Well, from the cloud itself, ain't it obvious
You jest! But, seriously, this is industry leading stuff if they actually get it to work, so color me reserved.
Well, from the cloud itself, ain't it obvious
Sorry, Fourth, just saw you post.
A standard universal bus is apt for the local supplement, but keep in mind the supplements can be separated from you via a network. Those remote ones will not be able to provide you with the BW or latency the local one can. So I'm thinking asymmetric scenarios here, based on whether a local supplement is present or not. Also, in this line of though, it could be an entirely proprietary link to the local one.
The external GPU's that laptop manufacturers are using are generally connecting via Thunderbolt 3. It's provides 40Gb/s, and its fairly cheap to license. I don't know why Nintendo would reinvent the wheel, but it is Nintendo.
Gamepad streaming was industry leading, was it not?You jest! But, seriously, this is industry leading stuff if they actually get it to work, so color me reserved.
Dunno about that, if it means no discs I'm out
The patent doesn't discuss anything beyond P2P. The rest is logical conclusion. You ping for the closes supplement, and if one (or multiple) happens to live on your provider's network you naturally make use of those, as they are likely the lowest latency supplements in the whole wide world (from your POV).
They patented a device without a disc drive. So we are getting carts!Dunno about that, if it means no discs I'm out
Gamepad streaming was industry leading, was it not?
They patented a device without a disc drive. So we are getting carts!
You jest! But, seriously, this is industry leading stuff if they actually get it to work, so color me reserved.
It was from an Iwata Asks in 2013 from NOE that had the NERD President Alexandre Dellatre in it.
The developers at Nintendo headquarters need to spend their time developing the actual platform, so I think wed like to explore areas that they dont have time for. For example the possibilities which are opened up by the combination of cloud technologies and new software paradigms like general purpose GPU programming.
Well, there is this:
http://www.neogaf.com/forum/showthread.php?p=59495429
Nintendo (NERD) researches GPGPU powered cloud computing
Edit:
Heh, the thread is based on the excerpt you quoted above.
Nintendo is holding so many cards in their hands right now. I don't know what I am more excited for, the actual reveal of the NX or the accompanied neogaf thread.
Nintendo is holding so many cards in their hands right now. I don't know what I am more excited for, the actual reveal of the NX or the accompanied neogaf thread.
If something pushed the limits of graphics, it'd likely require serious BW. Nintendo's solution can help with the latency, though, and there it could be clearly better than MS' solution.Cool. I still think it's a stretch to envision this significantly improving the lag/latency dilemma of cloud gaming. Too many what ifs for a large shared user base. Then again, Nintendo games don't exactly push the limits of graphics and processing, so it could be easier to make it work in the cloud.
Ooh, didn't know that. So some believe this is completely NERD by itself? I originally had the impression the cloud R&D was separate from the Wii U successor R&D.Yes, it very much was (and still is) but it was also handled in collaboration with Broadcom, a prominent company and R&D in the field.
I'm interested but also concerned because Australia's internet is still super shit.
It sounds like you'll be able to buy hardware to avoid relying on cloud computing too heavily. Perhaps there could be some games that depend on it, but it sounds like you'll be able to avoid the problems of connectivity by buying your own. I would guess any base product would be a minimum to be competitive (say, running those 1080p PS4/900p X1 games at 720p), and this extra computing could help bump that up to beyond. Likewise, I'd guess buying one part is going to be cheaper than a current console, while buying both would be more expensive (say...$250-$300 vs. $350-$400 total). An incentive program for offering your supplemental device up to other users while not in use could help get back those extra costs with Nintendo discounts.
Then again, since cloud computing likely wouldn't be able to offer the same results as a local solution, perhaps the systems are more divided than that and you'll have games that require the supplemental local device as well as cloud computing to run best.
I guess we'll find out if this patent has any relevance in the next 6 months.
More like the power of the bush.
