Nintendo has been making the same games since the 80s

yea no.. Put me in the group that cares more about pure gameplay than a strong "narrative" or cinematic experiences. Gaming doesn't have to be like watching a movie. I hope Nintendo keeps their focus on gameplay
 
Thread has basically become the OP asking "why doesn't EAD make a game in a genre they have no experience in, despite doing other genres better?" Might as well ask why 343 doesn't make 3D platformers or why Rockstar doesn't make rhythm games.
 
No, employees at Monolith Soft are Monolith Soft employees, not Nintendo employees.

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Also before we get into the whole "But Monolith Soft makes the Project X Zone games with Bandai Namco." Nintendo has a strong relationship with that company in large part having to do with buying Monolith Soft from them. That series is also part of the original Namco X Capcom series which was developed by Monolith Soft as well. The series started on Playstation but moved to Nintendo's handhelds.

Does make me wonder too that all the demand for Xenosaga HD collection, that it would likely be Nintendo exclusive due to Monolith Soft being the creators/developers, Bandai Namco's ownership, and Nintendo's relationship with the two.

Anyway, I'm going to bed. I couldn't sleep so I stuck around here.
 
Also before we get into the whole "But Monolith Soft makes the Project X Zone games with Bandai Namco." Nintendo has a strong relationship with that company in large part having to do with buying Monolith Soft from the. That series is also part of the original Namco X Capcom series which was developed by Monolith Soft as well. The series started on Playstation but moved to Nintendo's handhelds.

Does make me wonder too that all the demand for Xenosaga HD collection, that it would likely be Nintendo exclusive due to Monolith Soft being the creators/developers, Bandai Namco's ownership, and Nintendo's relationship with the two.

Anyway, I'm going to bed. I couldn't sleep so I stuck around here.

Nintendo characters also feature in Project X Zone 2 like Fiora, Chrom and Lucina. G'night!
 
yea no.. Put me in the group that cares more about pure gameplay than a strong "narrative" or cinematic experiences. Gaming doesn't have to be like watching a movie. I hope Nintendo keeps their focus on gameplay

What's interesting is that one of the more refreshing IP--Demon's Souls and it's spiritual sequels--kinda brought back that gameplay focused approach and it's praised for it.

There is lore and story, but that's not the main attraction.

I do like love narrative driven games, but I'm glad companies like Nintendo and FROM continue to make games where the gameplay takes center stage for bigger budget games.

But it seems Western developers have gone balls deep with narrative driven formulas for big budget titles.
 
Strong/compelling narratives? Fallout? The Witcher? Videogames in general?

*laughs for 12 hours straight*

At least Nintendo games are not so stupid to take themselves seriously with c-rank stories like all the other games do...
 
Thread title should have been: "Apart from these games I don't like for some reason, or these other ones that don't have a big budget marketing campaign, or those ones made by Monolith or Retro, or third parties exclusives, or apart from anything released on the 3DS, Nintendo has more or less been making some sort of video games since the 80s".




It is undeniable that more variety could help Nintendo, but then again I struggle to think of a reason why variety would be bad for anyone. You could say the same for Microsoft or Sony and it would be true. That are genres that are under or unrepresented in all platforms.
I would wholeheartedly welcome more genre variety in Nintendo platforms. My favourite Nintendo exclusives this generation were made by PlatinumGames* (I love you, guys!) in a genre that has been pretty much absent from Nintendo platforms since forever. So it is not like they aren't trying. But the constant goal posts moving, common in this threads makes it hard for anyone to have a proper discussion, hence you get "No" replies and people complaining about "No" replies filling a lot of the thread.
 
You don't need to own a Wii U to know how it's probably one of, if not the most flawed console of all time. It's just not worth the poposterus asking price Nintendo wants for it to me. $50 more I can have a Xbox One or PS4. Not to mention the insane rates Nintendo charges for its games.
Do you mean the way the prices don't drop over time? At launch WiiU games don't seem any more expensive than PS4 games to me, and are often cheaper here.
 
Do you mean the way the prices don't drop over time? At launch WiiU games don't seem any more expensive than PS4 games to me, and are often cheaper here.

Also while the value of Nintendo product don't seem to decrease in the second hand market Nintendo decrease it themselves with the Nintendo Selects line. Theres a really good selection for really good prices.
 
