Yes, but companies were still releasing tons of games on the SNES not too long before,
When you ignore context you make posts like this SNES had support mainly by Japanese devs because it became clear over there it was the only money making option outside risking overseas success on the mega drive. But before that was clear they were leaving in drives to NEC and a bit toward SEGA.
I said that Nintendo ceded a console FPS market that they had just created. Goldeneye sold 8 million copies. AvP sold 85,000. Being a "best selling game" for Jaguar doesn't even put it in the same universe,
An outlier FPS selling over 8 mill on the N64 doesn't mean they had the FPS Market. No real FPS players were on the N64 or the PS1, some core ones did go to the Jaguar, a small amount but it wasn't a fad flash like GE that couldn't be replicated. The closest was another FPS by the same studio and that was due to the fans of said company, not any "FPS market".
There was nothing for Nintendo to cede.
However your overall point of Nintendo sitting on the side, or in addition, alienating audiences, was true, but nothing new honestly.
However many units 64, GCN or WiiU sold due to bias or otherwise, their sales indicate that it's unlikely that bias is wholly responsible for Switch's success due to the massive disparity. It's obvious that bias alone is not enough to create DS, Wii or Switch numbers.
I was talking about Wii and Switch, I was talking about N64, Gamecube, and Wii U.
I find it incredibly presumptuous to assume that had Nintendo delivered a system with a CD drive instead of carts, it only would have helped slightly.
This has long been cited as one of their biggest mistakes of all time,
And a lot of other pieces of gaming history that are false have also been commonly cited. So "been cited" is pointless unless there's actually something behind it that's credible, and pretending carts were primarily why N64 lost third party support is as stupid as believing Pacman 2600 crashed the industry yet it kept making money and being brought and is the best selling title on the system.
Final Fantasy VII was also a sponsored game by Sony in Japan, that still would have happened because a ton of jp devs wanted better deals and relationships.
And even the 3DO and Saturn, once Sega partially finally found a small temporary opening in japan, got game devsthat all ran from Nintendo.
Some of these deals were before people found out what storage was being used.
Nintendo's toxic relationship with third parties is well known and ignoring that is silly, just to pretend carts were a bigger issue than they were.
In both US and Japan Sega had a very short, or short temp lead respectively over PS1, but skipping deals, more third parties ran to Sony because of the environment and better relationships. Nintendo was 10x worse than Sega to many devs. It's just how it is.
No CD was going to help the N64 but a little bit. Being 2 years late with a corner cut system that alienated a ton of 2D devs didn't help either.
Even 3DO stole a bunch of devs from Sega and Nintendo in the early years as SNES was coasting and Sega was panicking over slowing sales.
The pattern is 100% consistent.
That's still not even mentioning western devs, which wouldn't touch Nintendo in most cases outside a handful of companies.
N64 as it is was only saved by a fan community in one country along with a new generation of children growing up gaming in same said country, it barely budged in any other region. CD isn't going to do much for it anywhere. US? Nope. Europe? Slightly. Japan? It would have less library interest than the Saturn.
Granted N64 almost caught Saturn in Japan but that's because SoJ was winding things down in 97 and basically killed it early for the DC. But CD wouldn't have done N64 much better.
Do you know how fast developers ran to NEC in japan from NES. NEC literally said, here's a new console, here's how we want to market it, we need devs, no other info, and everyone basically ran at the speed of lite until self inflicted wounds made devs shift to the SNES eventually years later. Excluding the devs locked in contracts of course.