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Ninja Gaiden 3 |OT| Ninja Dog Revengeance

Robot Pants

Member
My GOD the responsiveness of this game is utter trash. I really am blown away at how bad this game. I mean I thought this game was going to be bad just on the stuff they took away, and how they streamlined it, this is just on a whole nother level. Not only is everything from NG taken out, the game just plays like garbage. The moves list is AWFUL. Oh and you can lock it and unlock it from the weapon select menu. Neat. Why is the main menu SIDEWAYS!? I just--I can't, I dont get it.
Also Hayashi sure loves his grabs. That's his definition of difficulty. 50-60 hits to kill an enemy, and damaging grabs. Just quit the industry, Hayashi. Please.

I just got to Day 6 on Hard, and I can't say there has been a single moment I've enjoyed thus far. I really am forcing myself to get through it.
Also, The Regent of the Mask 2nd battle in Day 4....fuck that.
 
I'm about to stream again in 5 minutes! I'm resuming from where I last left off. It's NG3 on Hard mode, just cleared Day 4, and about to start Day 5. I'll start once everyone's in the lobby so that I don't miss anybody who was on the previous stream!

www.twitch.tv/fourwudegaming

Thanks for the support!

You're......very optimistic about this game. It feels like you're selling something to be honest.

Game looks horrible and not a Ninja Gaiden game i'd play sadly.
 

IJoel

Member
Hm, just tried to fire up the game on 360....it won't load. From the dashboard I select the game, the screen goes black, and nothing. :\

It did this to me. While the screen was black, I disconnected the controller, and connected it back (by removing and putting back the battery), and it responded then. No idea why it did this.
 

Nicko

Member
What a total and utter travesty.

I was sooo looking forward to this game too, after only recently getting into the series. A few years ago, I picked up Dragon Sword which i liked a lot, then played NGB, which was freaking fantastic. Followed it up with NG2, which was really fun, if a little downgraded from Black.

I was really hoping to get this as a Wii U launch title, but after the sheer amount of harsh criticism, i dont think any "super premium directors cut" edition can save this sorry piece of work...

Tecmo, give Itagaki what ever the hell he wants, because you are going to lose a hell of a lot more money pushing out steaming turds like this...

On a side note, anyone know when Itagaki is announcing his next game? I fell like i should focus my hype in his direction.
 

Jin

Member
What a fucking mess. Whoever said this is like Dynasty Warriors is correct. Seriously Hayashi, how do you fuck up Ninja Gaiden? How do you go from Sigma 1 and 2 to this?

Destructoid's review was spot on:

Combat is too chaotic to really do anything else, especially thanks to a dynamic camera that frequently zooms in and out to try and provide a "cinematic" experience, and regularly allows unseen opponents to land cheap shots from off-screen. There's just no point trying to make sense of it. Merely attack until you receive some clue that Ryu's being hurt, dodge, and start over. That's the key to victory.
 

SMT

this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
'Dynasty Warriors gameplay' I think we have a winner here. Hopefully with the Wii launch we can see a tad of improvement, maybe Ninja Gaiden 3.1.
 
are you guys having that easy of a time on hard mode? I've only died a couple times, but I feel like I have to put enough effort into staying alive to keep it interesting.

edit: also, i bet my left nut that the hate for the game will at least warm up to a qualified "it's pretty good for $30 or less." I agree with everyone's criticisms, but even in its crippled state, you could still do much, much worse than this. The 3/10 is gonna look very reactionary and stupid in retrospect.
 
The 3/10 is perfectly accurate. This shit makes NG2 on xbox look good

edit: holy SHIT the framerate on this final boss encounter is flat-out embarrassing. You can't even dodge in time because of this shit.
 
The 3/10 is perfectly accurate. This shit makes NG2 on xbox look good


It's basically NG2's combat engine with more camera zoom, heavier timing, a lot less moves/weapons, and a level 10 True Dragon Sword. It's all offensive and instead of hacking limbs, you go for that injured, crawling state. The injured enemies not attacking you makes it easier than NG2, though you still always have 5 guys on your ass all the time, shooting at you, and threatening to grab.

Just like NG2 and NGS2, the game still feels like an iteration instead of a sequel to NGB. I feel like everything everyone is going through with this game is what I already went through with NG2, so maybe I had my expectations low enough before playing?
 

benzy

Member
The enemy designs are pretty bad. The guys in Chapter 2 have a dash grab move and they cover a lot of ground and do it pretty quickly. You can dodge them if you notice they're going to do it before hand, but enemies off-screen will do the grab move while you're in mid-combo and there's no way to dodge it because you can't see them and Ryu is stuck in place finishing the combo string.

The camera problem lies in the fact that it sits too low, so when you have all of these guys surrounding Ryu, it's a bit difficult to see where Ryu is.

