NieR: Automata Spoiler Thread

So I finally finished all the endings. The game is incredible.

So were the Pods basically the overseers of the whole project?

Also, I didn't realize that Emil is a secret boss and now I am mad that I chose to give up my save data.
 
Is there a reason why 9S and A2 are freely able to attack other YoRHa units without being commanded?
Two possibilities for A2: it's a result of disconnecting from YoRHa, or it's because she's an older model.

As for 9S, we know he's able to remove that limiter, and he probably got the same kill commands that 2B did since they were partners.
 
I wonder what Taro's philosophy on life and death really is. Ending E gives a glimmer of hope, but I feel like the constant themes of life being an endless cycle of suffering outweigh that one moment heavily. This game is not helping my cynicism on the meaning of life lol.
 
I wonder what Taro's philosophy on life and death really is. Ending E gives a glimmer of hope, but I feel like the constant themes of life being an endless cycle of suffering outweigh that one moment heavily. This game is not helping my cynicism on the meaning of life lol.

I think he kind of dumps on existentialism in this a bit despite drawing a lot for it. The ending of the game is "Things will probably turn out the exact same again. But there's a minuscule chance they won't, and that chance is worth seeing through to the end." Its more optimistic that humans (androids) are versatile and adaptable machines and they will work through it.

I think there are a lot of parallels to global warming here.
 
It's been roughly 10 days since I last played the game, but I can't stop thinking about it. I don't know if Nier Automata is truly one of the most important games of this generation or not, but it sure does a damn good job of convincing you it is.
 
I wonder what Taro's philosophy on life and death really is. Ending E gives a glimmer of hope, but I feel like the constant themes of life being an endless cycle of suffering outweigh that one moment heavily. This game is not helping my cynicism on the meaning of life lol.

You're not kidding. One of the reasons the game is so deeply sad is how it does reflect back things like the meaning of existence which is something that a lot of people do struggle with. Including myself.
 
It's been roughly 10 days since I last played the game, but I can't stop thinking about it. I don't know if Nier Automata is truly one of the most important games of this generation or not, but it sure does a damn good job of convincing you it is.
It won't leave my brain and i have no motivation to finish zelda or horizon right now. They seem so meaningless. I'm sure it will wear off in a few days but I've been getting as many people as I can to buy this so I can talk about it
 
aw...

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https://twitter.com/vxrbxl/status/843958517698445312
 
It's been roughly 10 days since I last played the game, but I can't stop thinking about it. I don't know if Nier Automata is truly one of the most important games of this generation or not, but it sure does a damn good job of convincing you it is.

Aye. I should finish Nioh tonight but...I'll probably end up just moping about on GAF and Discord
 
I saw this as part of a joke about Taro on twitter, but I actually think it sums his philosophy up pretty well.

"Just because the world is cruel and meaningless, does not mean that you are meaningless."
 
so, something that i can't figure out completely

project yorha was started by the machines to have some enemies to fight so they can keep evolving. on the moon there are no humans, just some genetic data about humans. Commander know this, but she doesn't know machines are behind the project i assume.
so, what is the point of the production of the 9s model? if there isn't really anything to protect, is there a real need to produce a unit that can hack the server and discover it?
 
so, something that i can't figure out completely

project yorha was started by the machines to have some enemies to fight so they can keep evolving. on the moon there are no humans, just some genetic data about humans. Commander know this, but she doesn't know machines are behind the project i assume.
so, what is the point of the production of the 9s model? if there isn't really anything to protect, is there a real need to produce a unit that can hack the server and discover it? the yohra models utilize machine cores so they're pretty much created by machines, making 9S looks counterproductive
Machines didn't create YoRHa. Androids used machine parts to create YoRHa.
 
despite having already finished ending E, going back and cleaning up sidequests leading me to doing "Gathering Keepsakes" and the ending of that quest is still really effective, though after 9S finishes his little eulogy, he says"I'll be joining you before long" and with ending E, I think its kindve funny that hes not wrong exactly, just wrong in how he thinks itll happen.
 
It's been roughly 10 days since I last played the game, but I can't stop thinking about it. I don't know if Nier Automata is truly one of the most important games of this generation or not, but it sure does a damn good job of convincing you it is.


It won't leave my brain and i have no motivation to finish zelda or horizon right now. They seem so meaningless. I'm sure it will wear off in a few days but I've been getting as many people as I can to buy this so I can talk about it

I'm on the same boat as you two. I can't even remember the last time I seriously thought about a narrative/script of a game this much. It's just so well layered in terms of the story, it's characters, and the themes that it presents, and the way it reveals everything delivers so much impact.

