Anticitizen One
Banned
Not since Michael Eisner have I seen a CEO this terrible
Holy nintendo tinted glasses batman...You know, I see such statements all the time, but owning and using both a PS3 and a Wii U, I really don't see what's supposed to be superior about PSN. Pretty much everything online related is considerably slower, more clunky and just plain worse. Not to mention you have to pay for half-assed implementations of features Nintendo offers for free. PSN's superiority is a myth as far as I'm concerned.
$250 won't do a thing during holiday 2013.
$250 will do a thing when Smash and Mario Kart, the two biggest games the console has to offer, are released. Combine that with no gamepad, and Nintendo is making a solid profit on every console sold (instead of losing money @ $299 thanks to the gamepad).
Of course $199 is more desirable, but they're losing money like crazy here. they probably would lose money on every console sold. $250 is a sweet price point, especially considering the library will be pretty decent by the time Smash and Kart drop.
Mario Kart is for casual.
Not since Michael Eisner have I seen a CEO this terrible
You realize Michael Eisner is the one that transformed Disney into the multimedia powerhouse they are today, right? Bob Iger has just expanded on the path Eisner set out
Well yes that is why I would say that Valve working with Nintendo would help them with lot of the areas they struggle with.
In a similar way Nintendo would be a fucking unstoppable name to have backing their steam machines concept for the living room. Valve has almost no familiarity with the console/living room customer, Nintendo could really help them push into the living room.
Sadly this is very much the case for me. Anecdotally, this is the case with pretty much every gamer I know, even those who were ardent Nintendo supporters (I'd go as far as to say fanboys) in the past. There have been plenty of Nintendo games released this year that I am interested in, but I would need to pay $250-300 upfront for outdated hardware in addition to the cost of the games. The fact that big releases outside of Nintendo's own titles are practically non-existent and the fact that I am finding so much value through Steam on hardware I already own makes a Nintendo console a tough sell. Plus there is the matter of finding room for another box by the TV etc. etc.
10 years ago I would roll my eyes at the people saying that Nintendo should go third-party, but I think it would make sense now if they committed to true cross-platform development (having one game launch across all the platforms; not the post-Dreamcast Sega's idea of multiplatform). Their strength is in software and their incredible catalog of IP. If they handled the transition right I'm sure there would be plenty of a market for them.
Also, whether or not it makes business sense, I really don't want to see them putting all their development into mobile and tablet gaming. If there is one interface that is unsuited for the type of games Nintendo makes its the touch-only interface.
You realize the post was made by Anticiziten One.
Still, I think many here are exaggerating the 3DS "misfortunes". In the sense: in the West, it's still selling well. Under Nintendo expectations, but their forecasts are so high that they inevitably make something successful like 3DS look fare more negatively than what it really is.
However, they need to learn hard lessons from this gen, for sure. Next handheld needs to be at 199.99 at max and to have good phone / tablet like features, in order to stay rightly in the market. I don't think a 99$ handheld would be ideal (it could be seen as too cheap by customers, at least at launch), and a 199.99 pure handheld could be ignored because, just for 100 more, you get phones with much more functions. Such an hybrid would allow Nintendo to sell the device in different ways (directly, through monthly fees with special mobile operators partnerships, etc.etc.) andto be more present also in general electronic stores. Plus, they need to find a way to reduce software prices. I've already said my idea: involve retailers in pushing digital codes, and put them both in stores and on eShop at 10 $ lower than the physical SKUs (that still need to exist). You have software priced lower, you push digital, but you don't lose retailers / mass customers in the process, since they're still directly involved.
As I already said, there are good signs of changes happening inside NCL
1)Home and portable R&D being in the same building, for sharing assets, OS, and other things between consoles = much better productivity and interactivity between platforms
2)NERD ad R&D in Europe, still expanding, and heavily researching in GPGPU tech seemingly
3)Even more people being hired
4)Iwata as COO of NoA making some changes compared to the recent past (the last of them, all games being released on Fridays, no Monday/Tuesday/Sundays releases anymore)
But, again, they need to do much more than that. Much more.
