Nine Sols has sold over 800,000 copies across all platforms

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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News was shared on the game's Steam page today, as it marks Nine Sols' first anniversary.


Today marks the first anniversary of Nine Sols. Looking back over the past 365 days, we've celebrated some unforgettable milestones together:

- 2024 / 05 / 29 Nine Sols launched
- 2024 / 07 / 12 Steam reviews topped 6,000, earning an "Overwhelmingly Positive" rating
- 2024 / 07 / 21 Japan BitSummitInternational Award winner
- 2024 / 08 / 22 Germany GamescomBest Audio nominee
- 2024 / 11 / 26 Console release + language support expanded to 14
- 2024 / 12 / 20 Steam AwardsOutstanding Visual Style nominee
- 2025 / 01 / 10 Hosted the Nine Sols fan art contest
- 2025 / 02 / 05 IGF AwardsExcellence in Visual Art finalist
- 2025 / 03 / 15 Japan Famitsu Dengeki Game AwardsIndie Game Grand Prize winner
- 2025 / 04 / 23 Release of the manga Nine Sols – The Way of Lear: Prelude
- 2025 / 05 / 02 Brazil Gamescom LATAMBest Game winner

As of today, Nine Sols has sold over 800,000 copies across all platforms.

It's been Red Candle's own odyssey, six years, countless challenges, and now a sunlit horizon.

Thank you for walking this road with us, and for the chance to cross paths on the Way. ☀️🙏
 
The GOTY 2024 keeps winning. Also, it's still at Overwhelmingly Positive on Steam with ~26k reviews.

I hope it reaches one million copies sold one day.
 
Nice, hopefully it keeps going because it deserves more sales.
Played through it a couple of months ago and it quickly became one of my favorite metroidvanias. Awesome combat, awesome boss battles, great visuals, solid level design and a surprisingly compelling story.

I look forward to replaying this. The final boss filtered me and I never touched it since.

The final boss is definitely a big difficulty spike.
But I found it to be an amazing fight, easily the best final boss since Sekiro (which coincidentally is one of the games Nine Souls clearly takes inspiration from).

Make sure to do all the major sidequest to fight an even stronger version of the final boss and get the "true" ending!
 
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A very good, and insanely challenging Metroidvania, hope it hits over a million. Difficulty sliders seem to be a new hot button controversy, but I like em, I'd probably never have beaten the game on my old man reflexes without them.
 
Still have this one on the backlog, but the mix of metroidvania and sekiro parry action seems very appealing.

There's just no time for so many games.
 
Not bought yet, but it's 100% been on my radar.

Probably catch it next time it's on sale somewhere, steam summer sale or something.
 
A very good, and insanely challenging Metroidvania, hope it hits over a million. Difficulty sliders seem to be a new hot button controversy, but I like em, I'd probably never have beaten the game on my old man reflexes without them.

I am glad to hear that there are sliders. I will definitely check it out. I have no problem with devs making tough games if they want to, but it gates me since I am not interested in challenging difficulty in games. It sucks since I'd like to support certain games but won't play them due to difficulty.
 
solid game eventhough I never beat it. Got stuck on a boss that was just insanely difficult, and had multiple phases to boot.
 
I look forward to replaying this. The final boss filtered me and I never touched it since.

My advice is to not to try and defeat her in one session. Take a break and come back the next day. Trust me, it'll help a lot. Sometimes we feel the need to want to end things quickly but we end up getting frustrated and make things worse.

Don't be a David Jaffe. But, i do not blame him for he knows not the way of the Tao.
 
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What's the hook? Is the level design particularly good for example? There seem to be an endless amount of indie Metroidvanias by now so I'm curious. I've somehow never even heard of it I think?

Also, does the difficulty feel fair and make sense or is it "Souls did it sooo...." hard just because?
 
My only complaint is the final boss, and it's not about the difficulty — it's that the game never teaches you to learn delayed attacks. Your entire playthrough never builds the muscle memory for them, and then the final boss is full of delayed attacks.
Aside from that, really good game — I had fun with it
 
My advice is to not to try and defeat her in one session. Take a break and come back the next day. Trust me, it'll help a lot. Sometimes we feel the need to want to end things quickly but we end up getting frustrated and make things worse.

Don't be a David Jaffe. But, i do not blame him for he knows not the way of the Tao.
I recall my problem with it is that I didn't understand what the game was asking of me. When that happens it doesn't feel like a skill issue, it feels like a "lost in translation" issue. I had a similar thing happen to me a as a child when I played MegaMan X where I didn't understand HOW to fight the final boss fight. But thanks, I'll give it another spin some day.
 
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Finished it via Gamepass and had a stellar time with it. Next game they come out with a game that's within this genre, I'm there day 1.

My only complaint is the final boss, and it's not about the difficulty — it's that the game never teaches you to learn delayed attacks. Your entire playthrough never builds the muscle memory for them, and then the final boss is full of delayed attacks.
Aside from that, really good game — I had fun with it

One of the toughest last bosses in recent memory. I think I fought it for 3h straight and near there end there I was literally laser focused - very few games can make turn into a fucking monk for a while lol
 
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thanks for the spoiler tag. I took a peek, that gif doesn't cover the part I found incomprehensible. Those moves "made sense" to me. I don't remember the rest, but there was one move (I remember there being a lot of red) that I had no idea what the devs were expecting of me.
 
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I recall my problem with it is that I didn't understand what the game was asking of me. When that happens it doesn't feel like a skill issue, it feels like a "lost in translation" issue. I had a similar thing happen to me a as a child when I played MegaMan X where I didn't understand HOW to fight the final boss fight. But thanks, I'll give it another spin some day.

This is the video that helped me the most with Eigong:


The only thing I did different from him is I used the "second chance" (I believe it's called) jade which instantly revives you with some health if you die and for her 3rd phase, when she does the 3 slash attacks I would just parry, parry, and jump. He suggests parry, parry, and then dodge, but that was sometimes tricky for me.

As for the parries, I learned that they work best when you press the parry button a bit late. So, never try parry at the same time as the enemy. More like get used to a delayed parry. At least that's how I did it on PS5.

I originally bought this game because of how cool and gorgeous it looked, plus I love me some metroidvania. But, I must've waited like two weeks before playing it because I wasn't sure I could do it due to hearing how difficult it was. However, there was just something about Nine Sols that I knew I had to pull through and challenge myself. And, believe me, I'm not good at these types of games, but the one thing I never do is give up.

Eigong took me 3 different sessions to defeat her. And, ultimately, while I spent close to 3 hours fighting, in hindsight it wasn't as difficult as I imagined it would be.

Nine Sols also gave me the courage to finally play Bloodborne.

P.S. Alternatively, you can make a backup save of your normal/true ending playthrough, then load that save, switch to Easy , and use the modifier to lower the damage received. This way you can practice on Eigong without dying in two or three hits. Then, when you're ready, load the save you backed up and kick her ass!
 
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Bought it basically blind yesterday, just the reviews and description were enough to sell me. A precision platformer with Sekiro inspired, deflection focused combat? Come on, how could I not give it a shot? The concept alone had me instantly curious, and so far, it's absolutely delivering on that promise

I was a bit shocked during the first story bits, I certainly didn't expect it going the way it did lol
 
i liked the game, but i got ran over by the Hecarim ish boss for half an hour and im just kinda bored of multi phase parry memorization fights. and the asethetic wasnt enough of a carrot on a stick like a from game to git gud and see whats next.
 
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