Pretty much all of which stems from the system it was on. If the game were on a newer console, 3D transparencies would be no sweat, slowdown would probably be a non-issue, and jaggies could easily be knocked out with some anti-aliasing (on PC if nothing else). Not sure what you mean about "chaotic geometry", but if it stems from the assets used and level design, I can't imagine that would change any...The big issues to deal with are graphical. As much as I hate to say it, the game sacrificed image quality for 3D transparencies and it suffers from slowdown, chaotic geometry, and jaggies. I don't know how much of that can be fixed and whether SEGA will want to fix the stuff.
Wanted to play this game for the longest time, but it was a pain because SEGA never did re-releases of Saturn games such as this. Safe to say that I'm overjoyed I will finally get a chance to try NiGHTS this weekend, hope it is as fun as people say.
http://www.theverge.com/gaming/2012/10/2/3446338/nights-into-dreams-hd-review-troubled-sleep
looks like this might get a similar review reception to jet set radio hd.
Fuck that site. Seriously.Nights is an interesting piece of history from Sega’s most polarizing period as a first party, of the attempt to find a new mascot in the long-term absence of Sonic. It’s just not a very good game.
I just doubt that SEGA will go back and change the source code that much. The NiGHTs port came in the latter-half of their SEGA AGES project when they were putting more effort into their releases, and a full re-doctoring of BR would be very impressive for the company. But if they seriously need a lot of sales for the NiGHTs port to approve this new port, then I'm not going to have much fate in what they'll do.Pretty much all of which stems from the system it was on. If the game were on a newer console, 3D transparencies would be no sweat, slowdown would probably be a non-issue, and jaggies could easily be knocked out with some anti-aliasing (on PC if nothing else). Not sure what you mean about "chaotic geometry", but if it stems from the assets used and level design, I can't imagine that would change any...
If they even approve the HD port to begin with, they wouldn't really have much choice. They can't exactly just run the raw Saturn code on modern systems; different architecture.I just doubt that SEGA will go back and change the source code that much. The NiGHTs port came in the latter-half of their SEGA AGES project when they were putting more effort into their releases, and a full re-doctoring of BR would be very impressive for the company. But if they seriously need a lot of sales for the NiGHTs port to approve this new port, then I'm not going to have much fate in what they'll do.
Right, that'd also be taken care of. Saturn had to use quads to do 3D, instead of polygons, and the end result, while actually more stable than the PS1 when done well (actual perspective correction, for instance), wasn't exactly pretty. The 360, PS3, Wii U and any PC GPU worth its salt are a lot better about polygons than that; you wouldn't have those wobbly polygon seam issues.By chaotic geometry: a lot of jittery polygons and environments that looked unstable most of the time.
it does. go to options and select 'full screen'.
it does. go to options and select 'full screen'.
also it looks like you have to unlock christmas NiGHTS, for anyone wondering.
only played 5 minutes but the port so far seems excellent.
edit: ran through the first stage
I'M IN HEAVEN GAF
THIS GAME MAKES NO SENSE
No, that's pretty much spot-on.haha just played the first level for about fifteen minutes and that was my reaction. pretty but confusing.
loaded up a video of someone playing level 1 and i think i understand it now though. you do laps of each individual MARE to collect the twenty blue things to fully destroy the weird alien looking thing, then go back to to the temple to move onto the next part of the level (aka MARE 2). but you can also boost your score by not going straight to the temple and instead doing more laps and comboing flying through rings and collecting stuff before the time runs out. someone experienced correct me if i have this wrong.
haha just played the first level for about fifteen minutes and that was my reaction. pretty but confusing.
loaded up a video of someone playing level 1 and i think i understand it now though. you do laps of each individual MARE to collect the twenty blue things to fully destroy the weird alien looking thing, then go back to to the temple to move onto the next part of the level (aka MARE 2). but you can also boost your score by not going straight to the temple and instead doing more laps and comboing flying through rings and collecting stuff before the time runs out. someone experienced correct me if i have this wrong.
No, that's pretty much spot-on.
Well, looks like I cannot give up my Saturn after all.
The controls are horrible. Movement seems to be 8-way no matter if you use analog control or not. This really kills the game for me. It does not control this way on Saturn.
Am I the only one having problems with this? I guess the PS2 version plays the same... too bad even the included Saturn version has this problem, even if it seems less obvious there. I guess this is the lag in movement control someone was mentioning earlier. But to me it definitely feels like the controls being toned down to 8-way.
This makes me sad.
