NieR: Automata Spoiler Thread

There was no struggle. No challenge. On the other hand, look at D&P's novel segment. They're able to persist because they have each other, but life is still an uphill battle.

I did appreciate it more once it was revealed that people gave up their saves to provide assistance. In the moment, though, it just feels like cheesing.

I think it would have worked better for me if you could still die, but each time you ask for assistance, you get an additional helper ship, and the choir becomes louder and louder.

It would make more sense too, since deleting people's data is unsustainable and probably not actually happening.

Hrm. That makes sense.
 
RIP 70 hour, level 99 save. Hopefully a GAFer is helped.

;_;7

My main gripe is not related to the gameplay part of the ending, but I agree with you on this. Realizing midway that they were going full "bullet hell" was awesome. I fully expected a crushingly hard sequence in line with Drakengard's, initially refusing to accept help after dying repeatedly to that "Square Enix CO" logo.

Accepting that assistance and breezing through it wasn't really that fun though.

After 50 tries of trying to finish it alone, accepting assistance and breezing through was fucking awesome. But if I had immediately accepted help, maybe it wouldn't have been quite as enjoyable.
 
I didn't play the first Nier but I watched a full summary of the lore on YouTube and I think that actually hurt my narrative experience with automata. Right up until the very end of the game in the tower, I kept waiting for the other shoe to fall and the heavier Nier connections to kick in, when the game stands on its own perfectly fine. You could even make the argument that this game is as much a nier game as Nier 1 was a drakengard game, narratively at least.

Who is the final mystery character from that tgs character trailer btw? I half expected Nier or kaine to show up in the tower at the end and be that person, but I can't recall any major character that's not already in that trailer.
 
Haha nice, just read that the male vocals in the Ending E credits section that come in when you accept the help of others are some members of the dev team singing.
 
Haha nice, just read that the male vocals in the Ending E credits section that come in when you accept the help of others are some members of the dev team singing.

Yoko Taro singing words of encouragement to you while you breeze through his final boss. What a time to be alive.

edit: also, Okabe and Saito specifically are in there too. Okabe is a genius, if it wasn't already firmly established.
 
After 50 tries of trying to finish it alone, accepting assistance and breezing through was fucking awesome. But if I had immediately accepted help, maybe it wouldn't have been quite as enjoyable.

Makes sense. I guess I just wanted more difficulty on the last stretch of the game. Having played it entirely on Hard since the beginning, having it end with that wasn't really satisfying for me.
 
I think what's bothering me about it is that I'm watching streams and let's plays and so many people are just...not engaging with the game on the level it asks of you and it's sort of frustrating to watch people skip text, not pay attention to what's happening or ignore dialogue and then just get frustrated and let their pride get in the way of what it is something that affected me on a deeply emotional level.
 
I think what's bothering me about it is that I'm watching streams and let's plays and so many people are just...not engaging with the game on the level it asks of you and it's sort of frustrating to watch people skip text, not pay attention to what's happening or ignore dialogue and then just get frustrated and let their pride get in the way of what it is something that affected me on a deeply emotional level.

That's what you get for watching random streamers play a game you love :P Almost as bad as reading youtube comments.
 
Honestly I think that feeling like you've been ripped off or whatnot that you can't just "win" the end of Route E through your talent alone feels like why people don't like it.

Which to be honest is going to be a huge separation between why people play video games. I loved it because narratively it is astonishing and gameplay wise I've never placed importance on the feeling of accomplishment from beating something through my own skills. I didn't care that it asked if I needed help after all the stuff it said because I understood what it was doing and beating it by myself wasn't anything I cared about.

I'm not going to say someone angry they couldn't beat it is playing the game wrong, that's asinine, just that the effectiveness of the ending and accepting help is going to be based on what's important in a game to you.

My experience was getting legitimately pissed at how hard it was because I put too much stock in the accomplishment of beating it on my own. Accepting help was humbling rather than empowering. It felt like a relief to know that I didn't need to hold myself to some arbitrary standard. I think that was what I found so poignant about it.