Is this a question?So is WiiU now deemed a bigger failure then Gamecube?
And besides, all I was saying, is that I don't see the comparisons with BlackBerry. If you want to say they are in a bit of trouble with their market at the moment, then sure. But if you want to say they are heading down the same path as RIM, then I disagree. A couple years ago RIM was already laying off thousands of employees was it not? I don't think Nintendo has laid off any body yet (correct me if I'm wrong). Nintendo has revenue streams in the way of 3DS, merchandise, console space, etc. Let's say they just outright decided not to make consoles any more. They could just shift all their focus and resources to the 3DS and its successors to make it even more of a healthy platform. Could RIM just cut their mobile devices and keep going?
Iwata says Wii will avoid major droughts that plagued GameCube. (March 2007)So? There are a lot of people who think Iwata can fix things with a better and more modern approach to the current Nintendo philosophy or simply like Iwata for the things he has done right. There is no reason to insult people like that just because they have a different opinion on how they would like Nintendo to be run going forward.
When we launched GameCube, the initial sales were good, and all the hardware we manufactured at that time were sold through. However, after this period, we could not provide the market with strong software titles in a timely fashion. As a result we could not leverage the initial launch time momentum, and sales of GameCube slowed down. To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch. says Iwata. He then says, We believe it is important to provide the market with strong software without a long interval in order to keep the launch time momentum.
Iwata promises that Wii U will avoid major droughts that plagued 3DS and Wii.Its important that you be able to supply software with no pause, said Iwata. With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. Were making plans so that this type of thing wont happen.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits.
I apologize to those supporting Wii U about the lack of titles in January and February.
Tehrik's post about Nintendo possibly bleeding out their oft-cited war chest within this generation has me worried.
It almost seems unexplainable. The 3DS and WiiU combined should be selling enough to eek out a comparable profit to the GBA and Gamecube days.
So is WiiU now deemed a bigger failure then Gamecube?
I am going to be one soon too, and I also want Iwata to stay. He is the only CEO who gets gaming. The others are too worried about monetisation. Iwata is truly the CEO gaming needs. Sure, he made some mis-steps with the Wii U and inital 3DS, but he's one who was against microtransacting Animal Crossing and a variety of other things.
I see this through the industry sense, not the "crap, they need to make money" idea, which is ridiculous considering the other two and how they completely haemorrhaged money last gen
And a small, yet very vocal minority absolutely hate microtransactions and consider them a dealbreaker when buying games, but you're using that as a point in favour of Iwata. Picking and choosing as usual.
Finally, some realistic forecasts. This must be a big slice of humble pie that Nintendo is choking on right now. I can only hope that they use this as a source for positive change in the future.
So is WiiU now deemed a bigger failure then Gamecube?
Damn shameIwata says Wii will avoid major droughts that plagued GameCube. (March 2007)
When we launched GameCube, the initial sales were good, and all the hardware we manufactured at that time were sold through. However, after this period, we could not provide the market with strong software titles in a timely fashion. As a result we could not leverage the initial launch time momentum, and sales of GameCube slowed down. To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch. says Iwata. He then says, We believe it is important to provide the market with strong software without a long interval in order to keep the launch time momentum.
Iwata promises that 3DS will avoid major droughts that plagued Wii and DS.
Its important that you be able to supply software with no pause, said Iwata. With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. Were making plans so that this type of thing wont happen.
Iwata promises that Wii U will avoid major droughts that plagued 3DS and Wii.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits.
Iwata apologizes for Wii U drought in January and February.
I apologize to those supporting Wii U about the lack of titles in January and February.
Iwata says Wii will avoid major droughts that plagued GameCube. (March 2007)
When we launched GameCube, the initial sales were good, and all the hardware we manufactured at that time were sold through. However, after this period, we could not provide the market with strong software titles in a timely fashion. As a result we could not leverage the initial launch time momentum, and sales of GameCube slowed down. To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch. says Iwata. He then says, We believe it is important to provide the market with strong software without a long interval in order to keep the launch time momentum.