That series is also part of the original Namco X Capcom series which was developed by Monolith Soft as well. The series started on Playstation but moved to Nintendo's handhelds.
The concept behind Namco X Capcom series (that is a strategy RPG starring characters from Namco or other japanese publishers games) actually began on WonderSwan with Namco Super Wars:

 
So you literally have no exposure to Nintendo recent software but your posting in a thread where we're discussing their software?
"Nintendo has been making the same games since the 80's"

That's the title of the thread. I haven't missed much, I'm aware of what releases and when. If you played Mario Kart 64 you're not missing much from Mario Kart 8, but updated graphics and a few new characters. If you played Super Smash Brothers on the GameCube, you're not missing much from Super Smash Brothers on the Wii U, but updated graphics and a few new characters. If you played Super Mario Brothers on the Wii, it's the same damn game as Super Mario Brothers on the Wii U except the Wii U version has a Luigi expansion. And that's one of the reasons I don't really care for Nintendo in its current form. Maybe if they branched out a bit and did somethings different here and there, I would find them compelling again.

How about make a cinematic story driven game, which is by far my favorite type of games. How about make a Racing sim, how about make a open world sandbox game like a Rockstar, how about make a story driven Metroid game ala a Halo, how about MLB game. There's only one of those granted it's probably the best sports game out, but competition can be good.

There's so much more Nintendo can do and still keep their "cute" games. Sony has no problem making dark serious games like The Last Of Us, God Of War, Heavy Rain, Until Dawn, and Bloodborne. While giving us games in between dark and light hearted like Uncharted. No one is doing open world superhero games with a unique character not named Batman like Sucker Punch. And there's rumors of them doing a Spider-Man game. They still have MLB The Show which is highly regarded as the best and most quality sports game franchise around. They're the only ones doing that. They still have their light hearted "cute" games like Little Big Planet, Tearaway, Dreams, Ratchet & Clank, Journey, and Gravity Rush. Also cool stuff like Horizon Zero Dawn, not often do you see a open world big budget game about giant robot dinosaurs. There's still the racing sim in Gran Turismo which is their biggest franchise as well.

I think the point OP is trying to make, despite his thread title and the actual thread being two whole different things is they should branch out a bit go outside their comfort zone and do shit they've never done before. Try to reach other audiences besides little kids or the people who grew up on Nintendo consoles back in the day.

That's all I got to say.
 
No, employees at Monolith Soft are Monolith Soft employees, not Nintendo employees.

Are you being serious? 1st party studios are 1st party cause they are owned by a company. Naughty Dog employees are Sony employees. Retro Studio employees are Nintendo employees.
 
I think I can understand where the OP is coming from actually.

Looking at just the Wii U for example, there are barely any Nintendo made titles on it that offer a "deeper" experience, as in more extensive / exploration / RPG based akin to something like The Witcher or Dark Souls where you can spend hours and hours in one "session" doing things and making some kind of progression or immersing yourself in the game world and the stories found therein.

Most games, be it Splatoon, Super Mario Maker, Super Mario 3D World, Mario Kart 8 or Nintendo Land instead offer round or level based, shorter experiences that, while fun and great, do leave me itching for something more filling and lasting sometimes. Sure, Zelda will fill that void nicely, but I do wish Nintendo would offer me such experiences using other IP's as well. Why can't we get a Mario game more like Super Mario 64 or Sunshine? Why does Splatoon lack a more lasting single player campaign? Where is Metroid or a new action adventure Kid Icarus game? Why does MK8 have even less to do offline in single player than its predecessors? Etc.

Somehow it seems Nintendo has been most interested to offer gameplay experiences that are short and intense instead of longer and more time consuming, possibly because this fits their "family plays together" motto best. For a lonely gamer like me this is not always cutting it unfortunately, hence why I haven't been able to stick with Nintendo consoles exclusively these past years despite still loving their IP's the most. (And no, the 3DS is not a good substitution of a console either despite it having more of the games I'm looking for...)
 
I haven't missed much, I'm aware of what releases and when. If you played Mario Kart 64 you're not missing much from Mario Kart 8, but updated graphics and a few new characters.
Only a person who has never played either game could have said this.
 
I do agree that they should try and branch out more but using Fallout 4 as an example of a compelling narrative is absolutely laughable.
 
I think I can understand where the OP is coming from actually.

Looking at just the Wii U for example, there are barely any Nintendo made titles on it that offer a "deeper" experience, as in more extensive / exploration / RPG based akin to something like The Witcher or Dark Souls where you can spend hours and hours in one "session" doing things and making some kind of progression or immersing yourself in the game world and the stories found therein.

