Ok, let's see what we can do thanks to the US All-Time charts posted by Pokemaniac a few posts ago.
Wii U
- The Legend of Zelda: The Wind Waker HD*
- Super Mario World
- Wii Street U
- Super Metroid
- EarthBound
- Pikmin 3*
- Super Mario Bros. 3
- Super Mario Bros.
- New Super Mario Bros. U*
- Mario Kart 8
- Super Mario 64
- Punch-Out!! Featuring Mr. Dream
- Metroid Prime Trilogy
- Splatoon
- NES REMIX
- The Legend of Zelda
- Super Mario Bros. 2
- The Legend of Zelda: A Link to the Past
- Super Smash Bros. for Wii U
- Shovel Knight > 82,000
Wii U-only:
- The Legend of Zelda: The Wind Waker HD*
- Wii Street U
- Pikmin 3*
- New Super Mario Bros U*
- Mario Kart 8
- Splatoon
- NES REMIX
- Super Smash Bros for Wii U
- Shovel Knight
- Super Mario Maker
- Wii Party U*
- Donkey Kong Country: Tropical Freeze**
- Super Mario 3D World
- Pokemon Rumble U
- Trine 2: Director's Cut
- NES REMIX 2**
- Guacamelee! Super Turbo Championship Edition - 82,000
- Child of Light
- DuckTales: Remastered
- Dr. Luigi
Wii U VC:
- Super Mario World
- Super Metroid
- EarthBound
- Super Mario Bros 3
- Super Mario Bros.
- Super Mario 64
- Punch-Out!! Featuring Mr. Dream**
- The Legend of Zelda**
- Super Mario Bros 2
- The Legend of Zelda: A Link to the Past > 82,000
- Kirby's Adventure
- Donkey Kong
- The Legend of Zelda: The Minish Cap
- F-Zero
- Mega Man X
- Mario & Luigi: Superstar Saga**
- Yoshi's Island: Super Mario Advance 3**
- Donkey Kong 64
- The Legend of Zelda: Ocarina of Time
- Paper Mario
Why did I put Guacamelee at 82,000? It was one of the base game of the recent Humble Nindie Bundle, which sold slightly over 82,000 copies; you could obtain a code by paying what you wanted. It's also true that some codes were bought outside of US (mainly Canada), but it's also true the game didn't exactly sell zero before the HNB. Copies sold earlier and codes unredeemed can cancel each other out, but it's an estimate based on some specific assumption. Don't take it for granted, it's a bit distant from being an accurate estimate, take it as a possible number.
This means that
- each and every title in the All Time Wii U Chart should've sold more than Guacamelee, thus could be over 82,000 downloads,
- only 3 titles are lower than Guacamelee in the Wii U-only Top 20; so, 17 titles could be over 82,000.
- half of VC-only Top 20 is potentially higher than 82,000.
Something interesting to notice: the VC-only top 20 is completely filled by Nintendo titles, except for MegaMan X
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3DS:
- Pokemon Dream Radar
- The Legend of Zelda: Link's Awakening DX
- Super Mario Bros.
- Super Smash Bros. for 3DS > 240,000
- Mario Kart 7**
- Animal Crossing: New Leaf**
- The Legend of Zelda: Oracle of Seasons
- The Legend of Zelda: A Link Between Worlds
- The Legend of Zelda
- Super Mario Bros 3**
- The Legend of Zelda: Oracle of Ages**
- Super Mario Land 2: 6 Golden Coins
- 3D Classics: Kirby's Adventure
- Super Mario Land
- Pushmo**
- Fire Emblem Awakening
- Shovel Knight
- Mario vs. Donkey Kong: Minis March Again! (DSiWare!)