Iwata promises that 3DS will avoid major droughts that plagued Wii and DS.
Its important that you be able to supply software with no pause, said Iwata. With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. Were making plans so that this type of thing wont happen.
Iwata promises that Wii U will avoid major droughts that plagued 3DS and Wii.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits.
Iwata apologizes for Wii U drought in January and February.
I apologize to those supporting Wii U about the lack of titles in January and February.
Is this a question?
Gamecube had third party support. Wii U has nothing that compares to that.
Iwata says Wii will avoid major droughts that plagued GameCube. (March 2007)
When we launched GameCube, the initial sales were good, and all the hardware we manufactured at that time were sold through. However, after this period, we could not provide the market with strong software titles in a timely fashion. As a result we could not leverage the initial launch time momentum, and sales of GameCube slowed down. To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch. says Iwata. He then says, We believe it is important to provide the market with strong software without a long interval in order to keep the launch time momentum.
Iwata promises that 3DS will avoid major droughts that plagued Wii and DS.
Its important that you be able to supply software with no pause, said Iwata. With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. Were making plans so that this type of thing wont happen.
Iwata promises that Wii U will avoid major droughts that plagued 3DS and Wii.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits.
Iwata apologizes for Wii U drought in January and February.
I apologize to those supporting Wii U about the lack of titles in January and February.
Nintendo has, this past year, been putting many plans into action, and we won't see the results of them until the end of this year at the very earliest. You can bet that, if the worst does happen, and Iwata is fired and these actions succeed, his successor would suddenly be loved here despite them being Iwata's plan.
GBA and Gamecube were both self-contained hardware no network services were required. They were also comparatively simple, and cheap to build, so it was way easier to make a profit on them.Tehrik's post about Nintendo possibly bleeding out their oft-cited war chest within this generation has me worried.
It almost seems unexplainable. The 3DS and WiiU combined should be selling enough to eek out a comparable profit to the GBA and Gamecube days.
What about the rest of the world? Surly someone who understands the European (especially with hotel bad UK performance is) market is more needed at this point.A CEO that understands the US market, US businesses and third parties.
I have no clue what this fascination with Iwata is. Only one who gets gaming? You do realize they don't have a proper account system for games in the year 2014 still? No digital discounts, cross buy etc etc. Took a gamble with wiiu and weaker hardware which endangered proper third party support going forward...
So What makes him special? Help me understand because I'm genuinely curious (I'm serious, not being snarky here)
and also you contradicted yourself as shown by this comment
Iwata says Wii will avoid major droughts that plagued GameCube. (March 2007)
“When we launched GameCube, the initial sales were good, and all the hardware we manufactured at that time were sold through. However, after this period, we could not provide the market with strong software titles in a timely fashion. As a result we could not leverage the initial launch time momentum, and sales of GameCube slowed down. To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch.” says Iwata. He then says, ”We believe it is important to provide the market with strong software without a long interval in order to keep the launch time momentum.”
Iwata promises that 3DS will avoid major droughts that plagued Wii and DS.
“It’s important that you be able to supply software with no pause,” said Iwata. “With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We’re making plans so that this type of thing won’t happen.”
Iwata promises that Wii U will avoid major droughts that plagued 3DS and Wii.
“ As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.”
“The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits.”
Iwata apologizes for Wii U drought in January and February.
“I apologize to those supporting Wii U about the lack of titles in January and February.”
You have it in one. The way people are acting here, the 3DS is bombing, but it isn't. It is doing well in all regions. Best selling hardware in the US, UK, Japan and probably most other places in 2013. It's just Nintendo had ridiculous expectations for it, as they always do.
What about the rest of the world? Surly someone who understands the European (especially with hotel bad UK performance is) market is more needed at this point.
Yes it is a question.
