Some observations after a couple of levels. Of course, based on my experience, YMMV.
- No need for exploration. There are no items to look for, and the world is pretty static (no destroyable items, unless it's a scripted sequence).
- The kunai wall climbing sequences are mind numbingly stupid.
- Rocket firing jerks are back in full force, some with rocket launchers that launch a bunch of rockets at once.
- Challenging sequences have devolved into being in an area where waves of enemies are thrown at you including spawns of rocket spamming jerks.
- Timing is off, specially if you're used to NG's past games, which forces you compensate. This change was for the worse, if there was any question; there's a noticeable delay when performing combos, which has thrown me off quite a bit.
- The QTEs are utterly stupid. The ultimate techniques are gone, unless you charge some meter (that fills up as you slaughter enemies), and then when you release it, it attacks 3 enemies (not sure if it'll change later in the game). The steel on bone move is unpredictable (at least I haven't figured out how to get it to work yet on a consistent basis).
- Dismemberment is sorely missed.
- The camera is a royal pain. The game constantly closes up on the action making it hard to see when enemies attack.
The only positive is that it's a poor NG game, which is still good enough to entertain. But, I've only gone through a couple of levels, so my opinion on this might change.
- No need for exploration. There are no items to look for, and the world is pretty static (no destroyable items, unless it's a scripted sequence).
- The kunai wall climbing sequences are mind numbingly stupid.
- Rocket firing jerks are back in full force, some with rocket launchers that launch a bunch of rockets at once.
- Challenging sequences have devolved into being in an area where waves of enemies are thrown at you including spawns of rocket spamming jerks.
- Timing is off, specially if you're used to NG's past games, which forces you compensate. This change was for the worse, if there was any question; there's a noticeable delay when performing combos, which has thrown me off quite a bit.
- The QTEs are utterly stupid. The ultimate techniques are gone, unless you charge some meter (that fills up as you slaughter enemies), and then when you release it, it attacks 3 enemies (not sure if it'll change later in the game). The steel on bone move is unpredictable (at least I haven't figured out how to get it to work yet on a consistent basis).
- Dismemberment is sorely missed.
- The camera is a royal pain. The game constantly closes up on the action making it hard to see when enemies attack.
The only positive is that it's a poor NG game, which is still good enough to entertain. But, I've only gone through a couple of levels, so my opinion on this might change.