InsaneZero
Member
Data caps in the west might be nightmares depending on what and how the resources being shared with others are.
Cloud computing generally don't have big payloads since the primary purpose is to use those machines for processing, rather than hosting.
I can see it now.
- Portable device will launch. This will have certain games that play on it.
- Home console will launch with substantial more power
- Extra computing device will launch and allow portable device to play home console titles. In order to get more people to be able to play all games, they will allow people with portables to use other people's extra computer devices via the cloud to play home console titles (maybe at a price?).
Both systems will have games, all can be played via the home console or portable- but you need the extra add-on for the portable to play home console titles. The cost will likely be the same total (so if you buy handheld+computing it = cost of home console).
This will appeal to both West and East and allow them to scale games across the devices.
This patent points to a two device situation rather than a 3 device situation. The "home console" will be the supplementary computing device rather than a standalone device.