With this preamble then, let me explain how Nintendo is approaching our future with DS. On the issue of multifunctionality, our intent is to market the DS clearly as a portable game-playing device, just as we have done with Game Boy. But there will be one important distinction this time, and that difference is the socialization factor. The DS will be equipped to wirelessly connect 16 players in close proximity to a single game. This, to us, marries the same excitement of competing side by side with your friends in Goldeneyebut expands it fourfold. Its such a good idea, in fact, that even Sony has paid it the sincerest form of flattery.
The DS will also be equipped to allow long distance connections via wireless Internet browser, but as we know, were still some time away from actually having wireless head-to-head play in any contemporary game sense. So, our answer on multifunctionality is pretty simple: its designed to expand the sole function of playing games in compelling new ways.