NieR: Automata review thread

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Yea like I wouldn't really compare it strictly to recent stuff like BoTW, Horizon, etc. based off of what I've seen. Most importantly to me it isn't trying to be some huge ass open world for the sake of it, and as you said, it contains shortcuts and the like, so that's comforting to me. Traversal seems neat too, seeing as how fun it is to run around or double-jump as 2B, among other things.



Look through the OT thread for some quick info: http://www.neogaf.com/forum/showthread.php?t=1346120

Yeah, movement is very important, and something way too many open world games fail at. A huge ass map just becomes a chore if traversing it isn't fun.

Breath of the Wild seems to deal with it quite nicely, though. I wish I had a WiiU.

Honestly, "Linear" is too much, and I'd go as far as saying "Open World" is too.

I'd compare the style to the original NieR, Legend of Zelda (Ocarina/Twilight), and Dark Souls. (Found myself thinking back to LoZ a few times actually)

There are multiple, large sections to the world with their own themes/designs, connected by singular passages. (Desert Zone, Forest Zone, City Ruins, Amusement Park, Factory, etc.) A lot of the time there are shortcuts to pass between them more quickly as well.

It's not a singular massive open space, but rather several large ones connected together.

This is music to my ears.
 
Yeah, movement is very important, and something way too many open world games fail at. A huge ass map just becomes a chore if traversing it isn't fun.

Exactly, which is why I revere Gravity Rush 2 so highly. Although unfortunately while its traversal is perfect, it doesn't really have anything worth finding. Zelda seems to have both the traversal and the stuff worth finding, so that's comforting. Hoping Nier has the latter as well. The demo sure made it seem like it could.
 
Wait, what? :/ Maybe I should have seen more gameplay videos. What I SAW of it felt linear and MGR-esque.

No, I've already finished the Japanese version and it's definitely open world. It's not big and bloated like a lot of other games, though. I think it's just the right size for what the game is.
 
Does one need to play Nier (or even Drakengard) to enjoy this game / understand the story?

Even if you did played all of those, you probably wouldn't understand a lot of the connections =P

But seriously, you can play Automata without knowing anything about the first Nier or the Drakengard games. Each game in this series is a stand alone story and they end up sharing some common elements to appeal to older fans.
 
Does anyone feel like if this game is a huge commercial success, Yoko Taro should make another spinoff of Drakengard and Nier with Platinum based on the events of

The Hamelin organization's fight against the Legion? Its almost 100% perfect as a setting for a game and also easily written to be stand alone outside of certain references to Angelus and the Queen Beast
 
Does anyone feel like if this game is a huge commercial success, Yoko Taro should make another spinoff of Drakengard and Nier with Platinum based on the events of

The Hamelin organization's fight against the Legion?

They could take what's left of scalebound and make Drakengard 4 out of it.
 
Does anyone feel like if this game is a huge commercial success, Yoko Taro should make another spinoff of Drakengard and Nier with Platinum based on the events of

The Hamelin organization's fight against the Legion?

I definitely want red eyes to be caim.

Edit: sorry
 
I definitely want red eyes to be caim.

I feel like that theory is somewhat shakey to be honest although i think i know which video you got it from.

I just think it would be cool as a setting having these events unfolding. It could be a great breeding ground from complex characters caught up in everything.
 
I feel like that theory is somewhat shakey to be honest although i think i know which video you got it from.

I just think it would be cool as a setting having these events unfolding. It could be a great breeding ground from complex characters caught up in everything.

Yup also

The events that happens in grimoire noir in video game form.
 
Does anyone feel like if this game is a huge commercial success, Yoko Taro should make another spinoff of Drakengard and Nier with Platinum based on the events of

The Hamelin organization's fight against the Legion? Its almost 100% perfect as a setting for a game and also easily written to be stand alone outside of certain references to Angelus and the Queen Beast

I've been saying if there's another Nier it needs to be a prequel to the original set around that for a long time, even in the spoiler thread
 
A survival horror game set in the walls of Jericho

So much potential for settings!

A survival horror you have to try and survive inside the closed off zone against the mutated legion civilians, you could fast forward about a decade to being an action game dedicated to a game as a younger male or female soldier in one of the 13 crusades
 
I've been saying if there's another Nier it needs to be a prequel to the original set around that for a long time, even in the spoiler thread

Yes, but in this case i don't think it would be right to call it "Nier", just based on the tone being completely different

The 30th century of Nier and 100th century of Automata is more about melancholy and dulled tones and a more cerebral examination of humanity and general depression, whereas this specific time period in the early 20th century feels more like frantic anguish and desperation, with humanity succumbing to immorality in their mindsets and attitudes and slowly approaching a complete abandonment of society in general.