I'm having such a blast having discussions about this game with my friends, who are all from different fields of work and study, and just dissect and analyze it like a classic novel or thought provoking movie.

As a person who is in the gaming industry, I do feel that this game is important for the fact that it rewards the players who think and ponder about the narrative and themes that the game presents. It's going back to the mindset that it's more about the player, than about the product.
 
So wanted to throw this out there. At the start of route C/D there is a lot of talk between 2b's pod and A2 about her memories living on I think they said her sword?

Early on I was super convinced that at some point A2 was going to have her memories overriden by 2b's data at some point effectively becoming 2b.

Please tell me I wasn't the only one who thought this.
 
So wanted to throw this out there. At the start of route C/D there is a lot of talk between 2b's pod and A2 about her memories living on I think they said her sword?

Early on I was super convinced that at some point A2 was going to have her memories overriden by 2b's data at some point effectively becoming 2b.

Please tell me I wasn't the only one who thought this.

I too thought 2B would come back in this fashion, or that maybe they'd extract her memories or something from A2 and recreate her.

Forgot what game I was playing.
 
doing more sidequests I missed, this time heritage of the past. Pod describing himan movies and 2B's response.

"Warfare was...entertainment"

The most Taro statement in this game
 
Finished the game earlier, now just getting endings/finishing quests/etc

Gotta be honest, the "take care of 9S" reveal at the end of D was the biggest "oh shit" for me in the game. So good

Haven't fought Emil yet but went to his house and all that. Never even realized there were those underground bits in the desert

Also, what is that door in Flooded City guarded by the robot that blows himself up? I figured it'd be tied to Emil but it isn't
 
I too thought 2B would come back in this fashion, or that maybe they'd extract her memories or something from A2 and recreate her.

Forgot what game I was playing.
Didn't they essentially do the latter in Ending E?

A2 took on subtle traits of 2B during the course of Route C.
 
Machines didn't create YoRHa. Androids used machine parts to create YoRHa.

YoRHa is just a gambit played out by the Machine Network (N1) as a means to provide evolutionary pressure on themselves to evolve.

The Machine Lifeforms are tools in this regard just as much as the Androids are; the Network is perpetuating an endless proxy war between them and the androids and analyses the result. To increase the gain from this they diversify the various machine forms resulting in individuals like Pascal, Adam and Eve, and groups like the deranged cult in the factory.

Its all laid out fairly clearly in various intel files and cut-scenes:

The council of humanity was created AFTER YoRHa was. This is because it exists purely to preserve Android morale, a pre-requisite for N1's purpose.

Furthermore, as YoRHa black boxes and machine cores are basically the same alien technology there should be absolutely no doubt as to who is responsible for their creation.

The only thing on the moon is a repository of gestalt and genetic data left behind by the humans who have been extinct for thousands of years at this point. The voice of the council is just N1.

Ultimately the message of the game is the essential ineffable loneliness of existence, an aching gap that can only be filled by making connections with others. The singular N1 network can never feel this because it is everything and everyone, but when thanks to the story events and the intervention of Pod 042, it evolves into N2 a binary super-intelligence one half of which recognizes this fact. Rather than just Superego, it becomes Ego and Id.
 
YoRHa is just a gambit played out by the Machine Network (N1) as a means to provide evolutionary pressure on themselves to evolve.

The Machine Lifeforms are tools in this regard just as much as the Androids are; the Network is perpetuating an endless proxy war between them and the androids and analyses the result. To increase the gain from this they diversify the various machine forms resulting in individuals like Pascal, Adam and Eve, and groups like the deranged cult in the factory.

Its all laid out fairly clearly in various intel files and cut-scenes:

The council of humanity was created AFTER YoRHa was. This is because it exists purely to preserve Android morale, a pre-requisite for N1's purpose.

Furthermore, as YoRHa black boxes and machine cores are basically the same alien technology there should be absolutely no doubt as to who is responsible for their creation.

The only thing on the moon is a repository of gestalt and genetic data left behind by the humans who have been extinct for thousands of years at this point. The voice of the council is just N1.

Ultimately the message of the game is the essential ineffable loneliness of existence, an aching gap that can only be filled by making connections with others. The singular N1 network can never feel this because it is everything and everyone, but when thanks to the story events and the intervention of Pod 042, it evolves into N2 a binary super-intelligence one half of which recognizes this fact. Rather than just Superego, it becomes Ego and Id.
Why does it seem like the Network encounters YorHa for the first time in the stage play then?