Still, the game is easier than previous games; I'm switching between normal and hard at the moment. The main way they made it difficult is that you no longer have potions to use while fighting these waves of enemies; some encounters have 4 or 5 waves, so you'll have to build up the ninpo meter in order to replenish your health. The enemies really aren't as aggressive and smart as previous games. You can spam the flying swallow suplex on most of the soldier enemies and kill them that way. You can literally just button mash your way through each wave.

Also, there is no depth to the steel-on-bone. It happens randomly, more often on easier difficulty, and it doesn't make me feel like I'm cutting through something. It feels like a QTE in the middle of my combo strings.

And good luck trying to use the offensive slide move effectively. It staggers your opponents but the move doesn't lock onto the enemies like your attacks do, so most of the time it's just Ryu sliding past the enemy.

Lots of screen tear, framerate dips, and extreme contrast that makes the game really dark in areas.

There are also moments to break up the pacing that involves a repetitive shallow design. It involves Ryu getting tired due to his arm so he limps from enemy to enemy who literally wait for Ryu to slice them down. I don't even think you can get hurt in this. The camera zooms onto Ryu, the enemies just stand there looking at you even though you're hurt, and you press X to instant kill each one.
 
Yeah, it's just like NG2, but minus 90% of the moves, and a new crappy UT system, and the new crappy ninpo, and shitty projectile game, and more QTEs, and even shittier boss fights and even WORSE pacing and bad auto-detect in combat, and no dismemberments

So yeah, they're basically the same game!
KuGsj.gif


Oh hey, another 3/10 review:

http://www.gamesradar.com/ninja-gaiden-3-review/

Probably not the last!
 

Tain

Member
are you guys having that easy of a time on hard mode? I've only died a couple times, but I feel like I have to put enough effort into staying alive to keep it interesting.

edit: also, i bet my left nut that the hate for the game will at least warm up to a qualified "it's pretty good for $30 or less." I agree with everyone's criticisms, but even in its crippled state, you could still do much, much worse than this. The 3/10 is gonna look very reactionary and stupid in retrospect.

So far, I agree with this. It's definitely a really crippled Ninja Gaiden, but it's more "decent" than "really terrible".
 
Yeah, it's just like NG2, but minus 90% of the moves, and a new crappy UT system, and the new crappy ninpo, and shitty projectile game, and more QTEs, and even shittier boss fights and even WORSE pacing and bad auto-detect in combat, and no dismemberments

So yeah, they're basically the same game!
KuGsj.gif


Oh hey, another 3/10 review:

http://www.gamesradar.com/ninja-gaiden-3-review/

Probably not the last!

Someone had too many pixie stix tonight... I said the combat engine boils down to the same exact thing as NG2. Dash/Slash/Injure a guy/OT/repeat, which you do for all of NG2, no matter what weapon or ninpo you're using. Say whatever you want about the rest of the game, the combat is clearly based on NG2.

I'm not trying to argue about reviews, I'm actually trying to talk about the game without being a complete cock about it.
 
Someone had too many pixie stix tonight... I said the combat engine boils down to the same exact thing as NG2. Dash/Slash/Injure a guy/OT/repeat, which you do for all of NG2, no matter what weapon or ninpo you're using. Say whatever you want about the rest of the game, the combat is clearly based on NG2.

I'm not trying to argue about reviews, I'm actually trying to talk about the game without being a complete cock about it.

Trying to break it down like that in a vacuum of generic descriptions for combat really puts into perspective how this game got made. They probably thought "Shit, players can Izuna Drop in this game, it's truly NG. Now, remove everything else".

So yeah, its like a pretty shitty version of NG2. Uh, good job, NG3.
 
Trying to break it down like that in a vacuum of generic descriptions for combat really puts into perspective how this game got made. They probably thought "Shit, players can Izuna Drop in this game, it's truly NG. Now, remove everything else".

So yeah, its like a pretty shitty version of NG2. Uh, good job, NG3.



"vacuum of generic descriptions" = move names in NG2? do i have to sit here and talk about how you have to take advantage of i-frames in the exact same way or how head-jumping is just as useful as an exploit here because the AI is basically the same (except slightly dumber)? because I thought those kinds of things would be obvious to people who have played both games and actually know a thing or two about action games...instead of just ranting about bosses and posting review scores.
 

dankir

Member
Sorry but it looks really fucking stupid that you're slicing and dicing the enemies up like crazy but the limbs don't fall off?

Why did they remove that from NG2?
 

Veelk

Banned
I don't feel this is thread worthy (and it is kinda sorta related to NG3, as it has rocket ninjas as well), but I'm replaying NG2 and I just beat chapter 9 and did the trial in it as well, which included spider mechs with machine guns and Rocket ninjas (not the single kind, the one that shoot 16 missiles at once)

Okay, I know some people like to brag about how they can get around them and stuff, and that's fine. I suck because I do not have the reflexes to dodge 48 missiles coming at me from 3 different directions while also fighting off 3 nearly sub-boss level enemies.

