So what is the current state of this game with official patches vs unofficial hacks?
edit; so it seems like FAR is the only thing needed right now for both FS and AO fixes?
Once there is an official patch we will be able to compare.
So what is the current state of this game with official patches vs unofficial hacks?
edit; so it seems like FAR is the only thing needed right now for both FS and AO fixes?
Hearing stuff like that makes me hesitant to try this out. :<So the other day someone mentioned that setting the GI to Low was bugged in places. I had a look into this today in basically the same place since I'm now up to where I imagine they were (Start of Route B). I turned it up to medium and I noticed even that causes some weird issues in places which seemingly don't appear on Low.
<Spoiler Alert don't click if you haven't finished the game at least once and got ending A>
http://screenshotcomparison.com/comparison/204588
Edit: It's worth noting I am using reshade for some things, but I don't see how that would affect the medium setting.
Also, interestingly, medium seems to render the lighting in some places lighter than that of the high/default setting. For example Low will show shadows excessively dark, Medium shows them quite light, High/Default shows them somewhere in between.
Anyone else having this issue, im pretty sure the light shafts didnt look this bad before.
Hearing stuff like that makes me hesitant to try this out. :<
I always had this issue in these areas.
Playing the game right now.
But, in the area after the first mission. Is it normal for it to blink to black every so often?
In the menus it doesn't. But as i play it likes to blink to black for some reason.
Is this normal?
Hearing stuff like that makes me hesitant to try this out. :<
So does the unofficial patch fix the crashing issues with the game? I haven't played since last weekend since it was happening so often for me.
So does the unofficial patch fix the crashing issues with the game? I haven't played since last weekend since it was happening so often for me.
What video card do you have? If you have a Kepler card (I have 780Ti), there is nothing that can be done, I've already tried everything (driver clean, driver rollback, GPU underclock, borderless, FAR tweaks etc.) and I still get GPU crashes.
I find playing Fullscreen with V-Sync on and RTSS locked to 60 produces the most stable results. When I get crashes at problem areas such as the Amusement Park or Old Factory, I have to set the graphics settings to Low, I still can get a crash on Low but it is much rarer. The rest of the time I'm playing with AF: x16, Effects: High, Shadows: High, AA and AO off and get good performance for the majority of the game.
For any other Kepler owners, I recommend checking out this thread on Steam which is 500 posts strong, check the OP for a link to report the issue to Nvidia:
http://steamcommunity.com/app/524220/discussions/0/135511913382921167/
which crashing issues?
Like when the screen freezes but things still happen?
or like the white screen bug?
What graphics card are you using.
Details are important , because if its the later and you have an AMD card, you just have to revert back to an old driver.
(a Part of me wants to see if i can play this on my cheap broadwell core m, integrated graphics windows tablet )
I'm finally starting this for good!
Finished Night in the Woods and my 1060 arrived yesterday. As soon as I'm home from work I'll get started.
I'm going with borderless, vsync on and RTSS to lock it to 60 at first, to see if I'm ok with the performance, before lowering GI.
I hope they release patch soon to remove mouse cursor when using controller and few more things.
Just reporting that I played until the first boss after the tutorial and I'm very happy with my performance using these settings. The game is gorgeous, and fantastic so far, really strong opening.
I've got a 980ti, one crash was the game freezing during a Loading Area, and had two or three CTD's.
Anyone else having this issue, im pretty sure the light shafts didnt look this bad before.
Replay The Witcher after you're done :3
I still got 2h left on my download of nier, got home from Thailand today.
Glad Kal got a fix out already.
Kaldaien via Github said:Added (and enabled by default) an option to turn the game's framerate limiter from sleep-based to busy-wait. This reduces artificial hitches caused by the kernel rather than the game itself, but will increase CPU load on the render thread.
I expect most people running the game have enough CPU cores to make this decision practical, but if not, you can turn the option off in the Control Panel
Looks like some work's been done on the game's built-in framerate limiter:
The update should be live in the test branch, or if you install it manually you can get it from the Github releases tab.
I haven't tried it myself (once I turned off Texture Caching in FAR everything seems to be running pretty smoothly, so I haven't felt like updating it yet). Still, if you're having hitching problems it might be worth a shot.
An eventual full override of the game's framerate limiter (with possible support for framerates > 60) is planned, but for now the focus is on eliminating unnecessary sources of hitching
Kaldaien's FAR 0.2.0 has eliminated the studdering. Just did a run across the map and it was as smooth as butter.
I still get some stutters with it enabled.. was getting some framerate drops in the first proper boss fight, too.. Maybe if I completely disable reshade it'll help. I left the files in the directory and the stock ini loads reshade now..
Try disabling texture caching in FAR, when I turned that off it completely removed my stuttering.
How does one do that?Try disabling texture caching in FAR, when I turned that off it completely removed my stuttering.
I have it disabled.. I still get the occasional hitch when running in the open world.. maybe not full on stuttering, but definitely some hitches.
So have you guys found a way to help with the popin in the game. Its super distracting. I feel like i can be pretty close to a building and its LOD is LOD4 and it ends up looking like a PS1 game.
I've learned to just not let it bother me. xD
How does one do that?
I played some ReCore today and it made me think how amazing this game is optimized compared to Nier. It made me really wonder what other things other than Global Illumination could be dragging down the performance of the game.
I feel like Nier should be able to easily break a 100FPS on top end cards at 4K such as the image down below. Recore is more detailed and has way more graphics tech running behind it, yet it is buttery smooth.
I guess that's the trade off... Medicore game, amazing performance from the engine. Awesome game, horribly optimized graphis engine.
Hopefully, if there is a sequel, they'll opt to use UE4 next go around. ReCore uses Unity I believe. So that wouldn't be bad either.
Today I learned that the reason this game has an MSAA option is Vanquish. I thought that was interesting.
It's in the code for this engine because it was implemented for Vanquish.What do you mean?
It's in the code for this engine because it was implemented for Vanquish.
I played some ReCore today and it made me think how amazing this game is optimized compared to Nier. It made me really wonder what other things other than Global Illumination could be dragging down the performance of the game.
I feel like Nier should be able to easily break a 100FPS on top end cards at 4K such as the image down below. Recore is more detailed and has way more graphics tech running behind it, yet it is buttery smooth.
I guess that's the trade off... Medicore game, amazing performance from the engine. Awesome game, horribly optimized graphis engine.
Hopefully, if there is a sequel, they'll opt to use UE4 next go around. ReCore uses Unity I believe. So that wouldn't be bad either.