I loathe when games ask you if you want to lower the difficulty after losing several times, but I found the thematic trappings of the sequence avoided that condescending alternative, but I can see how others might not feel that way.
 
I think what's bothering me about it is that I'm watching streams and let's plays and so many people are just...not engaging with the game on the level it asks of you and it's sort of frustrating to watch people skip text, not pay attention to what's happening or ignore dialogue and then just get frustrated and let their pride get in the way of what it is something that affected me on a deeply emotional level.

Two of my regular streamers I watch did great playthroughs. Working through one right now, dude is bawling.
 
Just sacrificed my save. Some of the phrase choices are great.

- shitty world, shitty game
- even in video games, you're useless

I tried to write something inspiring. Loved the ending and the credits song. Speaking of songs, I wonder who came up with "Become as God" being played in the background. It's a great track but also kind of funny in hindsight.
 
I tried to write something inspiring. Loved the ending and the credits song. Speaking of songs, I wonder who came up with "Become as God" being played in the background. It's a great track but also kind of funny in hindsight.

THIS CANNOT CONTINUE

THIS CANNOT CONTINUE
 
Just finished Nier: Automata and sac'd my save. Didn't realize what happened when it said that I received a prayer and then when I found out....wow, just wow.

Hope that person pays it forward! Even if it's just a game, a random act of kindness is always a great thing :).
 
In a game full of amazing vocals why do the ones in The Tower hit me the hardest

emi evans and j'nique nicole did THAT! VOCAL ICONS!

natsuczka.gif
 
Getting to hear Kyle voice that text on Route B's Copied City was pretty fun. Chat literally exploded lol

i cant wait to watch this when i get a chance. ive been watching the recordings of his playthru before i go to bed

i like when he and kira voice the unvoiced quest stuff. its great
 
Does he archive his videos? Would love to see this.

Yeah he does, everything is there so far including when Kira hangs out. The idea is that he wants to play everything and figures he might as well stream it too for fun. I updated my post with the timing in the VOD.
 
Something that's bugged me for a while is the ghostly holograms of a young girl that appear in route B. I assume that it's one of the N2 pair that appears very overtly in the strangulation scene. I remember two sightings, the first being when 9S and 2B are boarding their flight units (I think to fight Engels in the city, I thought it was a bug at first) then again in the bunker's hangar. Did anyone else notice other points where these figures show up in Route B? Is it fairly certain they're N2?

First time I saw them was one of the cutscenes inside the alien "tomb".
 
Well all of the ultimate endings in Drakenier are pretty awesome in their own kind of way.

Drakengard :
because of how WTF it is and for giving birth to the Nier storyline. The Dragon and Queen Grotesquerie fall in modern day Tokyo, Caim & Angelus kill the Queen only to be eliminated by a jet
Drakengard 2 : nah I stand corrected it's shite
NieR : It's been gut punch after gut punch
(I'm still upset over the Wolves in Façade ;_;) and then a ray of hope : you can save Kainé ! It's simple : just erase yourself from reality. Like, erase EVERYTHING. Your whole save. Nier won't exist. And if that is not enough, Yonah and Kainé do not remember him (ha ha), there's a lunar tear on the title screen just to remind you that yeah, you erased Nier, and if you want to make a new game with the name "Nier" : NOPE.
Drakengard 3 :
Accord hilariously lends her hand to end One, Zero lets the flower blooms and HOLY SHIT THE INTONERS ARE ACTUALLY QUEEN GROTESQUERIES IN THE MAKING AND HOLY SHIT IT'S THE SAME BOSS FIGHT AS DRAKENGARD.
The series where killing every major character and preventing events from the future is considered a good ending : Drakengard
NieR Automata : You've been manhandled by the game several times now, the characters are now either dead or utterly broken. Credits roll and the conversation begins with Pod 153 saying it will execute the protocol and erase everything about YoHra. But Bropood 042 is having none of that shit yo and they save the day by allowing you to fight one last time, helped by everyone, while you're shooting at the names of all the people who made you feel bad during the game, blasting that cool music with the choir. That's some Genkidama level stuff right there. And then BAM 2B, 9S and A2 are shown to be alive. The one true happy ending of the Drakenier
 
Well all of the ultimate endings in Drakenier are pretty awesome in their own kind of way.