It sounds like you'll be able to buy hardware to avoid relying on cloud computing too heavily. Perhaps there could be some games that depend on it, but it sounds like you'll be able to avoid the problems of connectivity by buying your own. I would guess any base product would be a minimum to be competitive (say, running those 1080p PS4/900p X1 games at 720p), and this extra computing could help bump that up to beyond. Likewise, I'd guess buying one part is going to be cheaper than a current console, while buying both would be more expensive (say...$250-$300 vs. $350-$400 total). An incentive program for offering your supplemental device up to other users while not in use could help get back those extra costs with Nintendo discounts.
Then again, since cloud computing likely wouldn't be able to offer the same results as a local solution, perhaps the systems are more divided than that and you'll have games that require the supplemental local device as well as cloud computing to run best.
I guess we'll find out if this patent has any relevance in the next 6 months.
Ok new concern: This is gonna be way too complicated for the average person who went out to buy the Wii in droves. Hopefully they can market the NX better than the Wii U.
Ok new concern: This is gonna be way too complicated for the average person who went out to buy the Wii in droves. Hopefully they can market the NX better than the Wii U.
Ok new concern: This is gonna be way too complicated for the average person who went out to buy the Wii in droves. Hopefully they can market the NX better than the Wii U.
If you need to spend an additional several hundred dollars on top of an existing console, this idea is DOA. It would have to be a box that interfaces with the NX Handheld to improve performance for use on the TV, that also affords the benefits of whatever Nintendo's cloud features are. Then you could sell them in an attractive bundle that allows you to take your games on the go, and then pop them into your device at home and continue where you left off on your TV with enhanced graphics and access to more comfortable controls.
I dont see how it does. The whole issue with cloud computing for my understanding is that your ping can still be 16 ms even locally.
In that time the game has ran a complete cycle, done all its CPU and GPU stuff and output a frame.
The only use I understand is for complex CPU computations like collapsing buildings (funnily enough...MS demo was ....), I just cannot see how it will be used to make game consoles more powerful at playing games other than the usual power of da cloud baseless claims.
They docan't trust Nintendo with internet services. they don't have an account system IN FUCKING 2015.
They do
in japan
A couple things:
1) I can't imagine they'd require users who want a console experience to buy a handheld. The SCD needs to work independently of another device. Unless they really want to release a $99 console and then SCD is another $199 add on or something.
2) I don't see how the handheld could be used as a Gamepad as people are thinking, since you need a snug high speed connection to share computing resources. What happens if a wire gets jostled? "GPU disconnected?" I'd also imagine a longish wire between handheld and SCD would introduce additional latency not found on a motherboard, but I'm not sure.
A couple things:
1) I can't imagine they'd require users who want a console experience to buy a handheld. The SCD needs to work independently of another device. Unless they really want to release a $99 console and then SCD is another $199 add on or something.
2) I don't see how the handheld could be used as a Gamepad as people are thinking, since you need a snug high speed connection to share computing resources. What happens if a wire gets jostled? "GPU disconnected?" I'd also imagine a longish wire between handheld and SCD would introduce additional latency not found on a motherboard, but I'm not sure.
Doesn't look as strictly cloud solution for me, to be honest. I actually imagine "Supplemental Computing Device" to be some sort of active dock station for new portable console which gives it enough guts to count as a home console.
My theory:
Supplemental Computing Device = Handheld
Console = Console/Docking Station for Handheld
To make it cost effective Nintendo will sell the handheld and docking station as a bundle, maybe $399 or so. You may be able to buy the handheld or the docking station separately.
The games for the NX will be scalable in much the same way as you have PC games with low/medium/high settings and different resolutions.
Handheld will run the games on the lowest setting at lowest resolution.
Console will run the games at a high resolution but possibly low/medium settings.
Console + Handheld combined will run high resolution with high settings.
The beauty of it is that you can either one of the two components and play games on it, or you can combine them to get powerful console, portable handheld.
I also think that if you buy the game for handheld, you don't need to buy it again if you combine the handheld with the console. The console won't have a disc drive, so you need to buy digitally if you don't have the handheld. If you have the handheld, you can download the high setting assets to the console, which will be accessed when playing on the combined system.
Anyway, that's my 2 cents
Not sure to what extent the cloud computing is going to figure into things.
