sigmaZ
Member
Finished. Yeah... No... Yeah......... No. Maybe?
Look. The pixel art was gorgeous and the music was great.
Real arcadey vibes.
But I'm going to be real. The level and gameplay design left me lacking.
Can we stop saving the actual challenge and level design to side activities. I am so sick of this trend in game dev.
Incorporate into the actual level design as part of the main campaign.
And having the same gimmick throughout....
No....
The bosses had too much life (another modern trend perhaps?)
I also didn't like having a store. I was hoping for a style like the original where the power ups were in the stage, but no.
Also the dialogue was pretty bad (though the cinematic scenes were cool).
Overall, eh... I'd give it a 7.8/10 experience.
Look. The pixel art was gorgeous and the music was great.
Real arcadey vibes.
But I'm going to be real. The level and gameplay design left me lacking.
Can we stop saving the actual challenge and level design to side activities. I am so sick of this trend in game dev.
Incorporate into the actual level design as part of the main campaign.
And having the same gimmick throughout....

The bosses had too much life (another modern trend perhaps?)
I also didn't like having a store. I was hoping for a style like the original where the power ups were in the stage, but no.
Also the dialogue was pretty bad (though the cinematic scenes were cool).
Overall, eh... I'd give it a 7.8/10 experience.