Drakengard :
because of how WTF it is and for giving birth to the Nier storyline. The Dragon and Queen Grotesquerie fall in modern day Tokyo, Caim & Angelus kill the Queen only to be eliminated by a jet
Drakengard 2 : nah I stand corrected it's shite
NieR : It's been gut punch after gut punch
(I'm still upset over the Wolves in Façade ;_;) and then a ray of hope : you can save Kainé ! It's simple : just erase yourself from reality. Like, erase EVERYTHING. Your whole save. Nier won't exist. And if that is not enough, Yonah and Kainé do not remember him (ha ha), there's a lunar tear on the title screen just to remind you that yeah, you erased Nier, and if you want to make a new game with the name "Nier" : NOPE.
Drakengard 3 :
Accord hilariously lends her hand to end One, Zero lets the flower blooms and HOLY SHIT THE INTONERS ARE ACTUALLY QUEEN GROTESQUERIES IN THE MAKING AND HOLY SHIT IT'S THE SAME BOSS FIGHT AS DRAKENGARD.
The series where killing every major character and preventing events from the future is considered a good ending : Drakengard
NieR Automata : You've been manhandled by the game several times now, the characters are now either dead or utterly broken. Credits roll and the conversation begins with Pod 153 saying it will execute the protocol and erase everything about YoHra. But Bropood 042 is having none of that shit yo and they save the day by allowing you to fight one last time, helped by everyone, while you're shooting at the names of all the people who made you feel bad during the game, blasting that cool music with the choir. That's some Genkidama level stuff right there. And then BAM 2B, 9S and A2 are shown to be alive. The one true happy ending of the Drakenier

Drakengard 2 has an amazing ending
if you pretend it ends with Caim and Angelus being reunited.
 
In a game full of amazing vocals why do the ones in The Tower hit me the hardest
I don't think Nicole has a single weak part in the entire soundtrack, she knocks it out of the goddamn park every time she comes in. She's great at pushing the intensity just enough to draw out emotions without going over the top. It helps that she has a powerful voice and knows how to use it with restraint.
 
Another interview:

This isn’t the first time you’ve played around with deleting save data. Why do you feel this is such a big deal for players? Why offer this sacrifice?



When I was young, I was playing Dragon Quest. As I was shifting the cartridge around, my save data completely disappeared. I was very shocked about it, but my parents didn’t share that kind of sentiment. They didn’t understand what the issue was. We were talking about the same exact thing, but my parents didn’t understand whereas I was extremely distressed about the situation. That made me question what the difference was between the reactions to the same situation, which was kind of the origin of the idea.

There’s also another reason that’s more recent. When I was developing the original NieR, that was when a lot of people were starting to post their gameplay videos on YouTube, and that was gaining a lot of popularity at the time. It became a slight issue, at least least in Japan, because a lot of people were experiencing games just by viewing them.

I am accepting of this. I understand that, as technology evolves, there are going to be new ways people enjoy different mediums. That said, for people who are paying full price for a particular game, if they’re experiencing the same thing as someone who’s just watching it on YouTube, I don’t feel that is quite right. So, I believe this particular experience is a special experience that only people who play through the game are going to really understand. I believe that it adds value to the player’s experience. This is something that people who are just watching won’t quite understand to the same degree as people who have spent time and played through the game.

http://www.siliconera.com/2017/03/28/yoko-taro-speaks-varied-endings-meanings-nier-automata/
 
It's pretty telling that pretty much all the joke endings are about the characters acting selfishly, just killing, running away from the battlefield and so on just 'cause it.
It's another subtle way to teach you that giving up your save at the end is the right choice.
In the end we all die, so one must as well try and leave something behind for the future generations.