Most games, be it Splatoon, Super Mario Maker, Super Mario 3D World, Mario Kart 8 or Nintendo Land instead offer round or level based, shorter experiences that, while fun and great, do leave me itching for something more filling and lasting sometimes. Sure, Zelda will fill that void nicely, but I do wish Nintendo would offer me such experiences using other IP's as well. Why can't we get a Mario game more like Super Mario 64 or Sunshine? Why does Splatoon lack a more lasting single player campaign? Where is Metroid or a new action adventure Kid Icarus game? Why does MK8 have even less to do offline in single player than its predecessors? Etc.

Somehow it seems Nintendo has been most interested to offer gameplay experiences that are short and intense instead of longer and more time consuming, possibly because this fits their "family plays together" motto best. For a lonely gamer like me this is not always cutting it unfortunately, hence why I haven't been able to stick with Nintendo consoles exclusively these past years despite still loving their IP's the most. (And no, the 3DS is not a good substitution of a console either despite it having more of the games I'm looking for...)

Xenoblade is very much a exploration RPG. So very very much.
 
Ironically the RPG systems & storytelling Fallout/Witcher-style gameplay could bring to the Nintendo table have been around since D&D was first published in the 70s.

They aren't doing anything new either imo.
 
Compelling narrative and Fallout 4 in the same sentence? You mean one of the most badly written AAA game by a studio with easily one of the worst writers in the industry? You had tons of better examples to use OP...

I actually appreciate Nintendo as a publisher that focuses primarily on delivering family friendly games for a wide audience whereas other publishers are doubling down on darker games that are aimed primarily at the 18 and above target demographic.
 
Only a person who have never played either game could have said this.

Pretty much, MK8 and MK64 are a world of difference. NSMBU is also a lot better than NSMBWII.(Though I do hate that they use mostly the same music in that series)

According to this logic, the classics are also the same games. I guess you're not missing much if you haven't played SMW, except for updated graphics and new characters.
 
Stronger narrative? Darker visual style? Yeah, no. I like my Nintendo exactly as is. Whimsy beats murder any day.
 
Awful lot of "No" answers. Those same people would be all "fuck yeah, in my veins!", if Nintendo announced a new Eternal Darkness for NX.
 
I'd rather Nintendo stop making games than bend to this mindset. Like, preserve the legacy, I'll just play what exists. I'd make amends with that and move on.

Awful lot of "No" answers. Those same people would be all "fuck yeah, in my veins!", if Nintendo announced a new Eternal Darkness for NX.

I thought this was about Nintendo's franchises, wasn't that a Silicon Knights gig?
 
Hell no, I like where Nintendo is at right now (for the last 30 years). Why can't we complain that Sony and Other Devs make the same games too?
 
Strong/compelling narratives? Fallout? The Witcher? Videogames in general?

*laughs for 12 hours straight*

At least Nintendo games are not so stupid to take themselves seriously with c-rank stories like all the other games do...

Actually, The Witcher has a fantastic story. So does The Last of Us, for example. The Souls games also have great story with a unique form of narrative delivery. I'd love to see a WRPG with Nintendo design sensibilities, or something like The Division with gameplay that is actually half decent.

Obviously these are big budget productions, but I keep hearing people talk about Nintendo's War chest and yet here we are, with them being extremely safe with their software. As I said earlier, that's not to say their software isn't good, but they can't rely on third parties to fill in their audience gaps when they're doing nothing to fill those gaps themselves.

Xenoblade is very much a exploration RPG. So very very much.

Xenoblade is one game. One game that took way too long to come out too. You can actually count the amount of RPG's on Wii U on one hand, and even then, one had is too much.
 
I loved my Splatoon Game & Watch.

This kind of underlines the point though, doesn't it?

There was a solid decade after the sale of Rare where it was common on video game forums for people to say that Nintendo should create a shooter, and the common response to those statements was that true Nintendo fans would rather Nintendo burned the headquarters down than make some crummy Halo wannabe.

Splatoon released, and it may very well be the only thing in the "win" column for the Wii-U generation, with every other IP hovering around "holding" pattern at best and "travesty" at worst.

Similarly, the suggestion "Nintendo should make a fighting game" probably sounded pretty moronic to a lot of Nintendo fans before Super Smash Bros. released. They actually have a pretty impressive track record branching out into genres that seem very "non-Nintendo"; hell, even Pikmin (an RTS by any other name) doesn't do awful.