However, I do want to ask this. Do any of you actually LIKE these motherfuckers? I mean, I've heard plenty of people who say that they can dance around them, but do you actually like to? Wouldn't you prefer that you just face fuck awesome enemies mano a mano instead of having those hecklers keep you distracted? What do they add besides a nuisance (in the case of skilled players) and random deaths/damage that you simply cannot dodge, sometimes because you misstep and sometimes because of offscreen lulz. Even if they were fair and worked, how the fuck are they FUN?!
 
I believe generally with all variants of the rocket ninja I would just switch to a weapon that lets you do an Izuna Drop from a flying swallow to defeat them (claws I believe?). Just zig-zag until you get within distance. The spider mechs you can pretty much just use anything.
 

Veelk

Banned
I believe generally with all variants of the rocket ninja I would just switch to a weapon that lets you do an Izuna Drop from a flying swallow (claws I believe?). The spider mechs you can pretty much just use anything.

I already passed it. That's not my problem. I want to know who actually enjoys fighting these assholes.
 
I already passed it. That's not my problem. I want to know who actually enjoys fighting these assholes.

The rocket ninjas are a pretty necessary and big part of the NG2 combat system. It forces you into constantly moving across the battlefield and creates very high priority targets. Although you can replace that sentence with any of the projectile enemies, the multi-rocket ninjas are the extreme example.
 

Error

Jealous of the Glory that is Johnny Depp
taking out the rocket launcher ninjas with an izuna drop was ridiculously satisfying specially when using falcon talons and chaining a flying swallow with an izuna drop. it just felt good.

they shouldn't even bother with sigma 3, seems the game is a hot mess and the sigma versions benefited from having a solid game to built upon. they might as well make a new game from scratch.
 

Veelk

Banned
The rocket ninjas are a pretty necessary and big part of the NG2 combat system. It forces you into constantly moving across the battlefield and creates very high priority targets. Although you can replace that sentence with any of the projectile enemies, the multi-rocket ninjas are the extreme example.

I don't think so. A lot of enemies have projectile weapons equipped anyway. I'd rather have the enemy I'm fighting try to shoot me down rather than the one standing on the sidelines where I have to go all the way over to pound his ass. Also, I don't know about you, but it doesn't seem to add anything for me. For one, I'm always moving regardless of whether there is a projectile capable enemy or not. The only exception is when there is a single enemy, but otherwise, who knows who could be offscreen. Otherwise, I run, hit an enemy, do a combo, then continue running. I don't think sideline pelters are necessary for that. The only thing it adds for me is aggravation whenever I'm hit with anything I can't possibly see coming.

But again, your not answering my question. Do you ENJOY fighting them? Because I fucking loved fighting Vigoorian berserkers. NGB spider ninjas as well. And the Cat Fiends. All dangerous enemies, but great fun to fight against. Who the fuck ENJOYS the sideline assholes?
 
I don't think so. A lot of enemies have projectile weapons equipped anyway. I'd rather have the enemy I'm fighting try to shoot me down rather than the one standing on the sidelines where I have to go all the way over to pound his ass. Also, I don't know about you, but it doesn't seem to add anything for me. For one, I'm always moving regardless of whether there is a projectile capable enemy or not. The only exception is when there is a single enemy, but otherwise, who knows who could be offscreen. Otherwise, I run, hit an enemy, do a combo, then continue running. I don't think sideline pelters are necessary for that. The only thing it adds for me is aggravation whenever I'm hit with anything I can't possibly see coming.

But again, your not answering my question. Do you ENJOY fighting them? Because I fucking loved fighting Vigoorian berserkers. NGB spider ninjas as well. And the Cat Fiends. All dangerous enemies, but great fun to fight against. Who the fuck ENJOYS the sideline assholes?

Yeah I did enjoy fighting them. The only enemy I did not enjoy fighting in NG2 was that awful worm mid-boss in the tunnel in the jungle (which was obviously not finished by any stretch of the imagination - complete with horribly textured cave walls).

Edit: Not that it was hard or anything, just really dumb.
 

Yo Gotti

Banned
Holy shit this is disappointing. Was Itgaki really so on the ball that his departure lead to the implosion of the series?

Sigh.

It must be incredibly hard to make a game as precise and responsive and NG.

They're basically working with the framework he established, and not a thing more apparently.
 

Veelk

Banned
Yeah I did enjoy fighting them. The only enemy I did not enjoy fighting in NG2 was that awful worm mid-boss in the tunnel in the jungle (which was obviously not finished by any stretch of the imagination - complete with horribly textured cave walls).

Edit: Not that it was hard or anything, just really dumb.

