El Pescado
Member
I wonder if Nintendo will ever release Steel Diver in the eShop... ;_;
Preloading Happy Home Designer ASAP.
Preloading Happy Home Designer ASAP.
Year Walk and Plague Knight disagree. But yes, you should have gotten Mario Maker.
You guys should definitely try Year Walk. Simogo are a really fantastic developer well worth supporting, and I'm thrilled that they're proting their stuff to Wii U. I've played all their games on iOS, and each one is truly unique.
Year Walk did make me shit myself a couple of times though. But then I'm truly allergic to jump scares.
Even better!Dakko Dakko ported Year Walk. Dev behind the most excellent Scram Kitty we keep pimping here.
So, if a bunch of VC games you're interested in come to NX, you're just not going to buy them?
I get being frustrated by the VC. I think we all are to some degree. But, as others have said, I don't understand simply being either FOR or AGAINST a service like this. Buy the good stuff when it comes and voice your concerns when it doesn't.
I think the biggest disappointment I have is the fact that a lot of core Nintendo fans seem to only be interested in a handful of games and refuse to check out anything else. I'd honestly never heard of Car Battler Joe before today, but it seems to be a pretty solid title and now I'm interested in it. For me, the VC is just as much about discovering hidden gems I missed out on as it is taking a nostalgia trip.
It's not crossbuy anywhere.
October 3 aka a whole month after release (goes for all the nindies@home games)
Yes, obviously if a "bunch of" good VC games and "hidden gem" are released on NX I'm going to stringently resist buying any of them, exactly.
Unless there is a major overhaul of VC with the NX, better unification of release schedules between NCL, NOE and NOA, and I get to carry over most or all of my purchase to NX using the new account system then I don't plan on supporting the service in any significant way. Sure, if a random, unique game from a classic system is released that I don't currently have either in my rather large physical collection, my OG Wii VC library or my Wii U VC roster, then yes, of course I'll bite. But I'm absolutely not rebuying nor am I paying upgrade fees again on NX for any games I already have and I won't tolerate a drip feed fueled reboot. I'm already planning on keeping my Wii U hooked up in my entertainment system assuming my OG Wii purchases won't carry over let alone the question if NX will even have BC for Wii U.
I've been purchasing VC titles and posting in the VC/eShop threads for over 8 years now. I support and buy indie titles, I talk up both VC and indie titles with my friends and family whenever I get the opportunity, I try everything that looks interesting, so no offense, but please spare me the condescending "I'm so tired of core fan complaints" lecture just because I'd like to see an online feature I've been pouring quite a bit of money into for close to a decade have some long overdue improvements. Long wanted improvements and complaints which have been desired by both the fan community and people within the media for quite some time. What on earth is so hard to understand about that and why do we even need to go over it? It should be self explanatory for most veterans of the service and this thread. Oh but I know, you understand that, you just don't agree with how I expressed it right? And should you feel so inclined, please don't bother with a follow up reply along the lines of, "Welllll, you said you wouldn't "support" it, you obviously meant black and white and either or! Excuuuuse me for just going off what you said!"
Ever since NOA initially held back the standard size N3DS I've been more determined to have more self control and vote with my wallet as much as I can. I steadfastly refused to buy an XL and it was a great feeling when the standard N3DS AC bundle was announced. And I'll vote with my wallet again with VC on NX if needed.
Anyways, whatever happens with VC in the future, indies and original titles will always have my full support.
Metroid Prime Hunters comes out in Japan next week. I kind of hope it comes out in North America soon, along with Pinball.
But I've always enjoyed seeing the world burn.
Metroid Prime Hunters comes out in Japan next week. I kind of hope it comes out in North America soon, along with Pinball.
But I've always enjoyed seeing the world burn.
Metroid Prime Hunters comes out in Japan next week. I kind of hope it comes out in North America soon, along with Pinball.
But I've always enjoyed seeing the world burn.
Fair enough. I can respect your stance. Looks like I hit a nerve though. I didn't mean to ruffle your feathers, man.
I just felt the need to strongly state my position in detail and where I'm coming from, it's all good, no worries.
Has anyone played Year Walk? Impressions?
I can tell you that it doesn't have off-tv play and that I just wasted my money :/ Ugh, it was really stupid of me not check beforehand but I thought that since it was just a port of a mobile/PC game that a single screen would be more than enough.Has anyone played Year Walk? Impressions?
I can tell you that it doesn't have off-tv play and that I just wasted my money :/ Ugh, it was really stupid of me not check beforehand but I thought that since it was just a port of a mobile/PC game that a single screen would be more than enough.
Lesson learned; never expect developers to implement even the most obvious features.
I've played the PC version and it's a fantastic game. I really got into its atmosphere. Not sure how it works on a TV in comparison, but it'll probably still be good.Has anyone played Year Walk? Impressions?
sörine;179232092 said:Excited for Dark Witch 2. And Fairune II actually, Circle's killing it.
It's great that the developers put some effort in the Wii U port, although in the beginning of the game the pad is just used as a memo/map..., but they should have included off tv play as the game has been proven to work on a single screen. Implementing a few cool tricks shouldn't come at the expense of one of the most basic features for Wii u games.Pretty unfair of you to say. The game fully utilizes the second screen to enhance the experience. Off-TV play doesn't make sense for a game that actually uses the gamepad in a unique way. It's one of the reasons why Splatoon is so good.
