I think when most people make that argument, what they're really asking for is for Nintendo to create a new IP that can stand alongside their more iconic franchises and become another big Nintendo staple.
I think most people will dismiss a lot of your list because it's not really what they want. Technically you're right that Nintendo has created plenty of new IP, but people want new IP that feel as ambitious and unique as their favorite Nintendo games of the past.
That's for the fans to decide, not Nintendo. It's a catch 22.
and we are done. those listed games arent full fledged AAA games by nintendo.
oh and half of these games werent released in the west.
as for fling smash... worst game i played on wii.
The point that the thread became meta.
Do Nintendo even make 'full fledged AAA' games, whatever that means?
Obviously not (the 70s retro grade technology used in their consoles already prevents that), that's why seemingly 99% of the development scene look down on Nintendo. /sDo Nintendo even make 'full fledged AAA' games, whatever that means?
I agree. I just think that a list like OP's is misguided and is missing what the people are really asking for and complaining about.
When people have fond memories of their first time playing Mario, Zelda, Pokemon, Metroid etc and want Nintendo to create a series that gives them similar feelings, Dillon's Rolling Western probably isn't going to satisfy them.
The point that the thread became meta.
Do Nintendo even make 'full fledged AAA' games, whatever that means?
Nice, looking at the list, Xenoblade in 2010 was the last AAA IP they've released.
They're not going to sell wellNintendo seems to be treating Splatoon and Xenoblade Chronciles X as pretty big releases, so I hope they're successful. If Wii U owners don't purchase them, I'm going to be very sad.
My problem, as others also have with Nintendo, is that a lot of their new IPs are safe puzzle-format games, limited release games, or both.
None of them is as successful as their old ones.
I think the problem is less about "no new IP" and more about "no new flagship IP" - that is, new IP that really can serve as the face of their platform. The Wii series was probably the only new IP that would qualify as a "flagship IP" that they introduced last generation. Splatoon might turn out to be pretty big on Wii U, but I'm not betting heavily on it.
My problem, as others also have with Nintendo, is that a lot of their new IPs are safe puzzle-format games, limited release games, or both.
When people say new IP, they mean a new IP that they'd be willing to buy a console for.
No one is paying hundreds of dollars to play Pushmo.
They are new IPs. Thats the point. As much as Splatoon, Xenoblade X, Wonderful 101. They are as much new IPs aa Steel Diver, Tearaway, Flower and Pushmo. Deal with it.
I thought it was quite a nobrainer that making lots of small new IPs is easier than huge ones like Xenoblade, Splatoon and Wonderful 101. The point is, they are all new IPs. Something that seems to be really hard for some Gaffers to acknowledge.
When people say new IP, they mean a new IP that they'd be willing to buy a console for.
No one is paying hundreds of dollars to play Pushmo.
They're not going to sell well
Therefore they don't count as new IP
Therefore I won't buy them
Therefore they won't sell well
Watch it happen
When people say new IP, they mean a new IP that they'd be willing to buy a console for.
No one is paying hundreds of dollars to play Pushmo.
So? I don't care about those games. They aren't selling a console to me or to any of the other imaginary strawmen this topic is addressed to. Get over it.
If we're going to have list wars of every game made with a 5-man team in existence it's going to be a very long day. We can say that Nintendo does technically release new IP on a regular basis. That is fair. We can also say that they're mostly smaller titles and that they don't actually bother advertising most of those. That is also fair.
The people who complain about "no new IP" weren't going gaga over Echochrome or Ilomilo.
At which point did IPs become defined trough your purchasing decision? Since when do you hold such power? If you are not willing to accept a new IP, irrelevant but fine, but that doesn't change the fact that they are new IPs.
Technically? They just do.
Technically? They just do.
Well they should, Pushmo is that good.When people say new IP, they mean a new IP that they'd be willing to buy a console for.
No one is paying hundreds of dollars to play Pushmo.
If it is.. Nintendo never told anyoneWell they should, Pushmo is that good.
If it is.. Nintendo never told anyone
When did I deny they are new IPs? This whole thread is based on a strawman, simple as that. The argument has never been that they've made nothing new. It's that they've made nothing new that gets people excited. Get over it.
Yes they did. Though no actual tv advertisements it was highlighted at events, announcements, etc.If it is.. Nintendo never told anyone
If it is.. Nintendo never told anyone
Yes they did. Though no actual tv advertisements it was highlighted at events, announcements, etc.
Nintendo of America was the biggest problem when it came to New IP in the Wii generation. Thankfully Operation Rainfall forced them to fix that. I have no complaints about new IP for the Wii except for that.
Wii U has been another story though. A lot was riding on Wonderful 101 and that ended up being not so great. Hopefully Splatoon ends up being as good as it looks.
What? I'm sure some people disagree, but it's not that radical of a view to say Wonderful 101 was just ok at best.
Assassin's CreedJust for comparison's sake, what are some high selling new IPs that aren't shooters?
lol
A change of theme, characters and setting can make a HUGE difference to a game though, so your argument is kind of odd to me. The atmosphere and tone can change drastically, whilst still maintaining the base mechanics, and lead to further inspiration for new ones. I'd personally love to see Nintendo make a mario clone, introducing brand new characters, a fresh new setting and a change of artstyle. I don't see anything wrong with using similar gameplay in a new franchise.I've always found the new IP argument to be odd.
I mean, half the 'new IPs' from other publishers are just the same old FPS/narrative driven TPS gameplay etc with a different cast/setting.
3D World could have starred kittens fighting a big mean dog that kidnapped the good fairies, but it would have just been a Mario clone anyway.
What? I'm sure some people disagree, but it's not that radical of a view to say Wonderful 101 was just ok at best.
What? I'm sure some people disagree, but it's not that radical of a view to say Wonderful 101 was just ok at best.