I think they can. They don't need to explain the technicalities in the advertising. They just need to get across a few points.
If you buy thing A you can play portable games.
If you buy thing B and plug it into thing A you get "more powerful graphics" and a TV console experience.
If you go online with thing B and share its power we give you free stuff.
They need to keep it simple, play up the "More Power" angle, and play up the rewards for sharing that power angle. Anybody should be able to wrap their mind around that.
This is very interesting info. Couple thoughts:
- Could an nx handled be a supplemental device that adds power to the nx console? I like the idea of my 3ds being used to improve performance of my Wii U, for example.
- One thing to add about the potential for a wireless supplemental device Iocally. I came across WiGig technology recently, which allows you to stream HD feeds (among other things) to monitors wirelessly at 7 Gbit/s (see here - https://en.m.wikipedia.org/wiki/Wireless_Gigabit_Alliance). Only works in the same room / short range. I wonder if something like this could be used for low latency augmentation of a home console from a handheld device.
My theory:
Supplemental Computing Device = Handheld
Console = Console/Docking Station for Handheld
To make it cost effective Nintendo will sell the handheld and docking station as a bundle, maybe $399 or so. You may be able to buy the handheld or the docking station separately.
The games for the NX will be scalable in much the same way as you have PC games with low/medium/high settings and different resolutions.
Handheld will run the games on the lowest setting at lowest resolution.
Console will run the games at a high resolution but possibly low/medium settings.
Console + Handheld combined will run high resolution with high settings.
The beauty of it is that you can either one of the two components and play games on it, or you can combine them to get powerful console, portable handheld.
I also think that if you buy the game for handheld, you don't need to buy it again if you combine the handheld with the console. The console won't have a disc drive, so you need to buy digitally if you don't have the handheld. If you have the handheld, you can download the high setting assets to the console, which will be accessed when playing on the combined system.
Anyway, that's my 2 cents
Not sure to what extent the cloud computing is going to figure into things.
Nintendo's NX: Another Verse in the Company's Love Song to Apple?
-Jeremy Parish
One of my favorite trainspotting projects over the years has been watching the way Nintendo hardware takes cues from Apple's machines.
<snip>
Back in the early '90s, Apple produced a laptop called the PowerBook Duo. The computer itself was remarkably humble; in an era where computer makers worked vigorously to cram as much hardware as possible into laptops, the Duo stood apart for its apparent deficiencies. While it shared the same rugged, shell based on Sony's revolutionary design for the PowerBook 100 as the rest of the PowerBook line, the Duo had a smaller screen and lacked certain niceties, including the all-important diskette drive. In effect, it was a stripped-down PowerBook, trading away power and features in favor of a compact size.
What distinguished the Duo 210 and its successors from modern bare-minimum systems like the MacBook Air was the fact that the Duo's limits weren't defined by its innards. Rather than include a disk drive, it featured a custom docking port that allowed it to plug into a special desktop housing capable of expanding its potential.
The DuoDock essentially resembled a desktop PC minus a processor. The CPU's role was served by the Duo laptop, which could plug into the DuoDock and turn the shell into a fully functional computer. Not only did this grant Duo users potential access to a full-sized keyboard, a proper mouse, media drives, and more, it also expanded the capabilities of the Duo. The DuoDock included a separate graphics card that allowed the laptopwhose native screen was relatively low-resolution and limited to greyscalethe visual features of a proper computer, with better pixel resolution and full color.
In short, this is precisely the hardware model being talked about as the format Nintendo purportedly plans to use for the NX. And it's a great idea. How great would it have been if the cramped New 3DS version of Xenoblade Chronicles had been a game you could plug in to a dock to enjoy the same game, except with the visual sheen of Xenoblade Chronicles X?. Forget crossplay or Transfarring (R.I.P. Kojima Productions); this would be the same game, played on the same system, but with features and visuals appropriate to its current format? If NX does take the Duo approachand I hope it doesit would be, in effect, the Wii U concept done right. And, of course, it would be one more checkbox for my ongoing Apple/Nintendo parallels list.