Just so you know, games that allow for Off-TV Play do state so in the eShop page.It's great that the developers put some effort in the Wii U port, although in the beginning of the game the pad is just used as a memo/map..., but they should have included off tv play as the game has been proven to work on a single screen. Implementing a few cool tricks shouldn't come at the expense of one of the most basic features for Wii u games.
And regarding Splatoon, there's nothing the gamepad does that a Wiimote + a button to bring up a semi transparent map couldn't do better.
It's great that the developers put some effort in the Wii U port, although in the beginning of the game the pad is just used as a memo/map..., but they should have included off tv play as the game has been proven to work on a single screen. Implementing a few cool tricks shouldn't come at the expense of one of the most basic features for Wii u games.
And regarding Splatoon, there's nothing the gamepad does that a Wiimote + a button to bring up a semi transparent map couldn't do better.
That's why I said it was stupid of me to buy the game without checking first.Just so you know, games that allow for Off-TV Play do state so in the eShop page.
I'm all for developers trying something new, but the game is playable right now on mobile and PC without requiring 2 screens. All I'm saying is that while it's good that they made a Wii U enhanced mode, I wish they would have also included the PC/mobile one.I don't consider off-TV play a basic feature for a Wii U game. Rather, it's a basic feature for any Wii U game that doesn't utilize the gamepad in a unique way. Unfortunately, that's the majority of Wii U games. Obviously the gamepad isn't a good fit for every game, but I'm not going to get on a developer for actually trying to bring something fresh to the platform.
And I completely disagree with your Splatoon comment. A semi-transparent map on the TV screen would be fine, but "better"? Hardly. We'll have to agree to disagree on that one. Splatoon makes brilliant use of the gamepad, in my opinion. A map available at all times to see where help is needed, easy access to a teammate by touching the screen, and wonderful gyro controls. Only Super Mario Maker rivals Splatoon's utilization of the gamepad.
Pretty unfair of you to say. The game fully utilizes the second screen to enhance the experience. Off-TV play doesn't make sense for a game that actually uses the gamepad in a unique way. It's one of the reasons why Splatoon is so good.
I bought it on Wii U because I wanted to play it while rolling in my bead; I did not think that they would redesign it so that's it's impossible to play using just the game pad.Exactly this. You absolutely cannot fault the game for actually making the GamePad a gameplay focus. I find it baffling how there are actual complaints that heavily GamePad integrated games are actual 100% showpieces of the tech and then drop the "fall-back" feature of Off-TV play which exists for games that either don't bother using it in any interesting way or only offer mild UI enhancements and can thus easily live without it.
edit: okay you bring up the mobile/PC version but then I ask: why even play it on Wii U if you don't want to play it with the completely redesigned puzzles for this version using the system's tech?
And I have to ask, is this game's dual screen approach really that amazing? The Nintendo life review mentions some stuff but nothing earth shattering and in the beginning of the game the second screen is used just for ''mild UI enhancements''. Couldn't you solve the puzzles by simply switching between the TV and the gamepad screen? Do you really need both screens at once?
I myself haven't played it. But a friend who finished and loved the original version has and mentioned that all puzzles were completely changed and praised the GamePad implementation as some of the best on the system. That's what I'm basing my argument off of.
Wiimote aiming > dual analog (+gyro)
Being able to keep track of the action and check the map at the same time > having to look away from the TV
Always holding the controller > having to let go each time you use the touch screen
Sounds like I really need to pick this up. It looks great and it's only $6.99 in NA! I assume it's comparatively priced in EU.
Year Walk (Simogo | €6.99 | £6.29)
I've played the PC version and it's a fantastic game. I really got into its atmosphere. Not sure how it works on a TV in comparison, but it'll probably still be good.
I haven't played it yet, but this is going to be my next Wii U purchase for sure. NintendoLife really enjoyed it. Here's there review.
Edit - Oh man, double post. Sorry guys!
After nintendo, Circle must be the pub with more games on 3ds
So I went ahead and set up the TV just to be able to play Year Walk.
It's a nice little adventure game with a great atmosphere and aesthetic, though it is a bit short; took me 3 hours to see everything. Really liked Nordic folklore; not a common topic in video games and really interesting. I only watched bits of the trailer so I expected the game to be somber but I did not think it would be that dark. Played it alone, lights off to enhance the experience.
Definitely get it if you have an evening to spare and want some uneasy dreams.
As far as the gamepad implementation goes, they did a good job and there's one really stand out moment but I still think they could have implemented off-tv play without damaging the experience too much. Sure, it would have been a bit annoying having to switch between screens and they couldn't do some of the tricks but it would still be perfectly acceptable. They probably didn't do it because they did not want to have to add touch controls; the game uses the gyros for controlling the onscreen cursor and manipulating the environment, which wouldn't really work with off-tv play.
Can only hope they're holding back Sonic 2 to tie it in with an announcement at this stage...
Sooo...
Did Olli Olli get more expensive?