For how grim of a person Yoko Taro is about himself and generally humanity, he still tries to lighten up that 1% chance that we can become better people.
 
It's pretty telling that pretty much all the joke endings are about the characters acting selfishly, just killing, running away from the battlefield and so on just 'cause it.
It's another subtle way to teach you that giving up your save at the end is the right choice.
In the end we all die, so one must as well try and leave something behind for the future generations.

For how grim of a person Yoko Taro is about himself and generally humanity, he still tries to lighten up that 1% chance that we can become better people.
tenor.gif
 
I liked this game alright when I played through it, but since playing, it's been about all I can think about. I don't know. I think reading this thread, listening to the soundtrack a bunch, and actually understanding exactly what was going on with the world and the characters, made me reaaaaaaaaally start to appreciate this game. I'm not sure if it actually makes sense to like a game more after the fact, but yeah that's totally what's happening.

Really looking forward to getting a chance to replay the whole ABCDE now that I know the major plot points. Might be a classic.

I think if I properly figured out how to use the chip system, I probably would have had a better time on my first playthrough.
 
I liked this game alright when I played through it, but since playing, it's been about all I can think about. I don't know. I think reading this thread, listening to the soundtrack a bunch, and actually understanding exactly what was going on with the world and the characters, made me reaaaaaaaaally start to appreciate this game. I'm not sure if it actually makes sense to like a game more after the fact, but yeah that's totally what's happening.

I was more favorable towards the game, but yea, I feel the same. I love things where you can take a second or third look at them (2B's mannerisms/dialogue, sidequests that foreshadow, etc.) trying to properly process how both the machines and androids keep this futile war ongoing, the themes the game touches upon, etc. And when you put (at least some) the pieces together, it just makes the story more meaningful. And then you remember that Ending E was still a thing, and yea, one of the best games I've ever played.

Like when I first read through the spoiler thread, this was my reaction for a lot of it:

giphy.gif
 
So, if Nines was a model always destined to find out the truth and compromise Project YoRHa, why build him in the first place?
Because he was a great asset agaist the machines thus worth the risk?

Like when I first read through the spoiler thread, this was my reaction for a lot of it:

giphy.gif

I'm only joining the spoiler thread now, would love to read all of it because i'm sure i've missed a lot of details, but man 60 pages are a lot lol
 
So, if Nines was a model always destined to find out the truth and compromise Project YoRHa, why build him in the first place?
Because he was a great asset agaist the machines thus worth the risk?



I'm only joining the spoiler thread now, would love to read all of it because i'm sure i've missed a lot of details, but man 60 pages are a lot lol
Yeah. I mean, keep in mind how op his hacking is in game.
 
So, if Nines was a model always destined to find out the truth and compromise Project YoRHa, why build him in the first place?
Because he was a great asset agaist the machines thus worth the risk?



I'm only joining the spoiler thread now, would love to read all of it because i'm sure i've missed a lot of details, but man 60 pages are a lot lol

It's 32 if you do 100 posts per page!

But either way, feel free to ask questions if you don't feel like looking back.
 
So, if Nines was a model always destined to find out the truth and compromise Project YoRHa, why build him in the first place?
Because he was a great asset agaist the machines thus worth the risk?
That's exactly it : he's a scout model programmed with having an inherent sense of great curiosity that allows him to investigate the battlefield and gather data efficiently. Thus making him at risk at poking around where he's not supposed to. 2B/2E acts as a failsafe, if he discovers the truth, bam execution.

That makes all the interactions between 2B and 9S discussing topics all the more sad (each time 9S emits a hypothesis 2B shuts him quickly because of her past experiences by pretending that androids "Obey orders" and don't ask questions. There's even an somewhat endearing line of dialogue when she says "Your curiosity isn't so bad").
 
Was posted few pages back but still great read.

A 31 year old man cried tears down his face today as he watched his data be deleted right before his very eyes. My favorite game I have ever played. Something finally replaced Super Mario World. Well done Platinum, well done Square. Plan to start a new playthrough tomorrow.
 
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