- Pokemon X
- Pokemon Y > 136,700
3DS only:
- Pokemon Dream Radar
- Super Smash Bros for 3DS > 240,000
- Mario Kart 7**
- Animal Crossing: New Leaf**
- The Legend of Zelda: A Link Between Worlds
- 3D Classics: Kirby's Adventure
- Pushmo**
- Fire Emblem Awakening
- Shovel Knight
- Pokemon X
- Pokemon Y
- Gunman Clive - > 136,700
- 3D Classics: Kid Icarus
- The Legend of Zelda: Ocarina of Time 3D
- Colors! 3D
- New Super Mario Bros. 2**
- Pokedex 3D Pro
- SteamWorld Dig
- Phoenix Wright: Ace Attorney - Dual Destinies
- Super Mario 3D Land > 82,000
3DS VC:
- The Legend Of Zelda: Link's Awakening DX
- Super Mario Bros. > 240,000
- The Legend Of Zelda: Oracle of Seasons**
- The Legend of Zelda
- Super Mario Bros. 3**
- The Legend Of Zelda: Oracle of Ages**
- Super Mario Land 2: 6 Golden Coins
- Super Mario Land > 136,700
- Kirby's Dream Land
- Metroid II - Return of Samus
- Metroid
- Donkey Kong '94
- Super Mario Bros. 2
- Punch-Out!! Featuring Mr. Dream
- Super Mario Bros.: The Lost Levels
- Mega Man 2
- Mega Man
- Zelda II - The Adventure of Link
- Sonic the Hedgehog: Triple Trouble (Game Gear!)
- Wario Land II
DSiWare:
- Mario vs. Donkey Kong: Minis March Again! > 136,700
- Photo Dojo
- Plants vs. Zombies
- Cut the Rope
- Mario Clock
- Inchworm Animation
- GO Series 10 Second Run
- Anonymous Notes Chapter 1 - From the Abyss -
- Nintendo Countdown Calendar
- Dr. Mario Express
- GO Series Undead Storm
- Mario Caculator
- Bloons TD
- Shantae: Risky's Revenge
- ZENONIA
- Art Academy: First Semester
- Bomberman Blitz
- Crystal Monsters
- myNotebook: Blue
- Pop Island - Paperfield
Why did I put Gunman Clive at 136,700? It's based on an older LTD for the game (400,000 WW overall as of February 3rd, over 80% on 3DS), so it's a very safe number.
Why did I put Super Smash Bros. for 3DS at > 240,000? Because of this tidbit from an interview with Reggie back in November 2014
A lot of people in the gaming industry are interested in the trends of physical versus digital sales and when the lines cross. What’s Nintendo seeing?
Retail still is the majority of the business for us. But what’s interesting is, game by game and at different points in time, you see a different consumer reaction. Smash Bros. for 3DS, consumers wanted that game immediately. They didn’t even want to spend the time to get in their car and drive to retail to get it, so our digital percent for that game is quite high — about 20 percent of the games sold here in the U.S. were digital, which is a pretty significant piece. Compare that to Bayonetta 2. That’s a huge game, and could take up a large part of the memory in the 32-gig Wii U. That’s a game with a digital percent on the lower side, today about 10 percent or so. Our mentality is, we want the consumer to have the choice based on what makes sense for you, what makes sense for the type of game it is.
SSB 3DS's LTD back in October 2014 was 1,200,000. 20% of 1,200,000 is 240,000. He talked about both Smash Bros. 3DS (a game released right at the beginning of October, resulting in it getting tracked in NPD for September numbers) and Bayonetta 2, a game released towards the end of October. Thus, it a good assumption to say that he was talking about the most recent numbers for both titles.
The > 82,000 in the 3DS-only Chart is hazardous, it's something to take as a possibility in the same way for Guacamelee's number, since they share the same reason: being pay-what-you-want games in the HNB
This means that
- All the All Time 3DS Chart is over 136,700 downloads
- 12 titles in the 3DS-only Top 20 is over 136,700 downloads and the entire top 20 could be over 82,000.
- 8 titles in the VC-only Top 20 is over 136,700. Also, there are third party games, unlike Wii U.
- Only the top selling DSiWare is over 136,7000 downloads.
*games involved in the launch deal for Mario Kart 8
**Club Nintendo 2015 Platinum awards
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Looking at both of them, we know at least that
- more than 82,000 copies of Shovel Knight WW could have been sold on Wii U, US only
- more than 136,700 copies of Shovel Knight WW have been sold on 3DS, US only
- then, more than 218,700 copies of Shovel Knight WW could have been sold on Nintendo consoles, US only
- since both Pokémon X/Y SKUs are higher than Gunman Clive, this means that digital sales for Pokémon X/Y are at least higher than 273,400
- the same for both Zelda Oracle games (IIRC, these have been Club Nintendo awards for a while / there was a special launch deal...can anyone confirm it?)
I think this is what we can extract from these charts, the main results. I tried to put in there as many "safe" assumptions as possible. It would be great to get more numbers, especially near the top and at the bottom of the charts, but there's already something to say thanks to these charts and the known numbers / assumptions.