It takes around 50 years for society to actually fully collapse after the Queen Beast shows herself in that timeline. Like real life all of a sudden being confronted with this disaster appearing out of literal nowhere with many people not even understanding its significance until years later when its a global issue. Its a super slow long death of human kind and i would never want to live in that timeframe, like a meteor slowly approaching earth and everyone knew there was nothing that could be done to stop it, what would people think or do as the desperation and encroaching doom set in? In that time frame any number of scenarios could be presented
 

Lol, are people forgetting that Drakengard 3 just came out a few years ago and was widely agreed to be a step down from Nier? I love the man and his work but just cause his stuff is out there and weird doesn't mean there's always a secret brilliance in everything he makes.

It's in fact VERY easy to argue the Nier games are the only actually good ones he's ever been involved in.
 
I know, he's too good for that series.

Not that I think he's not good enough for the series but I think his themes just doesn't mesh Final Fantasy's.

I'd like him not be contrained by the expectations of main stream games and just stay as creative as possible.

If the game sells a lot like a million or two, I don't want him doing FF or DQ, I want him to stay and nurture or create another universe just with a higher budget.

Lol, are people forgetting that Drakengard 3 just came out a few years ago and was widely agreed to be a step down from Nier? I love the man and his work but just cause his stuff is out there and weird doesn't mean there's always a secret brilliance in everything he makes.

It's in fact VERY easy to argue the Nier games are the only actually good ones he's ever been involved in.

His games are always budget constrained. Also Access Games. Look at what he did when he found a developer match made in heaven with sufficient funding.
 
Lol, are people forgetting that Drakengard 3 just came out a few years ago and was widely agreed to be a step down from Nier? I love the man and his work but just cause his stuff is out there and weird doesn't mean there's always a secret brilliance in everything he makes.

It's in fact VERY easy to argue the Nier games are the only actually good ones he's ever been involved in.

I would disagree. Drakengard 1 is a masterpiece in being absolutely insane and pushing things to their breaking point of absurdity without coming off as negatively silly all while telling a decent message.

Drakengard 3 i can agree with about being inferior, if only because he was not even apart of the production of the game until later and the game had a huge budget crisis and technical shortfall of talent(hello access games!), and generally suffers an identity crisis between wanting to be 'humorous' and wanting to have a serious shocking tone. I always compare D3 to modern day Suda 51 games in that they tried to mask their lack of polish and development troubles with throwing things at the wall.

Not gonna say there arent any redeeming points to the game, but def a lower point.
 
Yeah. Square-Enix obviously seems to give him a good amount of freedom with his own games, but that would become incredibly restrained if he was working on a mainline entry. Maybe a spinoff?
 
Lol, are people forgetting that Drakengard 3 just came out a few years ago and was widely agreed to be a step down from Nier? I love the man and his work but just cause his stuff is out there and weird doesn't mean there's always a secret brilliance in everything he makes.

It's in fact VERY easy to argue the Nier games are the only actually good ones he's ever been involved in.

I dunno, man, I played through Drakengard 3 at the start of the year (most of it, anyway), and it's kinda really good despite being low budget as shit.
 
His games are always budget constrained. Also Access Games. Look at what he did when he found a developer match made in heaven with sufficient funding.

Budget restraint didn't have anything to do with D3's writing and tone, which is almost universally agreed to be weaker then Nier by a good margin.
 
We need to aim higher folks.

Final Fantasy XVI directed by Yoko Taro
 
Budget restraint didn't have anything to do with D3's writing and tone, which is almost universally agreed to be weaker then Nier by a good margin.

I would say it did have certain things to do with it, as most of the context important backstory was left in spinoff manga and DLC to lower cost of the main game, which was already super budget limited to begin with.

It did play a part, not sayin it was the whole issue.

The man has made 3 infamous stories and 1 half baked one, i don't think we should not be giving him a benefit of a doubt now
 
We need to aim higher folks.

Final Fantasy XVI directed by Yoko Taro

A Yoko Taro take on a FF would be very interesting. SE execs would never let him go full "yoko taro" on the series, but I would love to see what he could do with it.

Considering how much FF story sucked in the last installments, even a restrained Yoko Taro would be better than what we have now.
 
Budget restraint didn't have anything to do with D3's writing and tone, which is almost universally agreed to be weaker then Nier by a good margin.


Well, as posted above he was not in charge of the development from the start.

To be fair though in one of his interviews, he talks about how he had a clear vision of Drakengard 1 and NieR and how real life events like the 9/11 affected him and his creative decisions on the games but in the case of Drakengard 3, he was rather blunt that he did not know what message he was portraying himself but he wanted the players to feel something from the game. I dunno I'm just paraphrasing but I'll try to find the vid in question.

I believe the interview was before the release of Drakengard 3.


Edit: found it! https://youtu.be/LD6xCLlF5dY
 
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