My take on this:
There are several problems that accumulated to this date, which resulted in this "dilemma" or "current dilemma".
Market circumstances:
- The current mainstream crowd uses smart-devices for the on-the-go-fun and we know how large this segment is (Wii & NDS), even larger if you consider that everyone has smart-devices. That's a big problem for the 3DS, even more for the PSV.
- The current hardcore crowd had to wait far too long with PS3 & 360, so they eagerly awaited the PS4 & XBO. It doesn't help that the Wii U hasn't a steady pace of 1st party releases, even worse considering the 3rd Party support.
- Steam/App Store/Digital/etc. deflated the value of video games, you're either willing to pay full price for hyped AAA-games, or cheap money for everything that doesn't fit into this category.
Nintendos problems:
- They didn't expand for HD-gaming in time, the restruction should've been done before the Wii U launched.
- Wii U generates losses, 3DS maybe too (see zomgbbqftw post) and this is probably their biggest problem in regards to their profitability. They thought they're going to sell enough units to justify this, but they were wrong. They need to do everything to increase the margins.
- Marketing, especially the Wii U name!!, is very problematic, it's a bit better now, but they didn't learn from the 3DS name and did it even worse with Wii U.
- They need to enhance their own development (faster, better, modern) and create better 3rd Party (especially in the west) connections.
All these points are currently concentrating in these months.
But everything has two sides, so I want to elaborate possibilities for them (and the problems of the possibilities lol):
+
As I already mentioned some times, the smart-device market can't grow to infinity, in
the western markets (which are important for Nintendo currently), we could see a "total"
saturation in 2017 or a bit later. This gives them the possibility to attract these
costumers back with their hardware / concept.
-
We don't know how smart-devices are going to evolve until then. Maybe bluetooth
controllers are common or plastic-addons, that means, while people are saturated by
hardware, add-on-devices give new possibilities for software, so there's potential. And
we don't know if, even if we reach smartphone saturation, people are going to search for
new entertainment or just don't play like they did in the past. The 3DS probably won't
benefit from this process at all, because it's so many years in the future that we should
already see a new handheld.
+
Once the Wii U has a decent library of first party sales, hardcore gamers could pick it
up as their companion / second system, which gives them potential, aside from their
own Nintendo crowd.
-
XBO & PS4 just released, so these people are going to consider another system in a
few years maybe, but the Wii U could already be dead until then.
+
Going by Iwatas comments, he's going to focus on the digital world, we already see that
they test all different kinds of digital distribution methods, games, etc.
Furthermore, they did a 180° with their indy support and we see how many developers
support the Wii U, which is good, this is a growing market, which should increase in
importance in the future.
We also know that they research cloud technologies, and therefore I'm sure they
research further future technologies.
-
There are still problems like the lack of cross-buy, the missed opportunity with the
Virtual Console, downloads are tied to the hardware and so on.
They really, really need to get rid of this to create a competitive, overall great online
experience.
+
They build a new R&D-building, combined their hardware research teams and so on.
We know that these steps are going to ensure faster game creation, better use of
resources and assets, etc.
-
I don't know, we won't see the benefits of these steps now, we're going to see them in a
few years, probably with their new hardware.
+
There are a lot of potential markets evolving currently (Middle-South-America, China,
India, etc.), where Nintendo could increase their worldwide sales. These additional
markets could lead to overall better sales, even if they struggle in their traditional
markets.
-
Other competitors seem far better and faster in the distribution of their products there,
aside from China, Nintendo has a subsidiary (iQue) for a lot of years there. Overall, they
need to target those markets too.