the sidequest stuff enjoyable purely because of the story attached to it, your bar for story quality can't be that high...

I mean, obviously not all the side story content is a mini Dostoevsky short story. There is however enough good ones that the number that aren't expansive or deep are also either not long or have a satisfying gameplay loop attached (such as the Servo fights or somesuch). I did a lot of the sidequests in Route A without fast travel because the world is small enough or the quests simple enough that it rarely if ever took me an in depth amount of time to do. If a quest wasn't narratively rich than it might have been amusing or silly or short or easy to play. I rarely felt annoyed or frustrated or roadblocked by any of the side content and anything that stymied me either by being too difficult or annoying I either just did later or...didn't do. Like, I'm never doing the speedster quest.

This is of course, all to me as I stated at the beginning of my post. Not entirely certain why the dig at the end of your post was necessary.
 

Baalzebup

Member
Maybe I'm still doing something wrong:

I've found him roaming around the City Ruins, which is close to the base, but after 30 or so reloads he's only offered Mid-tier mats or chips. I havent even seen him in the Desert or the factory. Does it have something to do with the quest (Emils Memories) cause I went ahead and started it (i'm about 50% done with it)?
I've seen multiple mentions that loading doesn't actually reset him and at least one mention of fast travel also not working. So you'll have to change zones on foot. The best options for that tend to be either the desert camp checkpoint and running into the desert area (the small one is fine, you don't need to go to the bigger part) or using the highway to go near the abandoned factory and coming back.

I got decent results like that anyway, but it is still quite random where he will be and what he'll be selling.
man thats a big difficulty spike in Route C, I actually died lol. Hadnt died in ages.

is there a level cap?
The ol' and comfortable lv 99 is the cap, but you'll be OP for 99% of the enemies a good bit before that.
 
I've seen multiple mentions that loading doesn't actually reset him and at least one mention of fast travel also not working. So you'll have to change zones on foot. The best options for that tend to be either the desert camp checkpoint and running into the desert area (the small one is fine, you don't need to go to the bigger part) or using the highway to go near the abandoned factory and coming back.

I got decent results like that anyway, but it is still quite random where he will be and what he'll be selling.

Alright. Funny enough I think I might have enough
, I recalled opening a chest while doing the quest and getting 2 Memory Alloys but I was so tired I turned it off without checking how many I picked up.
 

Exentryk

Member
Like, I'm never doing the speedster quest.

2J7pE1J.gif
 

Zakalwe

Banned
It is good stuff if you care anything about the greater context of the world. Sorry, but your metric for what is good or bad is rubbish.

So you really think every single quest has good writing attached?

I'll stick with my metric, thanks.

I mean, obviously not all the side story content is a mini Dostoevsky short story. There is however enough good ones that the number that aren't expansive or deep are also either not long or have a satisfying gameplay loop attached (such as the Servo fights or somesuch). I did a lot of the sidequests in Route A without fast travel because the world is small enough or the quests simple enough that it rarely if ever took me an in depth amount of time to do. If a quest wasn't narratively rich than it might have been amusing or silly or short or easy to play. I rarely felt annoyed or frustrated or roadblocked by any of the side content and anything that stymied me either by being too difficult or annoying I either just did later or...didn't do. Like, I'm never doing the speedster quest.

This is of course, all to me as I stated at the beginning of my post. Not entirely certain why the dig at the end of your post was necessary.

It wasn't a dig, it was an observation. When you're making the statement that quality story is what drives you to complete side-quests and the claim that you've never had an issue with this in Nier, I think it was a fair thing to suggest.

I mean, there's a lot of side-quest stuff in Nier: Automata that has very minimal story attached, and I don't understand how these are enough to bolster some of the mundane fetch quests on their own.

Of course, everyone's perception of quality differs, but while Automata is a wonderful game it definitely has flaws. you say FFXV side-quests were rubbish in terms of story attached to them? IMO Automata has plenty of FFXV quality side quests (in terms of story).

The point is, I just don't get your argument here. It wasn't meant to be a personal attack.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Route C question / spoiler

When then pods ask to choose between A2 and 9S, is that like a permanent thing? like one leads to one ending and the other to another? Or are you simply choosing who to play first and eventually you play the other aswell?

