I picked up the Collectors Edition today and I have to say it is a fucking sweet pack. Soundtrack, good art book, awesome statue/figurines - good quality compared to some of the shit I have got from pre-orders/CE's over the years.
I managed to blow through Day One on Hard mode tonight. Not sure what to say really. The combat is visceral and intense, but ultimately suffers due to some of the massive changes and dumbing down of certain elements. Having Ninpo and UT's as a 'fill the bar' one use technique makes the game feel incredibly formulaic only 30-60 minutes in. I'm pretty much drilling enemies effortlessly until the bar fills up, and then either using it to recover health or to take out some of the rocket soldiers who like to pin my shit down sometimes.
I barely took a hit against regular enemies bar some rocket shots, and the enemy varieties are decent I guess. However I don't really feel the need to mix up my strategy so far. I pretty much go for the quick-combo with teleport strikes on ground, and when I am against rockets/riot-shielders, I start using the auto-aim jump (wind run?) and flying swallowing enemies. I suppose this might be considered some form of strategy given that I can follow up the injured enemies with an OT for some invincibility frames - but ultimately there is no risk I have experienced so far, in leaving an injured enemy alone. So basically I injure a few - then kill everything else until I need some i-frames (which is rare so far).
Steel on bone is a decent mechanic I guess. Not sure it belongs in Ninja Gaiden given just how good NG1/NGB/NG2 were - but it doesn't really 'feel' like a QTE - just a way to finish your move. The biggest issue I have with it is the total randomness. I thought I had it down to a fine art against regular soldiers, with nearly every 'heavy' attack causing a Steel on Bone section and following that through to other nearby soldiers. However I'm noticing more and more (particularly against riot-shielders) that it's seemingly out of my hands when it will occur. So it's not feeling particularly strategic - just a novelty to make some moves seem more brutal.
Graphics and sound are definitely very good. The music isn't at all memorable so far, but the sound effects (on 5.1 mode) are really good. Visuals are good provided you don't stray - if you just follow the path COD style you'll never notice some of the awful textures/models littering the world (pots, benches etc). Overall I think it looks very good and certainly deserves more than whatever score IGN decided to award it for visuals.
I guess the best part of the game for me so far are the bosses. I have only fought two - the spider mech from the E3 demonstration, and the masked boss. I was surprised to find they both required some finesse and thought to complete. I died a few times to both and after observing some of their cues/attacks I was able to defeat both without taking a hit. The QTE's during the boss fights were decent too - mostly boiling down to mashing X or performing a quick dodge - but it was responsive and looked cool. The masked boss in particular gave me some Bayonetta-Jeanne flashbacks - with some really nice back and forth and awesome attacks. Definitely the highlight of the brief amount of time I have put into the game. I am interested to see if they can keep it up (despite the Gigantasaurus falling down boss).
All that said, the game is shit compared to the likes of NGB, NG2, DMC3/4 and Bayonetta. It basically boils down to two major issues. First of all - the input lag. It is there, it needs a patch or something - because it's a bit of a joke. Whenever shit gets hectic (and it gets hectic often) you can expect Ryu to start responding with a bit of lag - enough that it totally fucks with your dodge/combo/dodge routine. All of a sudden Ryu will throw an unwanted slash due to lag and you will get punished despite slamming the trigger to dodge/block. I find the best solution is to calm down the battle a bit and dodge into a safer area so you can more or less 'catch up' and reset some of the input lag.
Second, and this is definitely not getting fixed - there is zero reason to explore. No chests, no items, no ninpo, no essence, no upgrades or weapons, no achievement related data files or crystal skulls. There is not even a breakable piece of scenery the best I can tell. I am essentially fighting 3-5 (admittedly large) waves of enemies for a few minutes, then either performing a QTE or pressing the Right Stick to see which alley I have to walk towards, or which wall I am being forced to Kunai climb next. I wasn't expecting too much to be honest. I mean, NG2 is probably my favourite Ninja Gaiden and it was quite a bit more straight forward than NG1/NGB - but a game this linear and pointless feels nothing like what Ninja Gaiden should be.
I'll hold onto it and finish the game - I am interested in the co-op and trial modes. However I cannot see myself going for difficulties greater than hard because the combat feels so lifeless and there are simply too many enemies (I think I may have fought more enemies in Day One of NG3, than all of NG1 - no joke). I guess buyer beware - there are enough warning signs out there for anyone with some doubts - wait for the bargain bin.