Well, looks like I cannot give up my Saturn after all.
The controls are horrible. Movement seems to be 8-way no matter if you use analog control or not. This really kills the game for me. It does not control this way on Saturn.
Am I the only one having problems with this? I guess the PS2 version plays the same... too bad even the included Saturn version has this problem, even if it seems less obvious there. I guess this is the lag in movement control someone was mentioning earlier. But to me it definitely feels like the controls being toned down to 8-way.
This makes me sad.
It's been so long since I've played the Saturn version I don't have a frame of reference.
I don't doubt you though. Even though I've A-ranked every stage on the 1st or 2nd attempt I'm still having headaches.
Watching that Frozen Bell run Skyline linked...damn it really looks like the Saturn version has a smoother frame-rate.
Gonna have to shop around ebay and see if I can't snag the import. (I only have a JPN Saturn)
This is really disappointing. Why wouldn't it support analog control? Maybe they can patch it? (Question remains if they would given what its sales may be like.)
It's still playable but feels less smooth. I can "feel" each direction register when playing (don't know how else to describe this). As for frame rate, this feels the same as the Saturn version to me.
Given that I seem to be the only one complaining abut this I don't see them doing something about it.. But it really makes me sad since the analog control was THE innovation back then (Mario64 had just come out).
THIS GAME MAKES NO SENSE
Is the Christmas NiGHTS stuff they included just the reskinned courses, or does it have the Sonic level and A-Life analyzer and all that other bonus stuff?
it does. go to options and select 'full screen'.
also it looks like you have to unlock christmas NiGHTS, for anyone wondering.
only played 5 minutes but the port so far seems excellent.
edit: ran through the first stage
I'M IN HEAVEN GAF
I might not want to know this, but how, exactly? (if it's A-Ranking the lot. I am really bad with Ranking systems)
The latter. IIRC just getting Cs or higher for all three of a character's prior dreams is sufficient.Don't you need to A-rank all levels to unlock the final level, or am I just greivously misremembering?
Well, looks like I cannot give up my Saturn after all.
The controls are horrible. Movement seems to be 8-way no matter if you use analog control or not. This really kills the game for me. It does not control this way on Saturn.
Am I the only one having problems with this? I guess the PS2 version plays the same... too bad even the included Saturn version has this problem, even if it seems less obvious there. I guess this is the lag in movement control someone was mentioning earlier. But to me it definitely feels like the controls being toned down to 8-way.
This makes me sad.
I still occasionally play the Saturn ver too, but I can confirm the controls are broken in this version. It really does feel like the digital movement has been mapped to the analogue stick. You just don't have free-flowing control over the directions you can go in. Most irritatingly is that when I'm doing a loop, if it's a medium to big one, NiGHTS will snap out of the loop and start trying to follow a straight line out of it, wrecking the whole point of the game in the first place - the feeling of flight is tarnished.Not sure about the control gripes. The remaster does feel a touch different (guessing it's from using the PS2 version as a template- still perfectly serviceable though), and the Saturn version feels more or less like the original. If I had to guess why it feels off to some people it's probably the difference in the diameter of the analog gate. I personally haven't experienced any problems with it snapping into 8 directions. Rolling movements work as they're supposed to, it's just the physical arc you make with your thumb is wider. I still occasionally play NiGHTS on my Saturn too, so it's not a case of foggy recollection.
I still occasionally play the Saturn ver too, but I can confirm the controls are broken in this version. It really does feel like the digital movement has been mapped to the analogue stick. You just don't have free-flowing control over the directions you can go in. Most irritatingly is that when I'm doing a loop, if it's a medium to big one, NiGHTS will snap out of the loop and start trying to follow a straight line out of it, wrecking the whole point of the game in the first place - the feeling of flight is tarnished.
I actually got a Gamecube>PS2 adapter just for JoD, lol. Supposedly there's a Nyko controller with no octagonal gate that works pretty well too, although I never bothered springing for it. Also, I don't think it's weird to prefer the Saturn version. It's already noticeably cleaner than the actual Saturn game, and I prefer the "character" of some of the sprites to their polygon doubles, which somehow seem less robust. It's nice to have options though.Not getting the control issues either, plays perfectly fine in both modes for me and I play NiGHTS on my Saturn almost every year (if not at least Christmas NiGHTS every December). haven't struggled to do any of the tricks with the PS3 analog. It's not like in the Wii game where it felt completely off with the nunchuck but better (but still not perfect) with the Gamecube controller.
Is it weird that I still prefer the Saturn mode graphics?