Iwata is either flat out lying when he makes these statements or he is extremely poor at managing release schedules. Either way, it makes him a pretty bad CEO and I can't understand why he isn't fired yet.
There are always going to be plans. Rest assured, if these plans don't work out, there will be others commissioned. It's not like the planning ever stops - sometimes it happens midway through executing another plan!
When is there a reasonable point for us to evaluate the current management? Is there ever one for you?
Iwata is either flat out lying when he makes these statements or he is extremely poor at managing release schedules. Either way, it makes him a pretty bad CEO and I can't understand why he isn't fired yet.
Incredible. I've been thinking about what Nintendo can do to survive this but my outlook for them is extremely pessimistic. I believe WiiU is a fatal shot. I really can't see them making another home console after that.
If Tehrik's post is to be believed...yes. The GC didn't bleed Nintendo money like the Wii U is doing.
Mario Kart is for casual. And clearly the casual crowd from Wii are no longer present in Wii U install base. It's going to underperform more than you think. Especially when their other casual Mario game bombed.
As for Smash, it's not an exclusive for Wii U. It's also available for 3DS, a much more attractive Nintendo's systems for the past, present and (very) likely future.
Hawk, I think the idea of the more powerful handheld just wouldn't work in practice. I don't think the technology is there for a handheld with Wii U-like specs that hooks up to your TV. I don't see it catching on. The battery life would probably be horrendous. And I just don't get the point. Why would they have two handhelds? Theoretically, wouldn't having two handhelds reduce the market for the more powerful one?
Maybe I'm just not understanding your idea, I don't want to come across as abrasive here, but I just really don't understand your logic.
Seeing as it's the handheld side of the business that has been propping them up every time the consoles haven't quite worked out for the last twenty years, and at the very least turning around the 3DS has proven far easier than the same job for its bigger brother is going to be, I don't think that would be a good move. The handhelds might only get Japanese third party support (and historically have rarely had decent western support anyway), but that's better than no support at all.They need to skip the handheld next time...
Good posts in the last couple of Nintendo threads, food for thought.Originally Posted by tehrik-e-insaaf
Nintendo is/was trying to do too much with the amount of employees they have/had. I'm curious to see what their hirings and development between consoles and handhelds getting closer will have on this when the next devices eventually come out.
To be fair, I think the 3DS is definitely hurting Wii U. Jane Walmart asks: Why spend $300+ on a Wii U for 3D World and Mario Kart 8 when I can get little Jimmy a 2DS for $130 with 3D Land and Mario Kart 7?
the idea is to separate the type of software that comes to both systems. there are a lot of console-like games on the 3ds already, so theoretically, the next handheld will probably be slightly more powerful than the vita, and graphically resemble a wii u. so my idea is that they take their successful handheld line and basically give it a tv out.
the other handheld would be for an extreme lower end part of the market and feature more mainstream games. it would basically be a brand new line of hardware meant to be inexpensive and push towards a larger market.
or in short:
wii u -> no follow-up
3ds -> 'hybrid' high end handheld (similar to the current 3ds line) targeting a traditional enthusiast market
no current predecessor -> mass-market handheld
i just think chasing the microsoft/sony market is a recipe for disaster, and they lost their chance at consoles unless they do something incredibly drastic with the next one like have oculus rift in every box. this would also help keep risk minimal by requiring less manpower per project. if they do bigger power increases next gen, they're going to have to be at a wii u/vita level for the handheld and beyond that for the console.
Thanks for the large but insightful post.Horrible numbers. Simply horrible. This misses everyone's most pessimistic expectations for operating income expectations by $400M+ USD and baseline estimates by over $650M+ USD. No one seriously thought they were going to hit $1 B USD in operating profits. Most people were seeing Nintendo hitting 30% of the target as a baseline. That they are expecting a loss for the year of $350M USD is mind-boggling.