It's not really laid out clearly because everything in your post that isn't speculation of your own can be used to argue either side.
 
YoRHa was not created by the machines. The game explicitly states it was created by androids. The stage play shows that machines did not know YoRHa existed. The tower library shows that they were collecting information on YoRHa after hacking into it. The explicit stated reason as to why YoRHa use machine tech in their black boxes is because androids feel uncomfortable using their own form of AI in sacrificial lambs.
 
Hang on, are Devola and Popola actually the same ones as from the first game or not? Do they think they're different ones just because their memory was wiped and replaced by a sense of guilt after being repaired?
 
Hang on, are Devola and Popola actually the same ones as from the first game or not? Do they think they're different ones just because their memory was wiped and replaced by a sense of guilt after being repaired?

What, no, they're clearly different lol

The game made that abundantly clear.
 
Why does it seem like the Network encounters YorHa for the first time in the stage play then?

Ret-con maybe? Maybe faulty translation?

The only real reference to this in the game as it stands is N1 telling A2 that wiping out their unit made a great impression on them. But it additionally mentions elsewhere that their group was just a test-run for the actual YoRHa program.

A2's whole attitude ("command was the one that betrayed you") suggests that as the only survivor of the Pearl Harbor landings she was hunted by E-designated YoRHa in the aftermath, and was completely isolated from Bunker command.

One interesting thing to note is the aggressive YoRHa member on the upper walkway of command, just to the left of where you enter. The stuff they say initially made me feel that they had simply realized that everything was a charade, but it also suggests they are working to their own, secret, agenda.

So maybe the initial YoRHa assault was something the Androids alone came up with, and N1 later infiltrated and co-opted for their own ends?

That being said, maybe the important function of the black box isn't so much that it offers a means to self-destruct for massive damage (earlier models like Devola & Popola seem to be capable of that), but that by incorporating machine core tech, it offers a means to network memories and "self".

Maybe the key thing about this encounter for N1, was that it suddenly realized that these new androids were very closely related to their own machine life-forms? Especially that by incorporating the same "core" tech that gave rise to machine sapience and evolution, the androids became a much larger potential threat, a risk to the stalemate they had so carefully maintained.
 
Androids created YoRHa as a way to perpetuate the lie of humans still existing, and purposefully sabotaged it so that the war never ends

Machines created deficiencies in their network so they could never win the war

There is an important duality in the sides coming to the same fucked up conclusion.

Machines did not create YoRHa
 
I mean, hell, there is email correspondence between the creators of YoRHa given to the player.

Why would a machine network use email?
 
Is Nier: Automata the first game with subtext?

It's definitely more prominent, but I don't see it as the only one with subtext.

Bioshock used engrossing worlds to talk about the flaws when ideologies go too far without being checked.
How player choice is moot and really very limited. Then there's the surface level commentaries on capitalism, libertarianism, racism, and religion.

Spec Ops: The Line hit similar themes by showing how ideologies can be dangerous, even when well-intended and the limited player choice.
It also touched on PTSD, and critiqued how jingoistic military shooters are, whether they're ARMA, Tom Clancy games, or Call of Duty.

The Witcher games always focused on displaying bigotry.

Deus Ex always cautioned about government overreach and the importance of ethics discussions in emergent technology.

There's plenty more out there too.
Those are just a few.
So NieR's not 100% unique in that regard, but they're definitely up at the top,
 
I finished the game a couple of hours ago and tomorrow I'm planning of reading this whole thread to try and make sense of everything, but just before going to bed, could you guys correct me if I'm wrong? My take on this is that Project Yohra was created by android themselves just to stablish an endless cycle of war against the machines and thus, acquiring data continuosly and evolving.

But, if Yohra units were just lambs, which android lifeforms take benefit out of this project?
 
It's definitely more prominent, but I don't see it as the only one with subtext.

Bioshock used engrossing worlds to talk about the flaws when ideologies go too far without being checked.
How player choice is moot and really very limited. Then there's the surface level commentaries on capitalism, libertarianism, racism, and religion.

Spec Ops: The Line hit similar themes by showing how ideologies can be dangerous, even when well-intended and the limited player choice.
It also touched on PTSD, and critiqued how jingoistic military shooters are, whether they're ARMA, Tom Clancy games, or Call of Duty.

The Witcher games always focused on displaying bigotry.

Deus Ex always cautioned about government overreach and the importance of ethics discussions in emergent technology.

There's plenty more out there too.
Those are just a few.
So NieR's not 100% unique in that regard, but they're definitely up at the top,
(It was a joke on the Zelda threads)
 
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