So, if there's a genre they don't currently do, is it really unreasonable to ask why? (Aside from the obvious answer of limited development resources and too many franchises already in rotation.)
 
I'd love to see a WRPG with Nintendo design sensibilities, or something like The Division with gameplay that is actually half decent.

Nintendo's design sensibilities dictate that the resulting game would be nothing like The Division in any way, the statement is a contradiction.

Splatoon is what it looks like when you take Uncharted's online multiplayer mode as the influence and make a version of it with Nintendo's design sensibilities. The game is literally their answer to the popularity of CoD and Battlefield.

If you where to tell Nintendo "look at Forza and Gran Turismo, now make your own racing game" what would come out of this is Mario Kart.
 
yea no.. Put me in the group that cares more about pure gameplay than a strong "narrative" or cinematic experiences. Gaming doesn't have to be like watching a movie. I hope Nintendo keeps their focus on gameplay
You know, one can put gameplay above narrative AND not like Nintendo games at the same time.
The two aren't mutually exclusive.
 
People are using competitive multiplayer games like Mario Kart to prove Nintendo makes the same games again and again. I can't believe it.

First, are we talking about Nintendo as in EAD and other subsidiaries born within the company? Or Nintendo as in Nintendo as a whole (all its subsidiaries, which would include Monolith and Retro for example)? Or Nintendo as in Nintendo + partners that regularly make games for them and get their financial support (so that would include Intelligent Systems, GameFreak...)

Second, if you feel like you are playing Super Mario World when you're playing Super Mario 3D World, you have some serious issues. Same with Metroid Prime and Metroid. Or Zelda: Skyward Sword and Zelda: Majora's Mask. Or any other long-running series that's not a competitive multiplayer game. I'll give you New Super Mario Bros. and Mario Party though.
Whether Pokémon is rehashed with every entry or not is a debate I won't partake in because I don't play those games though.

Seriously, if every Nintendo game feels like the previous game in the series to you, you should take a long, hard look at whatever other series you play. Because it's the exact same thing. The core mechanics & basis for the characters, world, storyline, artstyle, controls, etc. are kept, otherwise there's no point in making sequels at all.

If your complaint is that Nintendo makes too many sequels and not enough new IPs, I'll give you that too. Although Splatoon has been successful.
If what you want is Fallout: Nintendo Edition, you're really misguided. Besides, Nintendo is generally terrible at making huge games with intricate stories and characters (I have not played either of the Xenoblade games but I don't hear very nice things about them either). Trying to imitate the style of game that a completely different company makes would be beneficial for no one, and turn Nintendo from a trend setter into a trend follower.
 
You know, one can put gameplay above narrative AND not like Nintendo games at the same time.
The two aren't mutually exclusive.

If you were to say that Shovel Knight and Super Meat Boy are amazing games, but at the same time say you don't like Nintendo games, then the only conclusion I can draw from that is you play games based on their presentation. It's the art and music that draws you to SMB, while being put off by NSMB, because on a gameplay, control and level design basis they are very similar games. I have a hard time imagining you like one but not the other.

I hate when people point to artsy/mature games like Ori, Transistor, Unravel, Axiom Verge, etc. while dismissing Nintendo for their cutesy/kiddy image and on top of that say you're a gameplay-centric gamer. I've played all of them and those games don't come close on gameplay level. Now if you said Portal and The Witness then it's different because these are games on the level of Nintendo's.
 
Actually, The Witcher has a fantastic story.

I love The Witcher trilogy, but I would argue that they have a fantastic writing, not a fantastic story. This is especially obvious for the third one: the plot is, basically, the same "damsel in distress" and "thou art the chosen one" tropes (which both fall upon Ciri, by the way) we've been seeing for centuries. It's what CD Projekt RED has done with those tropes what makes the game so special.
 
Nintendo's design sensibilities dictate that the resulting game would be nothing like The Division in any way, the statement is a contradiction.

Splatoon is what it looks like when you take Uncharted's online multiplayer mode as the influence and make a version of it with Nintendo's design sensibilities. The game is literally their answer to the popularity of CoD and Battlefield.

If you where to tell Nintendo "look at Forza and Gran Turismo, now make your own racing game" what would come out of this is Mario Kart.

It's not a contradiction at all. Why can there not be an open world/shared world shooter with Nintendo design sensibilities? I was using The Division as an example of a game in that genre, but you get my point.
 
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