- Here's a list of recommended sidequests:
http://www.neogaf.com/forum/showpost.php?p=235924498&postcount=18814
- Don't be cheap, and stock up and get lots of curatives. There's a boss fight that occurs later in Route A (The one Merchandise is complaining about actually) that can be more difficult than it needs to be if you're not prepared.
- Actually remember to fuse chips, it helps save so much space!
- Experiment with the pod programs, as they're a lot more fun than the standard laser.
- There's two extra pods, one is in the desert, another is in the (minor spoilers)
City, found through fishing anywhere in the area. Said city is also where your sidequests get cut off for Route A (Although they're not permanently missable, and some even show up in Route B and onwards), so keep that in mind and complete them before that point.
- You can sell anything that says it can be exchanged for money, including the Machine Cores. Don't keep them. The only exception is the Desert Rose, as those are used for a sidequest.
- Personally, I don't recommend using the Overclock (Witch Time) chip if you come across it, the game's more fun/challenging without it. It also ruins the music!
- Actually make use of the fact that you have 3 loadouts for your chips. I for one had an all-around loadout, one that was focused first and foremost on movement speed and exp gain, and then the last one can be for whatever fits your fancy, like a 9S-centric (Hacking) loadout.