Midnight Believer
Member
NX is probably the code name for Annex: to attach, append, or add, especially to something larger or more important.
Thats a lot of gamecubes. I would like to test your theory but i don't have enough duct tape and only 1 gamecubeWell since 2 Gamecubes = 1 Wii
and 2 Wiis = 1 Wii U
Wouldn't it be like 16 gamecubes duct taped together to get 1 NX?
Would love to see gaf cloud haters explaining how their favorite, Nintendo, is going for cloud now too. How will this make you feel? Are Nintendo inherently less evil than MS, just like Sony, so it's excusable in this case? Will there be Nintendo cloud memes/jokes? Will they randomly pop up in any Nintendo related thread from now on out?
My guess is no. Nintendo is like breast milk to many here, can't see anyone turning against them and becoming warriors for a cause.
Well since 2 Gamecubes = 1 Wii
and 2 Wiis = 1 Wii U
Wouldn't it be like 16 gamecubes duct taped together to get 1 NX?
GAF cloud haters, all drunk on that Nintendo titty milk, stand and be counted!
NX is probably the code name for Annex: to attach, append, or add, especially to something larger or more important.
Could it work like that Phone Google invested in where you can change stuff like the processor, battery, etc and just swap out a piece for another?
Might be a bit complicated for consumers but I imagine this wouldn't be put to use for the first year or so
Ignoring your full on hive-minding (risky business, junior); Were Nintendo fans generally the ones hating on cloud? Afai remember, Nintendo wasn't even in the debate seeing as WiiU had already bombed. That fight was between the bigger boys imo.
Makes me wonder how much an all in one bundle would cost if the handheld and console are sold separately. My wallet just shivered...
E.g. a supplement on your local providers network.
His post doesn't make any sense.
MS used the "power of the cloud"-PR (or tried to) to bluff their way through the objective fact, that the PS4 is the more powerful system.
The whole online only DRM is completely unrelated to the cloud-meme.
His post doesn't make any sense.
MS used the "power of the cloud"-PR (or tried to) to bluff their way through the objective fact, that the PS4 is the more powerful system.
The whole online only DRM is completely unrelated to the cloud-meme.
Edit: Exactly what Principate said.
Nobody hated on cloud computing as a technology principle. People weren't sure how server based cloud computing would do anything to improve the local rendering of games, which was the PR from Microsoft at the time that they have since backed away from. The truth is it doesn't. Having your own cloud node could potentially do that, especially if the device has CPU/GPU resources and the ability to offload less time sensitive computing tasks to network resources.
Yep, people saw through MS' weak attempt to deflect the issue.
The potential for this sounds amazing. I wonder if NERD is involved.
The implementation described in this patent actually addresses some of the major concerns with cloud computing in terms of games. It's certainly not perfect, but this model actually provides solutions for latency, data caps, and potentially even subscription costs and game preservation.
Allowing consumers to spin up their own local cloud nodes is actually an ingenious solution to a bunch of standing issues.
My biggest reservation is that this is seemingly (industry) leading cloud design or at the very least very near the forefront in design and realization. Where did Nintendo snag up this kind of talent and R&D?
I'm of the opinion that this is a "McDonald!" patent that won't see the light of day or it is some-kind of streetpass/social thing. I hope I'm wrong though.
If Ninty and DeNa successfully roll out distributed cloud assisted processing based on selling optional hardware to people that supercharges processing power and connectivity somehow, then they will have achieved something remarkable.
The patent doesn't discuss anything beyond P2P. The rest is logical conclusion. You ping for the closes supplement, and if one (or multiple) happens to live on your provider's network you naturally make use of those, as they are likely the lowest latency supplements in the whole wide world (from your POV).Oh, the patent specifically discussed creating P2P networks only across the users ISP branch? Wow, that's brilliant, but seems unlikely.
The hip-hop phenomenon?
Oh, the patent specifically discussed creating P2P networks only across the users ISP branch? Wow, that's brilliant, but seems unlikely.
NERD.
They were an independent tech house called Mobiclip and Nintendo bought them out (and changed their name, of course)
http://www.nerd.nintendo.com/
What the patent describes is basically a cloud node that can be directly connected to the console and can be shared with other users in a P2P fashion when not in use.
So long as there is a sufficient install base, there should always be available nodes that are relatively nearby.
Data caps could throw a monkey wrench into that, but, at that point, you're probably better off buying your own box anyway.
So the games will literally be better the more systems this sells? Marketing genius or disaster waiting to happen? Lol
NERD.
They were an independent tech house called Mobiclip and Nintendo bought them out (and changed their name, of course)
http://www.nerd.nintendo.com/
Here's an Iwata Asks about the company: http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-NERD/NERD/1-Introduction/1-Introduction-759158.html
I thought NERD was mostly focused on SDK/Middleware stuff. Their wheelhouse was mostly in Video Codecs prior to being acquired by Nintendo. I guess they would make the most sense, but I have to imagine Nintendo partnered with someone as well.
I remember hearing a while back that they were experimenting with some sort of cloud technology, so this might be related.
I thought NERD was mostly focused on SDK/Middleware stuff. Their wheelhouse was mostly in Video Codecs prior to being acquired by Nintendo. I guess they would make the most sense, but I have to imagine Nintendo partnered with someone as well.
I remember hearing a while back that they were experimenting with some sort of cloud technology, so this might be related.
Iwata specifically mentioned cloud stating the tech was very limited as it's biggest usage was latency. Makes sense that they patent a form of cloud computing that try to do it's absolute best to minimise latency.
It was from a Nintendo Direct in 2013 from NOE that had the NERD President Alexandre Dellatre in it.
The developers at Nintendo headquarters need to spend their time developing the actual platform, so I think wed like to explore areas that they dont have time for. For example the possibilities which are opened up by the combination of cloud technologies and new software paradigms like general purpose GPU programming.
My biggest reservation is that this is seemingly (industry) leading cloud design or at the very least very near the forefront in design and realization. Where did Nintendo snag up this kind of talent and R&D?
I thought NERD was mostly focused on SDK/Middleware stuff. Their wheelhouse was mostly in Video Codecs prior to being acquired by Nintendo. I guess they would make the most sense, but I have to imagine Nintendo partnered with someone as well.
Nintendo (NERD) researches GPGPU powered cloud computing
MS has shown what cloud computing can do in it's infant stages with Crackdown, and to a lesser extent with games like Forza, Halo, and Titan fall. Crackdown computing effort dwarfs even powerful pc architectures. They have more to show, and need more developers to get on the bandwagon before it's actually a reality that meets the premise of the vision. Crackdown will be the first example of the promise being met.Yep, people saw through MS' weak attempt to deflect the issue.
The potential for this sounds amazing. I wonder if NERD is involved.
When Nintendo does it, it's AMAZING!!!
I would consider MS cloud services if they gave me the option of hosting my own. I'm a very big fan of local cloud solutions. Looks like someone didn't read the OT.
Who knew.... Nintendo would be the first always online console.
Seriously, I wonder if it will be since it seems to use cloud computing. Maybe in home console mode it works offline?
Sorry, Fourth, just saw you post.What kind of connection do you think they could use? In the part I quoted earlier, it says that the "dedicated game device" could be a PC, smart phone, etc even. I'm thinking they would want a standard.
USB 3.1?
It has to be something fast enough for HDD accesses, but even at that speed, the possible boost to something like graphics seems like it would only be rather minimal (using a ~1 GB/s connection).
If you buy the supplemental computing device.