Because...im not sure I had a save before this >_> well not one close by at least. Hell when I do save, wont that just overwrite it anyway?
 

Hektor

Member
Route C question / spoiler

When then pods ask to choose between A2 and 9S, is that like a permanent thing? like one leads to one ending and the other to another? Or are you simply choosing who to play first and eventually you play the other aswell?

Because...im not sure I had a save before this >_> well not one close by at least. Hell when I do save, wont that just overwrite it anyway?

The bolded
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
They're telling the truth.

I was just messing with him.

Hmm I can Route C
choose again after the desert boss. Is it better to alternate between A2 -> 9S etc, or do all of one then all of the other? Or it doesnt really matter?
 

Baalzebup

Member
I was just messing with him.

Hmm I can Route C
choose again after the desert boss. Is it better to alternate between A2 -> 9S etc, or do all of one then all of the other? Or it doesnt really matter?
Well, there is a decent reason why LotusHD keeps telling people to do
the A2 parts
first to basically max out the chance that the players will stumble into a quite emotional situation, but in general, it really doesn't matter.
 

VRMN

Member
I payed 50k thinking that was the last part of the quest. :(
Same. It literally updated as I was boarding the flight units. Didn't think anything of it until everything closed.

Oh well, at this point in route B I'm drowning in money thanks to a plug in that seems to be resulting in machine cores dropping like manna from robot heaven.
 
I was thinking of buying this today since I've heard great things about the story, and I just found out it's an open world game (something not reflected in the fun demo I played). I finished Breath of the Wild recently and was wondering what others who have done so think about this game.
 

heringer

Member
So you really think every single quest has good writing attached?

I'll stick with my metric, thanks.



It wasn't a dig, it was an observation. When you're making the statement that quality story is what drives you to complete side-quests and the claim that you've never had an issue with this in Nier, I think it was a fair thing to suggest.

I mean, there's a lot of side-quest stuff in Nier: Automata that has very minimal story attached, and I don't understand how these are enough to bolster some of the mundane fetch quests on their own.

Of course, everyone's perception of quality differs, but while Automata is a wonderful game it definitely has flaws. you say FFXV side-quests were rubbish in terms of story attached to them? IMO Automata has plenty of FFXV quality side quests (in terms of story).

The point is, I just don't get your argument here. It wasn't meant to be a personal attack.

I think more than the writting, some side quests are simply endearing. For example, in one side quest you are requested (Pascal Village side quest spoiler)
by a robot "girl" to rescue her little sister who got lost in the desert. When you get there you find a big robot with a pink ribbow, acting and talking like a child. When you are escorting said robot, the 9S character is presented with a bunch of questions that tipically a child would ask, and the dialogue that comes out of that is genuinely funny. Mechanically, it's just an escort mission type, but the absurdity of the concept of robots having little sisters and acting like children, coupled with the funny dialogue just sells the whole thing.
 

VRMN

Member
I think more than the writting, some side quests are simply endearing. For example, in one side quest you are requested (Pascal Village side quest spoiler)
by a robot "girl" to rescue her little sister who got lost in the desert. When you get there you find a big robot with a pink ribbow, acting and talking like a child. When you are escorting said robot, the 9S character is presented with a bunch of questions that tipically a child would ask, and the dialogue that comes out of that is genuinely funny. Mechanically, it's just an escort mission type, but the absurdity of the concept of robots having little sisters and acting like children, coupled with the funny dialogue just sells the whole thing.
I think it's even more interesting because the little sister is one of the medium size types that towers over 2B and 9S and the older sister is one of the smallest.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
do people actually like the 2B character besides how she looks? im in route C and I just dont really understand.

yes? Her stoic no-nonsense nature is needed to contrast with 9S
 

heringer

Member
I think it's even more interesting because the little sister is one of the medium size types that towers over 2B and 9S and the older sister is one of the smallest.

Exactly, it's just so charming.

Of course, there's also a lot of quests that aren't as endearing, but most of them work towards world building. They don't have a complex story attached to them, but they tell you interesting nuggets about the current state of that world, the conflict and it's sides.
 
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