Okay. Just checking if people who liked this shit actually existed. One of my biggest pet peeves is when I'm trying to do one thing (in this case, have a fight with far more worthy enemies), assholes, not even powerful enemies, fuck you up while your busy. It's just such a shitty way to induce challenge into gameplay. Most enemies in NG2 are powerful enough to provide a challenge on their own. They do not need this cheap shit. But apparently, SOME people do like it, so atleast I know the developers weren't just shitting on me.
 
Okay. Just checking if people who liked this shit actually existed. One of my biggest pet peeves is when I'm trying to do one thing (in this case, have a fight with far more worthy enemies), assholes, not even powerful enemies, fuck you up while your busy. It's just such a shitty way to induce challenge into gameplay. Most enemies in NG2 are powerful enough to provide a challenge on their own. They do not need this cheap shit. But apparently, SOME people do like it, so atleast I know the developers weren't just shitting on me.

You have to be weary of using words like "cheap shit" because honestly the game has so little room for error at MN that if stuff was unreliable "cheap shit" the mode would literally be impossible. NG2 360 is a game of exploiting everything to your advantage to beat it. If you don't care for a challenge that is great, I am sure you were pissed when birds would fly at you when you jumped in the NES Ninja Gaidens too. When you can see videos of people doing "No Ninpo, No Item, Minimal" runs of NG2 on Master Ninja (or even zero damage) on youtube you have to ask yourself, is the game cheap or do I just suck?

http://www.youtube.com/watch?featur...UU8oG47kouwGHaNDlRyry55w&v=1zLxI1X6p3w#t=273s
Zero damage run.
 

Veelk

Banned
You have to be weary of using words like "cheap shit" because honestly the game has so little room for error at MN that if stuff was unreliable "cheap shit" the mode would literally be impossible. NG2 360 is a game of exploiting everything to your advantage to beat it. If you don't care for a challenge that is great, I am sure you were pissed when birds would fly at you when you jumped in the NES Ninja Gaidens too. When you can see videos of people doing "No Ninpo, No Item, Minimal" runs of NG2 on Master Ninja on youtube you have to ask yourself, is the game cheap or do I just suck?

The game is cheap. To what extent is debatable, but even high level players admit that there is just no avoiding some stuff. It's just that enough skill can minimize the BS to manageable levels, but a truly 100% skill based game would make EVERYTHING perfectly avoidable. But that's not what happens in NG2.
 
The game is cheap. To what extent is debatable, but even high level players admit that there is just no avoiding some stuff. It's just that enough skill can minimize the BS to manageable levels, but a truly 100% skill based game would make EVERYTHING perfectly avoidable. But that's not what happens in NG2.

http://www.youtube.com/watch?feature...I1X6p3w#t=273s
Zero damage run. (admittedly it stops before chapter 11 which is where maybe his human limit was pushed, but still it refutes your point).
 
So? I never argued that it's impossible to do that stuff. I'm just saying that the game is, to some debatable extent, out of control from the player. It doesn't mean that they can't get lucky and not get hit in their run, it's just not up to them.

Sorry, but doing what this guy did and dissecting every single fight of the game until he was able to do a no damage run seems more reasonable to me then just saying it is "cheap shit". There is no doubt this guy could reliably beat NG2 on MN anytime of the day. Words like "cheap, janky" and such are generally 9 times out of 10 relegated to less skilled players. NG2 is not a game I would really like to sit down and master for sure, but to say "cheap shit" when the game gives you such a ludicrous variety of tools to get out of situations is preposterous.
 

Veelk

Banned
Sorry, but doing what this guy did and dissecting every single fight of the game until he was able to do a no damage run seems more reasonable to me then just saying it is "cheap shit". There is no doubt this guy could reliably beat NG2 on MN anytime of the day.

A bit of luck doesn't nullify any and all skill a player could have. And while I don't doubt that he could reliably beat MN anytime, I doubt that he could consistently do a no damage run out of pure skill. Even high level players admit that there is a luck portion of the game. While your animation is winding down and you can't yet move and your invicibility frames have run out, there is a second before you are able to dash and get back into them that you are totally vulnerable. In that split second, you have no way of knowing if a projectile from some asshole offscreen that you have no way of avoiding will hit. It's just how the system works. It doesn't mean that you WILL get hit by it, but it's not up to you. If you have a way where you can magically stay in invincible frames all the time while standing still, please share, because the NG community would love to know how you found this secret, but until then, it's just luck. You can minimize it, but you can't extinguish it.
 
R

Retro_

Unconfirmed Member
Even high level players admit that there is a luck portion of the game. .

Who?

I don't mean to butt into your conversation. It's just a pet peeve of mine when people attach their arguments to faceless 3rd parties like this as a way to legitimize them.

Either give specifics or don't say things like this.

You can minimize it, but you can't extinguish it.

What game can't you say this about though? Whenever there is a margin of error luck will be a factor
 
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