Only four things can explain these losses IMHO:
1. Nintendo's gross margins on software must have shrunk dramatically. Meaning that they are barely making any money on their own software much less third party software which has all dramatically dried up on both of their platforms globally. This bodes very badly for Nintendo in general - even if they were able to go third-party and hypothetically sell 2-3X the number of games (which I very much doubt) - what this shows is that Nintendo has lost its pricing power at retail - people aren't ready and willing to pay the Nintendo premium.
2. Nintendo bled money at retail trying to push hardware - far more than anyone expected - they must be eating close to a $100+ loss per Wii U sold right now or more - not just because of manufacturing cost - but because they are literally having to compensate retailers to provide them with shelf space and having to eat the price drop at the same time. This is horrible - because even if they take that much of a loss - the low gross margins on their own first-party games isn't sufficient to help them break even.
3. Nintendo isn't going to get Mario Kart or Smash out by early April - otherwise they would have been able to book orders under the current fiscal year. It looks like both games are going to be delayed well into the summer or into the Fall now. I am almost 100% positive that if it were even possible to get the games out by April or May - Nintendo would have done everything in their power to do so. It looks like Nintendo still hasn't effectively transitioned to HD development - not because of capability - but because they want to preserve gross margin based on their lower expected revenue numbers - and it's compromising their ability to get projects out the door on-time.
4. Nintendo is playing shell games with their accounting - booking contractual payments to Intelligent Systems and their other closely related entities as operating losses for tax purposes but which are effectively asset purchases - it means that they are dramatically restructuring their teams and it's going to be far more expensive than we thought.
If these estimates hold up - Nintendo will have generated a $1 B+ operating loss over the past three years. Here's the kicker though: Nintendo is still sitting on over $1 B+ in inventory that they haven't impaired yet (the IR report makes no mention of it). There is a good chance that over 80% of that is Wii U hardware which means that it's going to continue to be a drag on earnings over the next twelve months.
In any case, I don't foresee any major changes for Q3 happening. Nintendo is still going to engage in a buyback of 5% - which is going to drain their cash by another $1 B USD.
That means in three years Nintendo's war chest will have been depleted close to $2.5 billion USD from inventory impairment, operating losses, and share repurchases. Another $500M USD is going to be gone for asset / real estate purchases and capital investments. Their next hardware projects are going to require about ~$1.5 B USD in capital reserves at a minimum that are going to be tied up in the next two years as they wind down their existing platforms, and I don't see third-party licensing revenue coming back in a big way to offset declining gross margins on their first-party software.
Basically that means Nintendo could burn through ~$4 B in cash throughout this entire cycle and in anticipation of the next, with a very high cost structure intact. Like Sony, they will have effectively wiped out cumulative years of profit.
If we assume that Nintendo keeps building up human resources this coming year to meet their hiring targets, they are probably going to break-even in terms of operating profit for the next fiscal year or make a slight profit - but I'm even second guessing my own ability to understand Nintendo's gross margins now - someone at NOA or NOE is effectively writing giant checks to retailers to keep the channel alive - and that's really not good at all - Apple was in this same position in the late 90s and had to create their own retail stores to stop bleeding money to major retailers. Nintendo isn't going to have the investor support to launch a giant retail project in the US and EU, particularly when they no longer have proven pricing power which would be the primary argument to go that route.
Difficult time to be a Nintendo shareholder.
Because they are terrified that games would turn out bad and they want QUALITY over EVERYTHING.I keep hearing that they have a lot of employees but they act like a company staffed by 4 people. They don't seem to have enough internal development studios to develop the content they need in the time frames required.
I don't know why they don't use more 3rd party studios to develop their content.
Iwata says Wii will avoid major droughts that plagued GameCube. (March 2007)
Iwata promises that 3DS will avoid major droughts that plagued Wii and DS.
Iwata promises that Wii U will avoid major droughts that plagued 3DS and Wii.
Iwata apologizes for Wii U drought in January and February.
But surely someone who understands the global market rather than one segment is more suited for the top role?Not when the US market makes up a greater proportion of global sales than Europe ever will...